Node_Exporter/vendor/github.com/mdlayher/netlink/genetlink/conn.go

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package genetlink
import "github.com/mdlayher/netlink"
// Controller is the generic netlink controller family ID, used to issue
// requests to the controller.
const Controller = 0x10
// Protocol is the netlink protocol constant used to specify generic netlink.
const Protocol = 0x10
// A Conn is a generic netlink connection. A Conn can be used to send and
// receive generic netlink messages to and from netlink.
type Conn struct {
// Family provides functions to help retrieve generic netlink families.
Family *FamilyService
c conn
}
var _ conn = &netlink.Conn{}
// A conn is a netlink connection, which can be swapped for tests.
type conn interface {
Close() error
JoinGroup(group uint32) error
LeaveGroup(group uint32) error
Send(m netlink.Message) (netlink.Message, error)
Receive() ([]netlink.Message, error)
}
// Dial dials a generic netlink connection. Config specifies optional
// configuration for the underlying netlink connection. If config is
// nil, a default configuration will be used.
func Dial(config *netlink.Config) (*Conn, error) {
c, err := netlink.Dial(Protocol, config)
if err != nil {
return nil, err
}
return newConn(c), nil
}
// newConn is the internal constructor for Conn, used in tests.
func newConn(c conn) *Conn {
gc := &Conn{
c: c,
}
gc.Family = &FamilyService{c: gc}
return gc
}
// Close closes the connection.
func (c *Conn) Close() error {
return c.c.Close()
}
// JoinGroup joins a netlink multicast group by its ID.
func (c *Conn) JoinGroup(group uint32) error {
return c.c.JoinGroup(group)
}
// LeaveGroup leaves a netlink multicast group by its ID.
func (c *Conn) LeaveGroup(group uint32) error {
return c.c.LeaveGroup(group)
}
// Send sends a single Message to netlink, wrapping it in a netlink.Message
// using the specified generic netlink family and flags. On success, Send
// returns a copy of the netlink.Message with all parameters populated, for
// later validation.
func (c *Conn) Send(m Message, family uint16, flags netlink.HeaderFlags) (netlink.Message, error) {
nm := netlink.Message{
Header: netlink.Header{
Type: netlink.HeaderType(family),
Flags: flags,
},
}
mb, err := m.MarshalBinary()
if err != nil {
return netlink.Message{}, err
}
nm.Data = mb
reqnm, err := c.c.Send(nm)
if err != nil {
return netlink.Message{}, err
}
return reqnm, nil
}
// Receive receives one or more Messages from netlink. The netlink.Messages
// used to wrap each Message are available for later validation.
func (c *Conn) Receive() ([]Message, []netlink.Message, error) {
msgs, err := c.c.Receive()
if err != nil {
return nil, nil, err
}
gmsgs := make([]Message, 0, len(msgs))
for _, nm := range msgs {
var gm Message
if err := (&gm).UnmarshalBinary(nm.Data); err != nil {
return nil, nil, err
}
gmsgs = append(gmsgs, gm)
}
return gmsgs, msgs, nil
}
// Execute sends a single Message to netlink using Conn.Send, receives one or
// more replies using Conn.Receive, and then checks the validity of the replies
// against the request using netlink.Validate.
//
// See the documentation of Conn.Send, Conn.Receive, and netlink.Validate for
// details about each function.
func (c *Conn) Execute(m Message, family uint16, flags netlink.HeaderFlags) ([]Message, error) {
req, err := c.Send(m, family, flags)
if err != nil {
return nil, err
}
msgs, replies, err := c.Receive()
if err != nil {
return nil, err
}
if err := netlink.Validate(req, replies); err != nil {
return nil, err
}
return msgs, nil
}