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f9e91156d0
* Update vendor github.com/godbus/dbus@v4.1.0 * Update vendor github.com/golang/protobuf/proto * Update vendor github.com/mdlayher/netlink/... * Update vendor github.com/prometheus/client_golang/prometheus/... * Update vendor github.com/prometheus/client_model/go * Update vendor github.com/prometheus/common/... * Update vendor github.com/prometheus/procfs/... * Update vendor github.com/sirupsen/logrus@v1.0.4 * Update vendor golang.org/x/... * Update vendor gopkg.in/alecthomas/kingpin.v2 * Remove obsolete vendor github.com/mdlayher/netlink/genetlink
348 lines
9.6 KiB
Go
348 lines
9.6 KiB
Go
package netlink
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import (
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"errors"
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"io"
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"math/rand"
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"os"
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"sync/atomic"
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"golang.org/x/net/bpf"
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)
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// Error messages which can be returned by Validate.
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var (
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errMismatchedSequence = errors.New("mismatched sequence in netlink reply")
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errMismatchedPID = errors.New("mismatched PID in netlink reply")
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errShortErrorMessage = errors.New("not enough data for netlink error code")
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)
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// Errors which can be returned by a Socket that does not implement
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// all exposed methods of Conn.
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var (
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errReadWriteCloserNotSupported = errors.New("raw read/write/closer not supported")
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errMulticastGroupsNotSupported = errors.New("multicast groups not supported")
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errBPFFiltersNotSupported = errors.New("BPF filters not supported")
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)
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// A Conn is a connection to netlink. A Conn can be used to send and
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// receives messages to and from netlink.
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//
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// A Conn is safe for concurrent use, but to avoid contention in
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// high-throughput applications, the caller should almost certainly create a
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// pool of Conns and distribute them among workers.
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type Conn struct {
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// sock is the operating system-specific implementation of
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// a netlink sockets connection.
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sock Socket
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// seq is an atomically incremented integer used to provide sequence
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// numbers when Conn.Send is called.
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seq *uint32
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// pid is the PID assigned by netlink.
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pid uint32
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}
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// A Socket is an operating-system specific implementation of netlink
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// sockets used by Conn.
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type Socket interface {
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Close() error
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Send(m Message) error
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Receive() ([]Message, error)
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}
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// Dial dials a connection to netlink, using the specified netlink family.
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// Config specifies optional configuration for Conn. If config is nil, a default
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// configuration will be used.
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func Dial(family int, config *Config) (*Conn, error) {
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// Use OS-specific dial() to create Socket
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c, pid, err := dial(family, config)
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if err != nil {
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return nil, err
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}
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return NewConn(c, pid), nil
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}
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// NewConn creates a Conn using the specified Socket and PID for netlink
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// communications.
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//
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// NewConn is primarily useful for tests. Most applications should use
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// Dial instead.
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func NewConn(c Socket, pid uint32) *Conn {
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seq := rand.Uint32()
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return &Conn{
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sock: c,
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seq: &seq,
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pid: pid,
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}
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}
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// Close closes the connection.
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func (c *Conn) Close() error {
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return c.sock.Close()
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}
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// Execute sends a single Message to netlink using Conn.Send, receives one or more
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// replies using Conn.Receive, and then checks the validity of the replies against
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// the request using Validate.
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//
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// See the documentation of Conn.Send, Conn.Receive, and Validate for details about
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// each function.
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func (c *Conn) Execute(m Message) ([]Message, error) {
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req, err := c.Send(m)
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if err != nil {
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return nil, err
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}
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replies, err := c.Receive()
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if err != nil {
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return nil, err
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}
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if err := Validate(req, replies); err != nil {
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return nil, err
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}
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return replies, nil
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}
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// Send sends a single Message to netlink. In most cases, m.Header's Length,
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// Sequence, and PID fields should be set to 0, so they can be populated
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// automatically before the Message is sent. On success, Send returns a copy
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// of the Message with all parameters populated, for later validation.
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//
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// If m.Header.Length is 0, it will be automatically populated using the
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// correct length for the Message, including its payload.
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//
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// If m.Header.Sequence is 0, it will be automatically populated using the
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// next sequence number for this connection.
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//
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// If m.Header.PID is 0, it will be automatically populated using a PID
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// assigned by netlink.
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func (c *Conn) Send(m Message) (Message, error) {
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ml := nlmsgLength(len(m.Data))
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// TODO(mdlayher): fine-tune this limit.
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if ml > (1024 * 32) {
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return Message{}, errors.New("netlink message data too large")
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}
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if m.Header.Length == 0 {
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m.Header.Length = uint32(nlmsgAlign(ml))
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}
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if m.Header.Sequence == 0 {
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m.Header.Sequence = c.nextSequence()
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}
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if m.Header.PID == 0 {
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m.Header.PID = c.pid
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}
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if err := c.sock.Send(m); err != nil {
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return Message{}, err
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}
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return m, nil
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}
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// Receive receives one or more messages from netlink. Multi-part messages are
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// handled transparently and returned as a single slice of Messages, with the
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// final empty "multi-part done" message removed.
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//
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// If any of the messages indicate a netlink error, that error will be returned.
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func (c *Conn) Receive() ([]Message, error) {
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msgs, err := c.receive()
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if err != nil {
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return nil, err
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}
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// When using nltest, it's possible for zero messages to be returned by receive.
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if len(msgs) == 0 {
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return msgs, nil
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}
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// Trim the final message with multi-part done indicator if
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// present.
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if m := msgs[len(msgs)-1]; m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type == HeaderTypeDone {
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return msgs[:len(msgs)-1], nil
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}
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return msgs, nil
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}
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// receive is the internal implementation of Conn.Receive, which can be called
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// recursively to handle multi-part messages.
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func (c *Conn) receive() ([]Message, error) {
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msgs, err := c.sock.Receive()
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if err != nil {
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return nil, err
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}
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// If this message is multi-part, we will need to perform an recursive call
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// to continue draining the socket
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var multi bool
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for _, m := range msgs {
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// Is this a multi-part message and is it not done yet?
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if m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type != HeaderTypeDone {
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multi = true
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}
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if err := checkMessage(m); err != nil {
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return nil, err
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}
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}
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if !multi {
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return msgs, nil
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}
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// More messages waiting
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mmsgs, err := c.receive()
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if err != nil {
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return nil, err
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}
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return append(msgs, mmsgs...), nil
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}
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// An fder is a Socket that supports retrieving its raw file descriptor.
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type fder interface {
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Socket
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FD() int
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}
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var _ io.ReadWriteCloser = &fileReadWriteCloser{}
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// A fileReadWriteCloser is a limited *os.File which only allows access to its
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// Read and Write methods.
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type fileReadWriteCloser struct {
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f *os.File
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}
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// Read implements io.ReadWriteCloser.
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func (rwc *fileReadWriteCloser) Read(b []byte) (int, error) { return rwc.f.Read(b) }
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// Write implements io.ReadWriteCloser.
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func (rwc *fileReadWriteCloser) Write(b []byte) (int, error) { return rwc.f.Write(b) }
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// Close implements io.ReadWriteCloser.
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func (rwc *fileReadWriteCloser) Close() error { return rwc.f.Close() }
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// ReadWriteCloser returns a raw io.ReadWriteCloser backed by the connection
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// of the Conn.
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//
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// ReadWriteCloser is intended for advanced use cases, such as those that do
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// not involve standard netlink message passing.
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//
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// Once invoked, it is the caller's responsibility to ensure that operations
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// performed using Conn and the raw io.ReadWriteCloser do not conflict with
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// each other. In almost all scenarios, only one of the two should be used.
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func (c *Conn) ReadWriteCloser() (io.ReadWriteCloser, error) {
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fc, ok := c.sock.(fder)
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if !ok {
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return nil, errReadWriteCloserNotSupported
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}
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return &fileReadWriteCloser{
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// Backing the io.ReadWriteCloser with an *os.File enables easy reading
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// and writing without more system call boilerplate.
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f: os.NewFile(uintptr(fc.FD()), "netlink"),
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}, nil
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}
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// A groupJoinLeaver is a Socket that supports joining and leaving
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// netlink multicast groups.
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type groupJoinLeaver interface {
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Socket
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JoinGroup(group uint32) error
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LeaveGroup(group uint32) error
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}
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// JoinGroup joins a netlink multicast group by its ID.
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func (c *Conn) JoinGroup(group uint32) error {
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gc, ok := c.sock.(groupJoinLeaver)
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if !ok {
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return errMulticastGroupsNotSupported
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}
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return gc.JoinGroup(group)
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}
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// LeaveGroup leaves a netlink multicast group by its ID.
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func (c *Conn) LeaveGroup(group uint32) error {
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gc, ok := c.sock.(groupJoinLeaver)
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if !ok {
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return errMulticastGroupsNotSupported
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}
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return gc.LeaveGroup(group)
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}
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// A bpfSetter is a Socket that supports setting BPF filters.
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type bpfSetter interface {
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Socket
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bpf.Setter
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}
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// SetBPF attaches an assembled BPF program to a Conn.
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func (c *Conn) SetBPF(filter []bpf.RawInstruction) error {
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bc, ok := c.sock.(bpfSetter)
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if !ok {
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return errBPFFiltersNotSupported
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}
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return bc.SetBPF(filter)
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}
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// nextSequence atomically increments Conn's sequence number and returns
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// the incremented value.
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func (c *Conn) nextSequence() uint32 {
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return atomic.AddUint32(c.seq, 1)
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}
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// Validate validates one or more reply Messages against a request Message,
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// ensuring that they contain matching sequence numbers and PIDs.
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func Validate(request Message, replies []Message) error {
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for _, m := range replies {
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// Check for mismatched sequence, unless:
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// - request had no sequence, meaning we are probably validating
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// a multicast reply
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if m.Header.Sequence != request.Header.Sequence && request.Header.Sequence != 0 {
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return errMismatchedSequence
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}
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// Check for mismatched PID, unless:
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// - request had no PID, meaning we are either:
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// - validating a multicast reply
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// - netlink has not yet assigned us a PID
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// - response had no PID, meaning it's from the kernel as a multicast reply
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if m.Header.PID != request.Header.PID && request.Header.PID != 0 && m.Header.PID != 0 {
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return errMismatchedPID
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}
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}
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return nil
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}
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// Config contains options for a Conn.
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type Config struct {
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// Groups is a bitmask which specifies multicast groups. If set to 0,
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// no multicast group subscriptions will be made.
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Groups uint32
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// Experimental: do not lock the internal system call handling goroutine
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// to its OS thread. This may result in a speed-up of system call handling,
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// but may cause unexpected behavior when sending and receiving a large number
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// of messages.
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//
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// This should almost certainly be set to false, but if you come up with a
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// valid reason for using this, please file an issue at
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// https://github.com/mdlayher/netlink to discuss your thoughts.
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NoLockThread bool
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}
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