mirror of
https://github.com/prometheus/node_exporter.git
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33f99c4fc1
Uses godep to vendor dependencies. Godeps is not necessary during build, golang's new vendor support is used instead.
265 lines
6.4 KiB
Go
265 lines
6.4 KiB
Go
package logrus
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import (
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"bytes"
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"fmt"
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"io"
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"os"
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"time"
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)
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// Defines the key when adding errors using WithError.
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var ErrorKey = "error"
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// An entry is the final or intermediate Logrus logging entry. It contains all
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// the fields passed with WithField{,s}. It's finally logged when Debug, Info,
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// Warn, Error, Fatal or Panic is called on it. These objects can be reused and
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// passed around as much as you wish to avoid field duplication.
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type Entry struct {
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Logger *Logger
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// Contains all the fields set by the user.
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Data Fields
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// Time at which the log entry was created
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Time time.Time
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// Level the log entry was logged at: Debug, Info, Warn, Error, Fatal or Panic
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Level Level
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// Message passed to Debug, Info, Warn, Error, Fatal or Panic
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Message string
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}
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func NewEntry(logger *Logger) *Entry {
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return &Entry{
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Logger: logger,
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// Default is three fields, give a little extra room
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Data: make(Fields, 5),
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}
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}
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// Returns a reader for the entry, which is a proxy to the formatter.
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func (entry *Entry) Reader() (*bytes.Buffer, error) {
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serialized, err := entry.Logger.Formatter.Format(entry)
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return bytes.NewBuffer(serialized), err
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}
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// Returns the string representation from the reader and ultimately the
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// formatter.
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func (entry *Entry) String() (string, error) {
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reader, err := entry.Reader()
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if err != nil {
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return "", err
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}
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return reader.String(), err
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}
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// Add an error as single field (using the key defined in ErrorKey) to the Entry.
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func (entry *Entry) WithError(err error) *Entry {
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return entry.WithField(ErrorKey, err)
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}
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// Add a single field to the Entry.
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func (entry *Entry) WithField(key string, value interface{}) *Entry {
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return entry.WithFields(Fields{key: value})
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}
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// Add a map of fields to the Entry.
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func (entry *Entry) WithFields(fields Fields) *Entry {
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data := Fields{}
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for k, v := range entry.Data {
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data[k] = v
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}
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for k, v := range fields {
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data[k] = v
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}
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return &Entry{Logger: entry.Logger, Data: data}
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}
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// This function is not declared with a pointer value because otherwise
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// race conditions will occur when using multiple goroutines
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func (entry Entry) log(level Level, msg string) {
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entry.Time = time.Now()
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entry.Level = level
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entry.Message = msg
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if err := entry.Logger.Hooks.Fire(level, &entry); err != nil {
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entry.Logger.mu.Lock()
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fmt.Fprintf(os.Stderr, "Failed to fire hook: %v\n", err)
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entry.Logger.mu.Unlock()
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}
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reader, err := entry.Reader()
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if err != nil {
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entry.Logger.mu.Lock()
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fmt.Fprintf(os.Stderr, "Failed to obtain reader, %v\n", err)
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entry.Logger.mu.Unlock()
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}
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entry.Logger.mu.Lock()
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defer entry.Logger.mu.Unlock()
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_, err = io.Copy(entry.Logger.Out, reader)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to write to log, %v\n", err)
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}
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// To avoid Entry#log() returning a value that only would make sense for
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// panic() to use in Entry#Panic(), we avoid the allocation by checking
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// directly here.
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if level <= PanicLevel {
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panic(&entry)
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}
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}
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func (entry *Entry) Debug(args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.log(DebugLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Print(args ...interface{}) {
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entry.Info(args...)
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}
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func (entry *Entry) Info(args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.log(InfoLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Warn(args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.log(WarnLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Warning(args ...interface{}) {
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entry.Warn(args...)
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}
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func (entry *Entry) Error(args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.log(ErrorLevel, fmt.Sprint(args...))
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}
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}
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func (entry *Entry) Fatal(args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.log(FatalLevel, fmt.Sprint(args...))
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}
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os.Exit(1)
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}
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func (entry *Entry) Panic(args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.log(PanicLevel, fmt.Sprint(args...))
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}
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panic(fmt.Sprint(args...))
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}
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// Entry Printf family functions
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func (entry *Entry) Debugf(format string, args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.Debug(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Infof(format string, args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.Info(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Printf(format string, args ...interface{}) {
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entry.Infof(format, args...)
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}
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func (entry *Entry) Warnf(format string, args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.Warn(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Warningf(format string, args ...interface{}) {
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entry.Warnf(format, args...)
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}
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func (entry *Entry) Errorf(format string, args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.Error(fmt.Sprintf(format, args...))
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}
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}
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func (entry *Entry) Fatalf(format string, args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.Fatal(fmt.Sprintf(format, args...))
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}
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os.Exit(1)
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}
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func (entry *Entry) Panicf(format string, args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.Panic(fmt.Sprintf(format, args...))
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}
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}
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// Entry Println family functions
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func (entry *Entry) Debugln(args ...interface{}) {
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if entry.Logger.Level >= DebugLevel {
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entry.Debug(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Infoln(args ...interface{}) {
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if entry.Logger.Level >= InfoLevel {
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entry.Info(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Println(args ...interface{}) {
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entry.Infoln(args...)
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}
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func (entry *Entry) Warnln(args ...interface{}) {
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if entry.Logger.Level >= WarnLevel {
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entry.Warn(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Warningln(args ...interface{}) {
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entry.Warnln(args...)
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}
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func (entry *Entry) Errorln(args ...interface{}) {
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if entry.Logger.Level >= ErrorLevel {
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entry.Error(entry.sprintlnn(args...))
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}
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}
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func (entry *Entry) Fatalln(args ...interface{}) {
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if entry.Logger.Level >= FatalLevel {
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entry.Fatal(entry.sprintlnn(args...))
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}
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os.Exit(1)
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}
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func (entry *Entry) Panicln(args ...interface{}) {
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if entry.Logger.Level >= PanicLevel {
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entry.Panic(entry.sprintlnn(args...))
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}
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}
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// Sprintlnn => Sprint no newline. This is to get the behavior of how
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// fmt.Sprintln where spaces are always added between operands, regardless of
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// their type. Instead of vendoring the Sprintln implementation to spare a
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// string allocation, we do the simplest thing.
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func (entry *Entry) sprintlnn(args ...interface{}) string {
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msg := fmt.Sprintln(args...)
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return msg[:len(msg)-1]
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}
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