Node_Exporter/vendor/github.com/mdlayher/netlink/conn.go
Ben Kochie f9e91156d0
Update vendoring (#801)
* Update vendor github.com/godbus/dbus@v4.1.0

* Update vendor github.com/golang/protobuf/proto

* Update vendor github.com/mdlayher/netlink/...

* Update vendor github.com/prometheus/client_golang/prometheus/...

* Update vendor github.com/prometheus/client_model/go

* Update vendor github.com/prometheus/common/...

* Update vendor github.com/prometheus/procfs/...

* Update vendor github.com/sirupsen/logrus@v1.0.4

* Update vendor golang.org/x/...

* Update vendor gopkg.in/alecthomas/kingpin.v2

* Remove obsolete vendor github.com/mdlayher/netlink/genetlink
2018-01-25 18:20:39 +01:00

348 lines
9.6 KiB
Go

package netlink
import (
"errors"
"io"
"math/rand"
"os"
"sync/atomic"
"golang.org/x/net/bpf"
)
// Error messages which can be returned by Validate.
var (
errMismatchedSequence = errors.New("mismatched sequence in netlink reply")
errMismatchedPID = errors.New("mismatched PID in netlink reply")
errShortErrorMessage = errors.New("not enough data for netlink error code")
)
// Errors which can be returned by a Socket that does not implement
// all exposed methods of Conn.
var (
errReadWriteCloserNotSupported = errors.New("raw read/write/closer not supported")
errMulticastGroupsNotSupported = errors.New("multicast groups not supported")
errBPFFiltersNotSupported = errors.New("BPF filters not supported")
)
// A Conn is a connection to netlink. A Conn can be used to send and
// receives messages to and from netlink.
//
// A Conn is safe for concurrent use, but to avoid contention in
// high-throughput applications, the caller should almost certainly create a
// pool of Conns and distribute them among workers.
type Conn struct {
// sock is the operating system-specific implementation of
// a netlink sockets connection.
sock Socket
// seq is an atomically incremented integer used to provide sequence
// numbers when Conn.Send is called.
seq *uint32
// pid is the PID assigned by netlink.
pid uint32
}
// A Socket is an operating-system specific implementation of netlink
// sockets used by Conn.
type Socket interface {
Close() error
Send(m Message) error
Receive() ([]Message, error)
}
// Dial dials a connection to netlink, using the specified netlink family.
// Config specifies optional configuration for Conn. If config is nil, a default
// configuration will be used.
func Dial(family int, config *Config) (*Conn, error) {
// Use OS-specific dial() to create Socket
c, pid, err := dial(family, config)
if err != nil {
return nil, err
}
return NewConn(c, pid), nil
}
// NewConn creates a Conn using the specified Socket and PID for netlink
// communications.
//
// NewConn is primarily useful for tests. Most applications should use
// Dial instead.
func NewConn(c Socket, pid uint32) *Conn {
seq := rand.Uint32()
return &Conn{
sock: c,
seq: &seq,
pid: pid,
}
}
// Close closes the connection.
func (c *Conn) Close() error {
return c.sock.Close()
}
// Execute sends a single Message to netlink using Conn.Send, receives one or more
// replies using Conn.Receive, and then checks the validity of the replies against
// the request using Validate.
//
// See the documentation of Conn.Send, Conn.Receive, and Validate for details about
// each function.
func (c *Conn) Execute(m Message) ([]Message, error) {
req, err := c.Send(m)
if err != nil {
return nil, err
}
replies, err := c.Receive()
if err != nil {
return nil, err
}
if err := Validate(req, replies); err != nil {
return nil, err
}
return replies, nil
}
// Send sends a single Message to netlink. In most cases, m.Header's Length,
// Sequence, and PID fields should be set to 0, so they can be populated
// automatically before the Message is sent. On success, Send returns a copy
// of the Message with all parameters populated, for later validation.
//
// If m.Header.Length is 0, it will be automatically populated using the
// correct length for the Message, including its payload.
//
// If m.Header.Sequence is 0, it will be automatically populated using the
// next sequence number for this connection.
//
// If m.Header.PID is 0, it will be automatically populated using a PID
// assigned by netlink.
func (c *Conn) Send(m Message) (Message, error) {
ml := nlmsgLength(len(m.Data))
// TODO(mdlayher): fine-tune this limit.
if ml > (1024 * 32) {
return Message{}, errors.New("netlink message data too large")
}
if m.Header.Length == 0 {
m.Header.Length = uint32(nlmsgAlign(ml))
}
if m.Header.Sequence == 0 {
m.Header.Sequence = c.nextSequence()
}
if m.Header.PID == 0 {
m.Header.PID = c.pid
}
if err := c.sock.Send(m); err != nil {
return Message{}, err
}
return m, nil
}
// Receive receives one or more messages from netlink. Multi-part messages are
// handled transparently and returned as a single slice of Messages, with the
// final empty "multi-part done" message removed.
//
// If any of the messages indicate a netlink error, that error will be returned.
func (c *Conn) Receive() ([]Message, error) {
msgs, err := c.receive()
if err != nil {
return nil, err
}
// When using nltest, it's possible for zero messages to be returned by receive.
if len(msgs) == 0 {
return msgs, nil
}
// Trim the final message with multi-part done indicator if
// present.
if m := msgs[len(msgs)-1]; m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type == HeaderTypeDone {
return msgs[:len(msgs)-1], nil
}
return msgs, nil
}
// receive is the internal implementation of Conn.Receive, which can be called
// recursively to handle multi-part messages.
func (c *Conn) receive() ([]Message, error) {
msgs, err := c.sock.Receive()
if err != nil {
return nil, err
}
// If this message is multi-part, we will need to perform an recursive call
// to continue draining the socket
var multi bool
for _, m := range msgs {
// Is this a multi-part message and is it not done yet?
if m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type != HeaderTypeDone {
multi = true
}
if err := checkMessage(m); err != nil {
return nil, err
}
}
if !multi {
return msgs, nil
}
// More messages waiting
mmsgs, err := c.receive()
if err != nil {
return nil, err
}
return append(msgs, mmsgs...), nil
}
// An fder is a Socket that supports retrieving its raw file descriptor.
type fder interface {
Socket
FD() int
}
var _ io.ReadWriteCloser = &fileReadWriteCloser{}
// A fileReadWriteCloser is a limited *os.File which only allows access to its
// Read and Write methods.
type fileReadWriteCloser struct {
f *os.File
}
// Read implements io.ReadWriteCloser.
func (rwc *fileReadWriteCloser) Read(b []byte) (int, error) { return rwc.f.Read(b) }
// Write implements io.ReadWriteCloser.
func (rwc *fileReadWriteCloser) Write(b []byte) (int, error) { return rwc.f.Write(b) }
// Close implements io.ReadWriteCloser.
func (rwc *fileReadWriteCloser) Close() error { return rwc.f.Close() }
// ReadWriteCloser returns a raw io.ReadWriteCloser backed by the connection
// of the Conn.
//
// ReadWriteCloser is intended for advanced use cases, such as those that do
// not involve standard netlink message passing.
//
// Once invoked, it is the caller's responsibility to ensure that operations
// performed using Conn and the raw io.ReadWriteCloser do not conflict with
// each other. In almost all scenarios, only one of the two should be used.
func (c *Conn) ReadWriteCloser() (io.ReadWriteCloser, error) {
fc, ok := c.sock.(fder)
if !ok {
return nil, errReadWriteCloserNotSupported
}
return &fileReadWriteCloser{
// Backing the io.ReadWriteCloser with an *os.File enables easy reading
// and writing without more system call boilerplate.
f: os.NewFile(uintptr(fc.FD()), "netlink"),
}, nil
}
// A groupJoinLeaver is a Socket that supports joining and leaving
// netlink multicast groups.
type groupJoinLeaver interface {
Socket
JoinGroup(group uint32) error
LeaveGroup(group uint32) error
}
// JoinGroup joins a netlink multicast group by its ID.
func (c *Conn) JoinGroup(group uint32) error {
gc, ok := c.sock.(groupJoinLeaver)
if !ok {
return errMulticastGroupsNotSupported
}
return gc.JoinGroup(group)
}
// LeaveGroup leaves a netlink multicast group by its ID.
func (c *Conn) LeaveGroup(group uint32) error {
gc, ok := c.sock.(groupJoinLeaver)
if !ok {
return errMulticastGroupsNotSupported
}
return gc.LeaveGroup(group)
}
// A bpfSetter is a Socket that supports setting BPF filters.
type bpfSetter interface {
Socket
bpf.Setter
}
// SetBPF attaches an assembled BPF program to a Conn.
func (c *Conn) SetBPF(filter []bpf.RawInstruction) error {
bc, ok := c.sock.(bpfSetter)
if !ok {
return errBPFFiltersNotSupported
}
return bc.SetBPF(filter)
}
// nextSequence atomically increments Conn's sequence number and returns
// the incremented value.
func (c *Conn) nextSequence() uint32 {
return atomic.AddUint32(c.seq, 1)
}
// Validate validates one or more reply Messages against a request Message,
// ensuring that they contain matching sequence numbers and PIDs.
func Validate(request Message, replies []Message) error {
for _, m := range replies {
// Check for mismatched sequence, unless:
// - request had no sequence, meaning we are probably validating
// a multicast reply
if m.Header.Sequence != request.Header.Sequence && request.Header.Sequence != 0 {
return errMismatchedSequence
}
// Check for mismatched PID, unless:
// - request had no PID, meaning we are either:
// - validating a multicast reply
// - netlink has not yet assigned us a PID
// - response had no PID, meaning it's from the kernel as a multicast reply
if m.Header.PID != request.Header.PID && request.Header.PID != 0 && m.Header.PID != 0 {
return errMismatchedPID
}
}
return nil
}
// Config contains options for a Conn.
type Config struct {
// Groups is a bitmask which specifies multicast groups. If set to 0,
// no multicast group subscriptions will be made.
Groups uint32
// Experimental: do not lock the internal system call handling goroutine
// to its OS thread. This may result in a speed-up of system call handling,
// but may cause unexpected behavior when sending and receiving a large number
// of messages.
//
// This should almost certainly be set to false, but if you come up with a
// valid reason for using this, please file an issue at
// https://github.com/mdlayher/netlink to discuss your thoughts.
NoLockThread bool
}