Node_Exporter/vendor/github.com/mdlayher/netlink/conn_linux.go
Ben Kochie f9e91156d0
Update vendoring (#801)
* Update vendor github.com/godbus/dbus@v4.1.0

* Update vendor github.com/golang/protobuf/proto

* Update vendor github.com/mdlayher/netlink/...

* Update vendor github.com/prometheus/client_golang/prometheus/...

* Update vendor github.com/prometheus/client_model/go

* Update vendor github.com/prometheus/common/...

* Update vendor github.com/prometheus/procfs/...

* Update vendor github.com/sirupsen/logrus@v1.0.4

* Update vendor golang.org/x/...

* Update vendor gopkg.in/alecthomas/kingpin.v2

* Remove obsolete vendor github.com/mdlayher/netlink/genetlink
2018-01-25 18:20:39 +01:00

366 lines
7.6 KiB
Go

//+build linux
package netlink
import (
"errors"
"os"
"runtime"
"sync"
"syscall"
"unsafe"
"golang.org/x/net/bpf"
"golang.org/x/sys/unix"
)
var (
errInvalidSockaddr = errors.New("expected unix.SockaddrNetlink but received different unix.Sockaddr")
errInvalidFamily = errors.New("received invalid netlink family")
)
var _ Socket = &conn{}
// A conn is the Linux implementation of a netlink sockets connection.
type conn struct {
s socket
sa *unix.SockaddrNetlink
}
// A socket is an interface over socket system calls.
type socket interface {
Bind(sa unix.Sockaddr) error
Close() error
FD() int
Getsockname() (unix.Sockaddr, error)
Recvmsg(p, oob []byte, flags int) (n int, oobn int, recvflags int, from unix.Sockaddr, err error)
Sendmsg(p, oob []byte, to unix.Sockaddr, flags int) error
SetSockopt(level, name int, v unsafe.Pointer, l uint32) error
}
// dial is the entry point for Dial. dial opens a netlink socket using
// system calls, and returns its PID.
func dial(family int, config *Config) (*conn, uint32, error) {
// Prepare sysSocket's internal loop and create the socket.
//
// The conditional is inverted because a zero value of false is desired
// if no config, but it's easier to interpret within this code when the
// value is inverted.
if config == nil {
config = &Config{}
}
lockThread := !config.NoLockThread
sock := newSysSocket(lockThread)
if err := sock.Socket(family); err != nil {
return nil, 0, err
}
return bind(sock, config)
}
// bind binds a connection to netlink using the input socket, which may be
// a system call implementation or a mocked one for tests.
func bind(s socket, config *Config) (*conn, uint32, error) {
if config == nil {
config = &Config{}
}
addr := &unix.SockaddrNetlink{
Family: unix.AF_NETLINK,
Groups: config.Groups,
}
// Socket must be closed in the event of any system call errors, to avoid
// leaking file descriptors.
if err := s.Bind(addr); err != nil {
_ = s.Close()
return nil, 0, err
}
sa, err := s.Getsockname()
if err != nil {
_ = s.Close()
return nil, 0, err
}
pid := sa.(*unix.SockaddrNetlink).Pid
return &conn{
s: s,
sa: addr,
}, pid, nil
}
// Send sends a single Message to netlink.
func (c *conn) Send(m Message) error {
b, err := m.MarshalBinary()
if err != nil {
return err
}
addr := &unix.SockaddrNetlink{
Family: unix.AF_NETLINK,
}
return c.s.Sendmsg(b, nil, addr, 0)
}
// Receive receives one or more Messages from netlink.
func (c *conn) Receive() ([]Message, error) {
b := make([]byte, os.Getpagesize())
for {
// Peek at the buffer to see how many bytes are available
n, _, _, _, err := c.s.Recvmsg(b, nil, unix.MSG_PEEK)
if err != nil {
return nil, err
}
// Break when we can read all messages
if n < len(b) {
break
}
// Double in size if not enough bytes
b = make([]byte, len(b)*2)
}
// Read out all available messages
n, _, _, from, err := c.s.Recvmsg(b, nil, 0)
if err != nil {
return nil, err
}
addr, ok := from.(*unix.SockaddrNetlink)
if !ok {
return nil, errInvalidSockaddr
}
if addr.Family != unix.AF_NETLINK {
return nil, errInvalidFamily
}
raw, err := syscall.ParseNetlinkMessage(b[:n])
if err != nil {
return nil, err
}
msgs := make([]Message, 0, len(raw))
for _, r := range raw {
m := Message{
Header: sysToHeader(r.Header),
Data: r.Data,
}
msgs = append(msgs, m)
}
return msgs, nil
}
// Close closes the connection.
func (c *conn) Close() error {
return c.s.Close()
}
// FD retrieves the file descriptor of the Conn.
func (c *conn) FD() int {
return c.s.FD()
}
// JoinGroup joins a multicast group by ID.
func (c *conn) JoinGroup(group uint32) error {
return c.s.SetSockopt(
unix.SOL_NETLINK,
unix.NETLINK_ADD_MEMBERSHIP,
unsafe.Pointer(&group),
uint32(unsafe.Sizeof(group)),
)
}
// LeaveGroup leaves a multicast group by ID.
func (c *conn) LeaveGroup(group uint32) error {
return c.s.SetSockopt(
unix.SOL_NETLINK,
unix.NETLINK_DROP_MEMBERSHIP,
unsafe.Pointer(&group),
uint32(unsafe.Sizeof(group)),
)
}
// SetBPF attaches an assembled BPF program to a conn.
func (c *conn) SetBPF(filter []bpf.RawInstruction) error {
prog := unix.SockFprog{
Len: uint16(len(filter)),
Filter: (*unix.SockFilter)(unsafe.Pointer(&filter[0])),
}
return c.s.SetSockopt(
unix.SOL_SOCKET,
unix.SO_ATTACH_FILTER,
unsafe.Pointer(&prog),
uint32(unsafe.Sizeof(prog)),
)
}
// sysToHeader converts a syscall.NlMsghdr to a Header.
func sysToHeader(r syscall.NlMsghdr) Header {
// NB: the memory layout of Header and syscall.NlMsgHdr must be
// exactly the same for this unsafe cast to work
return *(*Header)(unsafe.Pointer(&r))
}
// newError converts an error number from netlink into the appropriate
// system call error for Linux.
func newError(errno int) error {
return syscall.Errno(errno)
}
var _ socket = &sysSocket{}
// A sysSocket is a socket which uses system calls for socket operations.
type sysSocket struct {
fd int
wg *sync.WaitGroup
funcC chan<- func()
}
// newSysSocket creates a sysSocket that optionally locks its internal goroutine
// to a single thread.
func newSysSocket(lockThread bool) *sysSocket {
var wg sync.WaitGroup
wg.Add(1)
// This system call loop strategy was inspired by:
// https://github.com/golang/go/wiki/LockOSThread. Thanks to squeed on
// Gophers Slack for providing this useful link.
funcC := make(chan func())
go func() {
// It is important to lock this goroutine to its OS thread for the duration
// of the netlink socket being used, or else the kernel may end up routing
// messages to the wrong places.
// See: http://lists.infradead.org/pipermail/libnl/2017-February/002293.html.
//
// But since this is very experimental, we'll leave it as a configurable at
// this point.
if lockThread {
// Never unlock the OS thread, so that the thread will terminate when
// the goroutine exits starting in Go 1.10:
// https://go-review.googlesource.com/c/go/+/46038.
runtime.LockOSThread()
}
defer wg.Done()
for f := range funcC {
f()
}
}()
return &sysSocket{
wg: &wg,
funcC: funcC,
}
}
// do runs f in a worker goroutine which can be locked to one thread.
func (s *sysSocket) do(f func()) {
done := make(chan bool, 1)
s.funcC <- func() {
f()
done <- true
}
<-done
}
func (s *sysSocket) Socket(family int) error {
var (
fd int
err error
)
s.do(func() {
fd, err = unix.Socket(
unix.AF_NETLINK,
unix.SOCK_RAW,
family,
)
})
if err != nil {
return err
}
s.fd = fd
return nil
}
func (s *sysSocket) Bind(sa unix.Sockaddr) error {
var err error
s.do(func() {
err = unix.Bind(s.fd, sa)
})
return err
}
func (s *sysSocket) Close() error {
var err error
s.do(func() {
err = unix.Close(s.fd)
})
close(s.funcC)
s.wg.Wait()
return err
}
func (s *sysSocket) FD() int { return s.fd }
func (s *sysSocket) Getsockname() (unix.Sockaddr, error) {
var (
sa unix.Sockaddr
err error
)
s.do(func() {
sa, err = unix.Getsockname(s.fd)
})
return sa, err
}
func (s *sysSocket) Recvmsg(p, oob []byte, flags int) (int, int, int, unix.Sockaddr, error) {
var (
n, oobn, recvflags int
from unix.Sockaddr
err error
)
s.do(func() {
n, oobn, recvflags, from, err = unix.Recvmsg(s.fd, p, oob, flags)
})
return n, oobn, recvflags, from, err
}
func (s *sysSocket) Sendmsg(p, oob []byte, to unix.Sockaddr, flags int) error {
var err error
s.do(func() {
err = unix.Sendmsg(s.fd, p, oob, to, flags)
})
return err
}
func (s *sysSocket) SetSockopt(level, name int, v unsafe.Pointer, l uint32) error {
var err error
s.do(func() {
err = setsockopt(s.fd, level, name, v, l)
})
return err
}