mirror of
https://github.com/prometheus/node_exporter.git
synced 2024-12-22 00:16:08 +01:00
309 lines
7.2 KiB
Go
309 lines
7.2 KiB
Go
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package kingpin
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import (
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"fmt"
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"strings"
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)
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type flagGroup struct {
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short map[string]*FlagClause
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long map[string]*FlagClause
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flagOrder []*FlagClause
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}
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func newFlagGroup() *flagGroup {
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return &flagGroup{
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short: map[string]*FlagClause{},
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long: map[string]*FlagClause{},
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}
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}
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// GetFlag gets a flag definition.
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//
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// This allows existing flags to be modified after definition but before parsing. Useful for
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// modular applications.
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func (f *flagGroup) GetFlag(name string) *FlagClause {
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return f.long[name]
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}
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// Flag defines a new flag with the given long name and help.
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func (f *flagGroup) Flag(name, help string) *FlagClause {
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flag := newFlag(name, help)
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f.long[name] = flag
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f.flagOrder = append(f.flagOrder, flag)
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return flag
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}
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func (f *flagGroup) init(defaultEnvarPrefix string) error {
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if err := f.checkDuplicates(); err != nil {
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return err
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}
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for _, flag := range f.long {
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if defaultEnvarPrefix != "" && !flag.noEnvar && flag.envar == "" {
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flag.envar = envarTransform(defaultEnvarPrefix + "_" + flag.name)
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}
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if err := flag.init(); err != nil {
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return err
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}
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if flag.shorthand != 0 {
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f.short[string(flag.shorthand)] = flag
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}
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}
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return nil
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}
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func (f *flagGroup) checkDuplicates() error {
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seenShort := map[rune]bool{}
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seenLong := map[string]bool{}
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for _, flag := range f.flagOrder {
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if flag.shorthand != 0 {
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if _, ok := seenShort[flag.shorthand]; ok {
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return fmt.Errorf("duplicate short flag -%c", flag.shorthand)
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}
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seenShort[flag.shorthand] = true
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}
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if _, ok := seenLong[flag.name]; ok {
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return fmt.Errorf("duplicate long flag --%s", flag.name)
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}
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seenLong[flag.name] = true
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}
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return nil
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}
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func (f *flagGroup) parse(context *ParseContext) (*FlagClause, error) {
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var token *Token
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loop:
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for {
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token = context.Peek()
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switch token.Type {
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case TokenEOL:
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break loop
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case TokenLong, TokenShort:
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flagToken := token
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defaultValue := ""
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var flag *FlagClause
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var ok bool
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invert := false
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name := token.Value
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if token.Type == TokenLong {
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flag, ok = f.long[name]
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if !ok {
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if strings.HasPrefix(name, "no-") {
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name = name[3:]
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invert = true
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}
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flag, ok = f.long[name]
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}
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if !ok {
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return nil, fmt.Errorf("unknown long flag '%s'", flagToken)
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}
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} else {
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flag, ok = f.short[name]
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if !ok {
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return nil, fmt.Errorf("unknown short flag '%s'", flagToken)
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}
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}
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context.Next()
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fb, ok := flag.value.(boolFlag)
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if ok && fb.IsBoolFlag() {
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if invert {
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defaultValue = "false"
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} else {
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defaultValue = "true"
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}
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} else {
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if invert {
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context.Push(token)
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return nil, fmt.Errorf("unknown long flag '%s'", flagToken)
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}
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token = context.Peek()
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if token.Type != TokenArg {
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context.Push(token)
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return nil, fmt.Errorf("expected argument for flag '%s'", flagToken)
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}
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context.Next()
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defaultValue = token.Value
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}
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context.matchedFlag(flag, defaultValue)
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return flag, nil
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default:
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break loop
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}
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}
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return nil, nil
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}
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// FlagClause is a fluid interface used to build flags.
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type FlagClause struct {
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parserMixin
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actionMixin
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completionsMixin
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envarMixin
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name string
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shorthand rune
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help string
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defaultValues []string
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placeholder string
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hidden bool
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}
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func newFlag(name, help string) *FlagClause {
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f := &FlagClause{
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name: name,
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help: help,
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}
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return f
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}
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func (f *FlagClause) setDefault() error {
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if f.HasEnvarValue() {
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if v, ok := f.value.(repeatableFlag); !ok || !v.IsCumulative() {
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// Use the value as-is
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return f.value.Set(f.GetEnvarValue())
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} else {
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for _, value := range f.GetSplitEnvarValue() {
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if err := f.value.Set(value); err != nil {
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return err
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}
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}
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return nil
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}
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}
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if len(f.defaultValues) > 0 {
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for _, defaultValue := range f.defaultValues {
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if err := f.value.Set(defaultValue); err != nil {
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return err
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}
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}
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return nil
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}
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return nil
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}
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func (f *FlagClause) needsValue() bool {
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haveDefault := len(f.defaultValues) > 0
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return f.required && !(haveDefault || f.HasEnvarValue())
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}
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func (f *FlagClause) init() error {
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if f.required && len(f.defaultValues) > 0 {
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return fmt.Errorf("required flag '--%s' with default value that will never be used", f.name)
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}
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if f.value == nil {
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return fmt.Errorf("no type defined for --%s (eg. .String())", f.name)
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}
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if v, ok := f.value.(repeatableFlag); (!ok || !v.IsCumulative()) && len(f.defaultValues) > 1 {
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return fmt.Errorf("invalid default for '--%s', expecting single value", f.name)
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}
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return nil
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}
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// Dispatch to the given function after the flag is parsed and validated.
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func (f *FlagClause) Action(action Action) *FlagClause {
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f.addAction(action)
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return f
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}
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func (f *FlagClause) PreAction(action Action) *FlagClause {
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f.addPreAction(action)
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return f
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}
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// HintAction registers a HintAction (function) for the flag to provide completions
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func (a *FlagClause) HintAction(action HintAction) *FlagClause {
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a.addHintAction(action)
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return a
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}
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// HintOptions registers any number of options for the flag to provide completions
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func (a *FlagClause) HintOptions(options ...string) *FlagClause {
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a.addHintAction(func() []string {
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return options
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})
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return a
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}
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func (a *FlagClause) EnumVar(target *string, options ...string) {
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a.parserMixin.EnumVar(target, options...)
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a.addHintActionBuiltin(func() []string {
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return options
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})
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}
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func (a *FlagClause) Enum(options ...string) (target *string) {
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a.addHintActionBuiltin(func() []string {
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return options
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})
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return a.parserMixin.Enum(options...)
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}
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// Default values for this flag. They *must* be parseable by the value of the flag.
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func (f *FlagClause) Default(values ...string) *FlagClause {
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f.defaultValues = values
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return f
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}
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// DEPRECATED: Use Envar(name) instead.
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func (f *FlagClause) OverrideDefaultFromEnvar(envar string) *FlagClause {
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return f.Envar(envar)
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}
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// Envar overrides the default value(s) for a flag from an environment variable,
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// if it is set. Several default values can be provided by using new lines to
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// separate them.
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func (f *FlagClause) Envar(name string) *FlagClause {
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f.envar = name
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f.noEnvar = false
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return f
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}
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// NoEnvar forces environment variable defaults to be disabled for this flag.
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// Most useful in conjunction with app.DefaultEnvars().
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func (f *FlagClause) NoEnvar() *FlagClause {
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f.envar = ""
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f.noEnvar = true
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return f
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}
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// PlaceHolder sets the place-holder string used for flag values in the help. The
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// default behaviour is to use the value provided by Default() if provided,
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// then fall back on the capitalized flag name.
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func (f *FlagClause) PlaceHolder(placeholder string) *FlagClause {
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f.placeholder = placeholder
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return f
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}
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// Hidden hides a flag from usage but still allows it to be used.
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func (f *FlagClause) Hidden() *FlagClause {
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f.hidden = true
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return f
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}
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// Required makes the flag required. You can not provide a Default() value to a Required() flag.
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func (f *FlagClause) Required() *FlagClause {
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f.required = true
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return f
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}
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// Short sets the short flag name.
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func (f *FlagClause) Short(name rune) *FlagClause {
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f.shorthand = name
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return f
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}
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// Bool makes this flag a boolean flag.
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func (f *FlagClause) Bool() (target *bool) {
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target = new(bool)
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f.SetValue(newBoolValue(target))
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return
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}
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