2021-11-01 14:59:38 +01:00
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/*
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* Copyright 2019 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Package balancergroup implements a utility struct to bind multiple balancers
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// into one balancer.
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package balancergroup
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import (
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"fmt"
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"sync"
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"time"
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"google.golang.org/grpc/balancer"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/internal/cache"
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"google.golang.org/grpc/internal/grpclog"
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"google.golang.org/grpc/resolver"
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)
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// subBalancerWrapper is used to keep the configurations that will be used to start
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// the underlying balancer. It can be called to start/stop the underlying
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// balancer.
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//
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// When the config changes, it will pass the update to the underlying balancer
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// if it exists.
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//
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// TODO: move to a separate file?
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type subBalancerWrapper struct {
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// subBalancerWrapper is passed to the sub-balancer as a ClientConn
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// wrapper, only to keep the state and picker. When sub-balancer is
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// restarted while in cache, the picker needs to be resent.
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//
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// It also contains the sub-balancer ID, so the parent balancer group can
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// keep track of SubConn/pickers and the sub-balancers they belong to. Some
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// of the actions are forwarded to the parent ClientConn with no change.
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// Some are forward to balancer group with the sub-balancer ID.
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balancer.ClientConn
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id string
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group *BalancerGroup
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mu sync.Mutex
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state balancer.State
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// The static part of sub-balancer. Keeps balancerBuilders and addresses.
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// To be used when restarting sub-balancer.
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builder balancer.Builder
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// Options to be passed to sub-balancer at the time of creation.
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buildOpts balancer.BuildOptions
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// ccState is a cache of the addresses/balancer config, so when the balancer
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// is restarted after close, it will get the previous update. It's a pointer
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// and is set to nil at init, so when the balancer is built for the first
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// time (not a restart), it won't receive an empty update. Note that this
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// isn't reset to nil when the underlying balancer is closed.
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ccState *balancer.ClientConnState
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// The dynamic part of sub-balancer. Only used when balancer group is
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// started. Gets cleared when sub-balancer is closed.
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balancer balancer.Balancer
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}
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// UpdateState overrides balancer.ClientConn, to keep state and picker.
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func (sbc *subBalancerWrapper) UpdateState(state balancer.State) {
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sbc.mu.Lock()
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sbc.state = state
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sbc.group.updateBalancerState(sbc.id, state)
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sbc.mu.Unlock()
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}
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// NewSubConn overrides balancer.ClientConn, so balancer group can keep track of
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// the relation between subconns and sub-balancers.
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func (sbc *subBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
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return sbc.group.newSubConn(sbc, addrs, opts)
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}
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func (sbc *subBalancerWrapper) updateBalancerStateWithCachedPicker() {
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sbc.mu.Lock()
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if sbc.state.Picker != nil {
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sbc.group.updateBalancerState(sbc.id, sbc.state)
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}
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sbc.mu.Unlock()
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}
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func (sbc *subBalancerWrapper) startBalancer() {
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b := sbc.builder.Build(sbc, sbc.buildOpts)
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sbc.group.logger.Infof("Created child policy %p of type %v", b, sbc.builder.Name())
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sbc.balancer = b
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if sbc.ccState != nil {
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b.UpdateClientConnState(*sbc.ccState)
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}
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}
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func (sbc *subBalancerWrapper) exitIdle() {
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b := sbc.balancer
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if b == nil {
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return
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}
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if ei, ok := b.(balancer.ExitIdler); ok {
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ei.ExitIdle()
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return
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}
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for sc, b := range sbc.group.scToSubBalancer {
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if b == sbc {
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sc.Connect()
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}
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}
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}
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func (sbc *subBalancerWrapper) updateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
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b := sbc.balancer
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if b == nil {
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// This sub-balancer was closed. This can happen when EDS removes a
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// locality. The balancer for this locality was already closed, and the
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// SubConns are being deleted. But SubConn state change can still
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// happen.
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return
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}
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b.UpdateSubConnState(sc, state)
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}
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func (sbc *subBalancerWrapper) updateClientConnState(s balancer.ClientConnState) error {
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sbc.ccState = &s
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b := sbc.balancer
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if b == nil {
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// This sub-balancer was closed. This should never happen because
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// sub-balancers are closed when the locality is removed from EDS, or
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// the balancer group is closed. There should be no further address
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// updates when either of this happened.
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//
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// This will be a common case with priority support, because a
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// sub-balancer (and the whole balancer group) could be closed because
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// it's the lower priority, but it can still get address updates.
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return nil
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}
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return b.UpdateClientConnState(s)
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}
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func (sbc *subBalancerWrapper) resolverError(err error) {
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b := sbc.balancer
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if b == nil {
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// This sub-balancer was closed. This should never happen because
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// sub-balancers are closed when the locality is removed from EDS, or
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// the balancer group is closed. There should be no further address
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// updates when either of this happened.
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//
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// This will be a common case with priority support, because a
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// sub-balancer (and the whole balancer group) could be closed because
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// it's the lower priority, but it can still get address updates.
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return
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}
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b.ResolverError(err)
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}
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func (sbc *subBalancerWrapper) stopBalancer() {
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sbc.balancer.Close()
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sbc.balancer = nil
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}
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// BalancerGroup takes a list of balancers, and make them into one balancer.
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//
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// Note that this struct doesn't implement balancer.Balancer, because it's not
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// intended to be used directly as a balancer. It's expected to be used as a
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// sub-balancer manager by a high level balancer.
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//
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// Updates from ClientConn are forwarded to sub-balancers
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// - service config update
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// - address update
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// - subConn state change
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// - find the corresponding balancer and forward
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//
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// Actions from sub-balances are forwarded to parent ClientConn
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// - new/remove SubConn
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// - picker update and health states change
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// - sub-pickers are sent to an aggregator provided by the parent, which
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// will group them into a group-picker. The aggregated connectivity state is
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// also handled by the aggregator.
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// - resolveNow
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//
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// Sub-balancers are only built when the balancer group is started. If the
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// balancer group is closed, the sub-balancers are also closed. And it's
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// guaranteed that no updates will be sent to parent ClientConn from a closed
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// balancer group.
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type BalancerGroup struct {
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cc balancer.ClientConn
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buildOpts balancer.BuildOptions
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logger *grpclog.PrefixLogger
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// stateAggregator is where the state/picker updates will be sent to. It's
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// provided by the parent balancer, to build a picker with all the
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// sub-pickers.
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stateAggregator BalancerStateAggregator
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// outgoingMu guards all operations in the direction:
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// ClientConn-->Sub-balancer. Including start, stop, resolver updates and
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// SubConn state changes.
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//
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// The corresponding boolean outgoingStarted is used to stop further updates
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// to sub-balancers after they are closed.
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outgoingMu sync.Mutex
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outgoingStarted bool
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idToBalancerConfig map[string]*subBalancerWrapper
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// Cache for sub-balancers when they are removed.
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balancerCache *cache.TimeoutCache
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// incomingMu is to make sure this balancer group doesn't send updates to cc
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// after it's closed.
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//
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// We don't share the mutex to avoid deadlocks (e.g. a call to sub-balancer
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// may call back to balancer group inline. It causes deaclock if they
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// require the same mutex).
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//
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// We should never need to hold multiple locks at the same time in this
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// struct. The case where two locks are held can only happen when the
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// underlying balancer calls back into balancer group inline. So there's an
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// implicit lock acquisition order that outgoingMu is locked before
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// incomingMu.
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// incomingMu guards all operations in the direction:
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// Sub-balancer-->ClientConn. Including NewSubConn, RemoveSubConn. It also
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// guards the map from SubConn to balancer ID, so updateSubConnState needs
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// to hold it shortly to find the sub-balancer to forward the update.
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//
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// UpdateState is called by the balancer state aggretator, and it will
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// decide when and whether to call.
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//
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// The corresponding boolean incomingStarted is used to stop further updates
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// from sub-balancers after they are closed.
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incomingMu sync.Mutex
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incomingStarted bool // This boolean only guards calls back to ClientConn.
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scToSubBalancer map[balancer.SubConn]*subBalancerWrapper
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}
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// DefaultSubBalancerCloseTimeout is defined as a variable instead of const for
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// testing.
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//
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// TODO: make it a parameter for New().
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var DefaultSubBalancerCloseTimeout = 15 * time.Minute
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// New creates a new BalancerGroup. Note that the BalancerGroup
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// needs to be started to work.
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2021-12-20 11:06:52 +01:00
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func New(cc balancer.ClientConn, bOpts balancer.BuildOptions, stateAggregator BalancerStateAggregator, logger *grpclog.PrefixLogger) *BalancerGroup {
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2021-11-01 14:59:38 +01:00
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return &BalancerGroup{
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2021-12-20 11:06:52 +01:00
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cc: cc,
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buildOpts: bOpts,
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logger: logger,
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2021-11-01 14:59:38 +01:00
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stateAggregator: stateAggregator,
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idToBalancerConfig: make(map[string]*subBalancerWrapper),
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balancerCache: cache.NewTimeoutCache(DefaultSubBalancerCloseTimeout),
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scToSubBalancer: make(map[balancer.SubConn]*subBalancerWrapper),
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}
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}
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// Start starts the balancer group, including building all the sub-balancers,
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// and send the existing addresses to them.
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//
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// A BalancerGroup can be closed and started later. When a BalancerGroup is
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// closed, it can still receive address updates, which will be applied when
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// restarted.
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func (bg *BalancerGroup) Start() {
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bg.incomingMu.Lock()
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bg.incomingStarted = true
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bg.incomingMu.Unlock()
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bg.outgoingMu.Lock()
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if bg.outgoingStarted {
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bg.outgoingMu.Unlock()
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return
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}
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for _, config := range bg.idToBalancerConfig {
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config.startBalancer()
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}
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bg.outgoingStarted = true
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bg.outgoingMu.Unlock()
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}
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// Add adds a balancer built by builder to the group, with given id.
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func (bg *BalancerGroup) Add(id string, builder balancer.Builder) {
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// Store data in static map, and then check to see if bg is started.
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bg.outgoingMu.Lock()
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var sbc *subBalancerWrapper
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// If outgoingStarted is true, search in the cache. Otherwise, cache is
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// guaranteed to be empty, searching is unnecessary.
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if bg.outgoingStarted {
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if old, ok := bg.balancerCache.Remove(id); ok {
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sbc, _ = old.(*subBalancerWrapper)
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if sbc != nil && sbc.builder != builder {
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// If the sub-balancer in cache was built with a different
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// balancer builder, don't use it, cleanup this old-balancer,
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// and behave as sub-balancer is not found in cache.
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//
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// NOTE that this will also drop the cached addresses for this
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// sub-balancer, which seems to be reasonable.
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sbc.stopBalancer()
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// cleanupSubConns must be done before the new balancer starts,
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// otherwise new SubConns created by the new balancer might be
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// removed by mistake.
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bg.cleanupSubConns(sbc)
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sbc = nil
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}
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}
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}
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if sbc == nil {
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sbc = &subBalancerWrapper{
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ClientConn: bg.cc,
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id: id,
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group: bg,
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builder: builder,
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buildOpts: bg.buildOpts,
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}
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if bg.outgoingStarted {
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// Only start the balancer if bg is started. Otherwise, we only keep the
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// static data.
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sbc.startBalancer()
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}
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} else {
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// When brining back a sub-balancer from cache, re-send the cached
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// picker and state.
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sbc.updateBalancerStateWithCachedPicker()
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}
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bg.idToBalancerConfig[id] = sbc
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bg.outgoingMu.Unlock()
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}
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// Remove removes the balancer with id from the group.
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//
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// But doesn't close the balancer. The balancer is kept in a cache, and will be
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// closed after timeout. Cleanup work (closing sub-balancer and removing
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// subconns) will be done after timeout.
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func (bg *BalancerGroup) Remove(id string) {
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bg.outgoingMu.Lock()
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if sbToRemove, ok := bg.idToBalancerConfig[id]; ok {
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if bg.outgoingStarted {
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bg.balancerCache.Add(id, sbToRemove, func() {
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// After timeout, when sub-balancer is removed from cache, need
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// to close the underlying sub-balancer, and remove all its
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// subconns.
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bg.outgoingMu.Lock()
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if bg.outgoingStarted {
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sbToRemove.stopBalancer()
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}
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bg.outgoingMu.Unlock()
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bg.cleanupSubConns(sbToRemove)
|
|
|
|
})
|
|
|
|
}
|
|
|
|
delete(bg.idToBalancerConfig, id)
|
|
|
|
} else {
|
|
|
|
bg.logger.Infof("balancer group: trying to remove a non-existing locality from balancer group: %v", id)
|
|
|
|
}
|
|
|
|
bg.outgoingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
// bg.remove(id) doesn't do cleanup for the sub-balancer. This function does
|
|
|
|
// cleanup after the timeout.
|
|
|
|
func (bg *BalancerGroup) cleanupSubConns(config *subBalancerWrapper) {
|
|
|
|
bg.incomingMu.Lock()
|
|
|
|
// Remove SubConns. This is only done after the balancer is
|
|
|
|
// actually closed.
|
|
|
|
//
|
|
|
|
// NOTE: if NewSubConn is called by this (closed) balancer later, the
|
|
|
|
// SubConn will be leaked. This shouldn't happen if the balancer
|
|
|
|
// implementation is correct. To make sure this never happens, we need to
|
|
|
|
// add another layer (balancer manager) between balancer group and the
|
|
|
|
// sub-balancers.
|
|
|
|
for sc, b := range bg.scToSubBalancer {
|
|
|
|
if b == config {
|
|
|
|
bg.cc.RemoveSubConn(sc)
|
|
|
|
delete(bg.scToSubBalancer, sc)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
// Following are actions from the parent grpc.ClientConn, forward to sub-balancers.
|
|
|
|
|
|
|
|
// UpdateSubConnState handles the state for the subconn. It finds the
|
|
|
|
// corresponding balancer and forwards the update.
|
|
|
|
func (bg *BalancerGroup) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
|
|
|
|
bg.incomingMu.Lock()
|
|
|
|
config, ok := bg.scToSubBalancer[sc]
|
|
|
|
if !ok {
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if state.ConnectivityState == connectivity.Shutdown {
|
|
|
|
// Only delete sc from the map when state changed to Shutdown.
|
|
|
|
delete(bg.scToSubBalancer, sc)
|
|
|
|
}
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
config.updateSubConnState(sc, state)
|
|
|
|
bg.outgoingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
// UpdateClientConnState handles ClientState (including balancer config and
|
|
|
|
// addresses) from resolver. It finds the balancer and forwards the update.
|
|
|
|
func (bg *BalancerGroup) UpdateClientConnState(id string, s balancer.ClientConnState) error {
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
defer bg.outgoingMu.Unlock()
|
|
|
|
if config, ok := bg.idToBalancerConfig[id]; ok {
|
|
|
|
return config.updateClientConnState(s)
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// ResolverError forwards resolver errors to all sub-balancers.
|
|
|
|
func (bg *BalancerGroup) ResolverError(err error) {
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
for _, config := range bg.idToBalancerConfig {
|
|
|
|
config.resolverError(err)
|
|
|
|
}
|
|
|
|
bg.outgoingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
// Following are actions from sub-balancers, forward to ClientConn.
|
|
|
|
|
|
|
|
// newSubConn: forward to ClientConn, and also create a map from sc to balancer,
|
|
|
|
// so state update will find the right balancer.
|
|
|
|
//
|
|
|
|
// One note about removing SubConn: only forward to ClientConn, but not delete
|
|
|
|
// from map. Delete sc from the map only when state changes to Shutdown. Since
|
|
|
|
// it's just forwarding the action, there's no need for a removeSubConn()
|
|
|
|
// wrapper function.
|
|
|
|
func (bg *BalancerGroup) newSubConn(config *subBalancerWrapper, addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
|
|
|
|
// NOTE: if balancer with id was already removed, this should also return
|
|
|
|
// error. But since we call balancer.stopBalancer when removing the balancer, this
|
|
|
|
// shouldn't happen.
|
|
|
|
bg.incomingMu.Lock()
|
|
|
|
if !bg.incomingStarted {
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
return nil, fmt.Errorf("NewSubConn is called after balancer group is closed")
|
|
|
|
}
|
|
|
|
sc, err := bg.cc.NewSubConn(addrs, opts)
|
|
|
|
if err != nil {
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
bg.scToSubBalancer[sc] = config
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
return sc, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// updateBalancerState: forward the new state to balancer state aggregator. The
|
|
|
|
// aggregator will create an aggregated picker and an aggregated connectivity
|
|
|
|
// state, then forward to ClientConn.
|
|
|
|
func (bg *BalancerGroup) updateBalancerState(id string, state balancer.State) {
|
|
|
|
bg.logger.Infof("Balancer state update from locality %v, new state: %+v", id, state)
|
|
|
|
|
|
|
|
// Send new state to the aggregator, without holding the incomingMu.
|
|
|
|
// incomingMu is to protect all calls to the parent ClientConn, this update
|
|
|
|
// doesn't necessary trigger a call to ClientConn, and should already be
|
|
|
|
// protected by aggregator's mutex if necessary.
|
|
|
|
if bg.stateAggregator != nil {
|
|
|
|
bg.stateAggregator.UpdateState(id, state)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Close closes the balancer. It stops sub-balancers, and removes the subconns.
|
|
|
|
// The BalancerGroup can be restarted later.
|
|
|
|
func (bg *BalancerGroup) Close() {
|
|
|
|
bg.incomingMu.Lock()
|
|
|
|
if bg.incomingStarted {
|
|
|
|
bg.incomingStarted = false
|
|
|
|
// Also remove all SubConns.
|
|
|
|
for sc := range bg.scToSubBalancer {
|
|
|
|
bg.cc.RemoveSubConn(sc)
|
|
|
|
delete(bg.scToSubBalancer, sc)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bg.incomingMu.Unlock()
|
|
|
|
|
|
|
|
// Clear(true) runs clear function to close sub-balancers in cache. It
|
|
|
|
// must be called out of outgoing mutex.
|
|
|
|
bg.balancerCache.Clear(true)
|
|
|
|
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
if bg.outgoingStarted {
|
|
|
|
bg.outgoingStarted = false
|
|
|
|
for _, config := range bg.idToBalancerConfig {
|
|
|
|
config.stopBalancer()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bg.outgoingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
|
|
|
// ExitIdle should be invoked when the parent LB policy's ExitIdle is invoked.
|
|
|
|
// It will trigger this on all sub-balancers, or reconnect their subconns if
|
|
|
|
// not supported.
|
|
|
|
func (bg *BalancerGroup) ExitIdle() {
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
for _, config := range bg.idToBalancerConfig {
|
|
|
|
config.exitIdle()
|
|
|
|
}
|
|
|
|
bg.outgoingMu.Unlock()
|
|
|
|
}
|
|
|
|
|
2021-12-20 11:06:52 +01:00
|
|
|
// ExitIdleOne instructs the sub-balancer `id` to exit IDLE state, if
|
|
|
|
// appropriate and possible.
|
|
|
|
func (bg *BalancerGroup) ExitIdleOne(id string) {
|
|
|
|
bg.outgoingMu.Lock()
|
|
|
|
if config := bg.idToBalancerConfig[id]; config != nil {
|
|
|
|
config.exitIdle()
|
2021-11-01 14:59:38 +01:00
|
|
|
}
|
2021-12-20 11:06:52 +01:00
|
|
|
bg.outgoingMu.Unlock()
|
2021-11-01 14:59:38 +01:00
|
|
|
}
|