mirror of
https://github.com/prometheus/node_exporter.git
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f9e91156d0
* Update vendor github.com/godbus/dbus@v4.1.0 * Update vendor github.com/golang/protobuf/proto * Update vendor github.com/mdlayher/netlink/... * Update vendor github.com/prometheus/client_golang/prometheus/... * Update vendor github.com/prometheus/client_model/go * Update vendor github.com/prometheus/common/... * Update vendor github.com/prometheus/procfs/... * Update vendor github.com/sirupsen/logrus@v1.0.4 * Update vendor golang.org/x/... * Update vendor gopkg.in/alecthomas/kingpin.v2 * Remove obsolete vendor github.com/mdlayher/netlink/genetlink
366 lines
7.6 KiB
Go
366 lines
7.6 KiB
Go
//+build linux
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package netlink
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import (
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"errors"
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"os"
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"runtime"
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"sync"
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"syscall"
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"unsafe"
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"golang.org/x/net/bpf"
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"golang.org/x/sys/unix"
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)
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var (
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errInvalidSockaddr = errors.New("expected unix.SockaddrNetlink but received different unix.Sockaddr")
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errInvalidFamily = errors.New("received invalid netlink family")
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)
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var _ Socket = &conn{}
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// A conn is the Linux implementation of a netlink sockets connection.
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type conn struct {
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s socket
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sa *unix.SockaddrNetlink
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}
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// A socket is an interface over socket system calls.
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type socket interface {
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Bind(sa unix.Sockaddr) error
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Close() error
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FD() int
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Getsockname() (unix.Sockaddr, error)
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Recvmsg(p, oob []byte, flags int) (n int, oobn int, recvflags int, from unix.Sockaddr, err error)
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Sendmsg(p, oob []byte, to unix.Sockaddr, flags int) error
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SetSockopt(level, name int, v unsafe.Pointer, l uint32) error
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}
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// dial is the entry point for Dial. dial opens a netlink socket using
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// system calls, and returns its PID.
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func dial(family int, config *Config) (*conn, uint32, error) {
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// Prepare sysSocket's internal loop and create the socket.
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//
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// The conditional is inverted because a zero value of false is desired
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// if no config, but it's easier to interpret within this code when the
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// value is inverted.
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if config == nil {
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config = &Config{}
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}
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lockThread := !config.NoLockThread
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sock := newSysSocket(lockThread)
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if err := sock.Socket(family); err != nil {
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return nil, 0, err
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}
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return bind(sock, config)
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}
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// bind binds a connection to netlink using the input socket, which may be
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// a system call implementation or a mocked one for tests.
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func bind(s socket, config *Config) (*conn, uint32, error) {
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if config == nil {
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config = &Config{}
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}
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addr := &unix.SockaddrNetlink{
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Family: unix.AF_NETLINK,
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Groups: config.Groups,
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}
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// Socket must be closed in the event of any system call errors, to avoid
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// leaking file descriptors.
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if err := s.Bind(addr); err != nil {
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_ = s.Close()
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return nil, 0, err
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}
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sa, err := s.Getsockname()
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if err != nil {
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_ = s.Close()
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return nil, 0, err
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}
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pid := sa.(*unix.SockaddrNetlink).Pid
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return &conn{
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s: s,
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sa: addr,
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}, pid, nil
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}
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// Send sends a single Message to netlink.
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func (c *conn) Send(m Message) error {
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b, err := m.MarshalBinary()
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if err != nil {
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return err
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}
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addr := &unix.SockaddrNetlink{
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Family: unix.AF_NETLINK,
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}
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return c.s.Sendmsg(b, nil, addr, 0)
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}
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// Receive receives one or more Messages from netlink.
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func (c *conn) Receive() ([]Message, error) {
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b := make([]byte, os.Getpagesize())
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for {
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// Peek at the buffer to see how many bytes are available
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n, _, _, _, err := c.s.Recvmsg(b, nil, unix.MSG_PEEK)
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if err != nil {
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return nil, err
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}
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// Break when we can read all messages
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if n < len(b) {
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break
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}
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// Double in size if not enough bytes
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b = make([]byte, len(b)*2)
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}
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// Read out all available messages
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n, _, _, from, err := c.s.Recvmsg(b, nil, 0)
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if err != nil {
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return nil, err
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}
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addr, ok := from.(*unix.SockaddrNetlink)
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if !ok {
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return nil, errInvalidSockaddr
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}
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if addr.Family != unix.AF_NETLINK {
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return nil, errInvalidFamily
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}
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raw, err := syscall.ParseNetlinkMessage(b[:n])
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if err != nil {
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return nil, err
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}
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msgs := make([]Message, 0, len(raw))
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for _, r := range raw {
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m := Message{
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Header: sysToHeader(r.Header),
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Data: r.Data,
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}
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msgs = append(msgs, m)
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}
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return msgs, nil
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}
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// Close closes the connection.
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func (c *conn) Close() error {
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return c.s.Close()
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}
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// FD retrieves the file descriptor of the Conn.
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func (c *conn) FD() int {
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return c.s.FD()
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}
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// JoinGroup joins a multicast group by ID.
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func (c *conn) JoinGroup(group uint32) error {
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return c.s.SetSockopt(
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unix.SOL_NETLINK,
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unix.NETLINK_ADD_MEMBERSHIP,
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unsafe.Pointer(&group),
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uint32(unsafe.Sizeof(group)),
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)
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}
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// LeaveGroup leaves a multicast group by ID.
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func (c *conn) LeaveGroup(group uint32) error {
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return c.s.SetSockopt(
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unix.SOL_NETLINK,
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unix.NETLINK_DROP_MEMBERSHIP,
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unsafe.Pointer(&group),
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uint32(unsafe.Sizeof(group)),
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)
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}
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// SetBPF attaches an assembled BPF program to a conn.
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func (c *conn) SetBPF(filter []bpf.RawInstruction) error {
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prog := unix.SockFprog{
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Len: uint16(len(filter)),
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Filter: (*unix.SockFilter)(unsafe.Pointer(&filter[0])),
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}
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return c.s.SetSockopt(
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unix.SOL_SOCKET,
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unix.SO_ATTACH_FILTER,
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unsafe.Pointer(&prog),
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uint32(unsafe.Sizeof(prog)),
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)
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}
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// sysToHeader converts a syscall.NlMsghdr to a Header.
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func sysToHeader(r syscall.NlMsghdr) Header {
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// NB: the memory layout of Header and syscall.NlMsgHdr must be
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// exactly the same for this unsafe cast to work
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return *(*Header)(unsafe.Pointer(&r))
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}
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// newError converts an error number from netlink into the appropriate
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// system call error for Linux.
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func newError(errno int) error {
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return syscall.Errno(errno)
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}
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var _ socket = &sysSocket{}
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// A sysSocket is a socket which uses system calls for socket operations.
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type sysSocket struct {
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fd int
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wg *sync.WaitGroup
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funcC chan<- func()
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}
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// newSysSocket creates a sysSocket that optionally locks its internal goroutine
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// to a single thread.
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func newSysSocket(lockThread bool) *sysSocket {
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var wg sync.WaitGroup
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wg.Add(1)
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// This system call loop strategy was inspired by:
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// https://github.com/golang/go/wiki/LockOSThread. Thanks to squeed on
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// Gophers Slack for providing this useful link.
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funcC := make(chan func())
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go func() {
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// It is important to lock this goroutine to its OS thread for the duration
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// of the netlink socket being used, or else the kernel may end up routing
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// messages to the wrong places.
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// See: http://lists.infradead.org/pipermail/libnl/2017-February/002293.html.
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//
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// But since this is very experimental, we'll leave it as a configurable at
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// this point.
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if lockThread {
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// Never unlock the OS thread, so that the thread will terminate when
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// the goroutine exits starting in Go 1.10:
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// https://go-review.googlesource.com/c/go/+/46038.
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runtime.LockOSThread()
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}
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defer wg.Done()
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for f := range funcC {
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f()
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}
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}()
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return &sysSocket{
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wg: &wg,
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funcC: funcC,
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}
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}
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// do runs f in a worker goroutine which can be locked to one thread.
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func (s *sysSocket) do(f func()) {
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done := make(chan bool, 1)
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s.funcC <- func() {
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f()
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done <- true
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}
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<-done
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}
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func (s *sysSocket) Socket(family int) error {
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var (
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fd int
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err error
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)
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s.do(func() {
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fd, err = unix.Socket(
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unix.AF_NETLINK,
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unix.SOCK_RAW,
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family,
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)
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})
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if err != nil {
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return err
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}
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s.fd = fd
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return nil
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}
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func (s *sysSocket) Bind(sa unix.Sockaddr) error {
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var err error
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s.do(func() {
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err = unix.Bind(s.fd, sa)
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})
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return err
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}
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func (s *sysSocket) Close() error {
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var err error
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s.do(func() {
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err = unix.Close(s.fd)
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})
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close(s.funcC)
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s.wg.Wait()
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return err
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}
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func (s *sysSocket) FD() int { return s.fd }
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func (s *sysSocket) Getsockname() (unix.Sockaddr, error) {
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var (
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sa unix.Sockaddr
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err error
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)
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s.do(func() {
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sa, err = unix.Getsockname(s.fd)
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})
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return sa, err
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}
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func (s *sysSocket) Recvmsg(p, oob []byte, flags int) (int, int, int, unix.Sockaddr, error) {
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var (
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n, oobn, recvflags int
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from unix.Sockaddr
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err error
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)
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s.do(func() {
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n, oobn, recvflags, from, err = unix.Recvmsg(s.fd, p, oob, flags)
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})
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return n, oobn, recvflags, from, err
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}
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func (s *sysSocket) Sendmsg(p, oob []byte, to unix.Sockaddr, flags int) error {
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var err error
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s.do(func() {
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err = unix.Sendmsg(s.fd, p, oob, to, flags)
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})
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return err
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}
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func (s *sysSocket) SetSockopt(level, name int, v unsafe.Pointer, l uint32) error {
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var err error
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s.do(func() {
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err = setsockopt(s.fd, level, name, v, l)
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})
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return err
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}
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