VictoriaMetrics/lib/uint64set/uint64set.go

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package uint64set
import (
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"math/bits"
"sort"
)
// Set is a fast set for uint64.
//
// It should work faster than map[uint64]struct{} for semi-sparse uint64 values
// such as MetricIDs generated by lib/storage.
//
// It is unsafe calling Set methods from concurrent goroutines.
type Set struct {
skipSmallPool bool
itemsCount int
buckets bucket32Sorter
smallPool [5]uint64
}
type bucket32Sorter []*bucket32
func (s *bucket32Sorter) Len() int { return len(*s) }
func (s *bucket32Sorter) Less(i, j int) bool {
a := *s
return a[i].hi < a[j].hi
}
func (s *bucket32Sorter) Swap(i, j int) {
a := *s
a[i], a[j] = a[j], a[i]
}
// Clone returns an independent copy of s.
func (s *Set) Clone() *Set {
if s == nil {
// Return an empty set, so data could be added into it later.
return &Set{}
}
var dst Set
dst.skipSmallPool = s.skipSmallPool
dst.itemsCount = s.itemsCount
dst.buckets = make([]*bucket32, len(s.buckets))
dst.smallPool = s.smallPool
for i, b32 := range s.buckets {
dst.buckets[i] = b32.clone()
}
return &dst
}
// Len returns the number of distinct uint64 values in s.
func (s *Set) Len() int {
if s == nil {
return 0
}
return s.itemsCount
}
// Add adds x to s.
func (s *Set) Add(x uint64) {
if !s.skipSmallPool {
s.addToSmallPool(x)
return
}
hi := uint32(x >> 32)
lo := uint32(x)
for _, b32 := range s.buckets {
if b32.hi == hi {
if b32.add(lo) {
s.itemsCount++
}
return
}
}
s.addAlloc(hi, lo)
}
func (s *Set) addToSmallPool(x uint64) {
if s.hasInSmallPool(x) {
return
}
if s.itemsCount < len(s.smallPool) {
s.smallPool[s.itemsCount] = x
s.itemsCount++
return
}
s.skipSmallPool = true
s.itemsCount = 0
for _, v := range s.smallPool[:] {
s.Add(v)
}
s.Add(x)
}
func (s *Set) addAlloc(hi, lo uint32) {
var b32 bucket32
b32.hi = hi
_ = b32.add(lo)
s.itemsCount++
s.buckets = append(s.buckets, &b32)
}
// Has verifies whether x exists in s.
func (s *Set) Has(x uint64) bool {
if s == nil {
return false
}
if !s.skipSmallPool {
return s.hasInSmallPool(x)
}
hi := uint32(x >> 32)
lo := uint32(x)
for _, b32 := range s.buckets {
if b32.hi == hi {
return b32.has(lo)
}
}
return false
}
func (s *Set) hasInSmallPool(x uint64) bool {
for _, v := range s.smallPool[:s.itemsCount] {
if v == x {
return true
}
}
return false
}
// Del deletes x from s.
func (s *Set) Del(x uint64) {
if !s.skipSmallPool {
s.delFromSmallPool(x)
return
}
hi := uint32(x >> 32)
lo := uint32(x)
for _, b32 := range s.buckets {
if b32.hi == hi {
if b32.del(lo) {
s.itemsCount--
}
return
}
}
}
func (s *Set) delFromSmallPool(x uint64) {
idx := -1
for i, v := range s.smallPool[:s.itemsCount] {
if v == x {
idx = i
}
}
if idx < 0 {
return
}
copy(s.smallPool[idx:], s.smallPool[idx+1:])
s.itemsCount--
}
// AppendTo appends all the items from the set to dst and returns the result.
//
// The returned items are sorted.
//
// AppendTo can mutate s.
func (s *Set) AppendTo(dst []uint64) []uint64 {
if s == nil {
return dst
}
if !s.skipSmallPool {
a := s.smallPool[:s.itemsCount]
if len(a) > 1 {
sort.Slice(a, func(i, j int) bool { return a[i] < a[j] })
}
return append(dst, a...)
}
// pre-allocate memory for dst
dstLen := len(dst)
if n := s.Len() - cap(dst) + dstLen; n > 0 {
dst = append(dst[:cap(dst)], make([]uint64, n)...)
dst = dst[:dstLen]
}
// sort s.buckets if it isn't sorted yet
if !sort.IsSorted(&s.buckets) {
sort.Sort(&s.buckets)
}
for _, b32 := range s.buckets {
dst = b32.appendTo(dst)
}
return dst
}
// Union adds all the items from a to s.
func (s *Set) Union(a *Set) {
// Clone a, since AppendTo may mutate it below.
aCopy := a.Clone()
if s.Len() == 0 {
// Fast path if the initial set is empty.
*s = *aCopy
return
}
// TODO: optimize it
for _, x := range aCopy.AppendTo(nil) {
s.Add(x)
}
}
// Intersect removes all the items missing in a from s.
func (s *Set) Intersect(a *Set) {
if a.Len() == 0 {
// Fast path
*s = Set{}
return
}
// TODO: optimize it
for _, x := range s.AppendTo(nil) {
if !a.Has(x) {
s.Del(x)
}
}
}
// Subtract removes from s all the shared items between s and a.
func (s *Set) Subtract(a *Set) {
if s.Len() == 0 {
return
}
// Copy a because AppendTo below can mutate a.
aCopy := a.Clone()
// TODO: optimize it
for _, x := range aCopy.AppendTo(nil) {
s.Del(x)
}
}
// Equal returns true if s contains the same items as a.
func (s *Set) Equal(a *Set) bool {
if s.Len() != a.Len() {
return false
}
// Copy a because AppendTo below can mutate a
aCopy := a.Clone()
// TODO: optimize it
for _, x := range aCopy.AppendTo(nil) {
if !s.Has(x) {
return false
}
}
return true
}
type bucket32 struct {
skipSmallPool bool
smallPoolLen int
hi uint32
b16his []uint16
buckets []*bucket16
smallPool [14]uint32
}
func (b *bucket32) clone() *bucket32 {
var dst bucket32
dst.skipSmallPool = b.skipSmallPool
dst.smallPoolLen = b.smallPoolLen
dst.hi = b.hi
dst.b16his = append(dst.b16his[:0], b.b16his...)
dst.buckets = make([]*bucket16, len(b.buckets))
dst.smallPool = b.smallPool
for i, b16 := range b.buckets {
dst.buckets[i] = b16.clone()
}
return &dst
}
// This is for sort.Interface
func (b *bucket32) Len() int { return len(b.b16his) }
func (b *bucket32) Less(i, j int) bool { return b.b16his[i] < b.b16his[j] }
func (b *bucket32) Swap(i, j int) {
his := b.b16his
buckets := b.buckets
his[i], his[j] = his[j], his[i]
buckets[i], buckets[j] = buckets[j], buckets[i]
}
const maxUnsortedBuckets = 32
func (b *bucket32) add(x uint32) bool {
if !b.skipSmallPool {
return b.addToSmallPool(x)
}
hi := uint16(x >> 16)
lo := uint16(x)
if len(b.buckets) > maxUnsortedBuckets {
return b.addSlow(hi, lo)
}
for i, hi16 := range b.b16his {
if hi16 == hi {
return i < len(b.buckets) && b.buckets[i].add(lo)
}
}
b.addAllocSmall(hi, lo)
return true
}
func (b *bucket32) addToSmallPool(x uint32) bool {
if b.hasInSmallPool(x) {
return false
}
if b.smallPoolLen < len(b.smallPool) {
b.smallPool[b.smallPoolLen] = x
b.smallPoolLen++
return true
}
b.skipSmallPool = true
b.smallPoolLen = 0
for _, v := range b.smallPool[:] {
b.add(v)
}
return b.add(x)
}
func (b *bucket32) addAllocSmall(hi, lo uint16) {
var b16 bucket16
_ = b16.add(lo)
b.b16his = append(b.b16his, hi)
b.buckets = append(b.buckets, &b16)
if len(b.buckets) > maxUnsortedBuckets {
sort.Sort(b)
}
}
func (b *bucket32) addSlow(hi, lo uint16) bool {
n := binarySearch16(b.b16his, hi)
if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
b.addAllocBig(hi, lo, n)
return true
}
return n < len(b.buckets) && b.buckets[n].add(lo)
}
func (b *bucket32) addAllocBig(hi, lo uint16, n int) {
if n < 0 {
// This is a hint to Go compiler to remove automatic bounds checks below.
return
}
var b16 bucket16
_ = b16.add(lo)
if n >= len(b.b16his) {
b.b16his = append(b.b16his, hi)
b.buckets = append(b.buckets, &b16)
return
}
b.b16his = append(b.b16his[:n+1], b.b16his[n:]...)
b.b16his[n] = hi
b.buckets = append(b.buckets[:n+1], b.buckets[n:]...)
b.buckets[n] = &b16
}
func (b *bucket32) has(x uint32) bool {
if !b.skipSmallPool {
return b.hasInSmallPool(x)
}
hi := uint16(x >> 16)
lo := uint16(x)
if len(b.buckets) > maxUnsortedBuckets {
return b.hasSlow(hi, lo)
}
for i, hi16 := range b.b16his {
if hi16 == hi {
return i < len(b.buckets) && b.buckets[i].has(lo)
}
}
return false
}
func (b *bucket32) hasInSmallPool(x uint32) bool {
for _, v := range b.smallPool[:b.smallPoolLen] {
if v == x {
return true
}
}
return false
}
func (b *bucket32) hasSlow(hi, lo uint16) bool {
n := binarySearch16(b.b16his, hi)
if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
return false
}
return n < len(b.buckets) && b.buckets[n].has(lo)
}
func (b *bucket32) del(x uint32) bool {
if !b.skipSmallPool {
return b.delFromSmallPool(x)
}
hi := uint16(x >> 16)
lo := uint16(x)
if len(b.buckets) > maxUnsortedBuckets {
return b.delSlow(hi, lo)
}
for i, hi16 := range b.b16his {
if hi16 == hi {
return i < len(b.buckets) && b.buckets[i].del(lo)
}
}
return false
}
func (b *bucket32) delFromSmallPool(x uint32) bool {
idx := -1
for i, v := range b.smallPool[:b.smallPoolLen] {
if v == x {
idx = i
}
}
if idx < 0 {
return false
}
copy(b.smallPool[idx:], b.smallPool[idx+1:])
b.smallPoolLen--
return true
}
func (b *bucket32) delSlow(hi, lo uint16) bool {
n := binarySearch16(b.b16his, hi)
if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
return false
}
return n < len(b.buckets) && b.buckets[n].del(lo)
}
func (b *bucket32) appendTo(dst []uint64) []uint64 {
if !b.skipSmallPool {
a := b.smallPool[:b.smallPoolLen]
if len(a) > 1 {
sort.Slice(a, func(i, j int) bool { return a[i] < a[j] })
}
hi := uint64(b.hi) << 32
for _, lo32 := range a {
v := hi | uint64(lo32)
dst = append(dst, v)
}
return dst
}
if len(b.buckets) <= maxUnsortedBuckets && !sort.IsSorted(b) {
sort.Sort(b)
}
for i, b16 := range b.buckets {
hi16 := b.b16his[i]
dst = b16.appendTo(dst, b.hi, hi16)
}
return dst
}
const (
bitsPerBucket = 1 << 16
wordsPerBucket = bitsPerBucket / 64
)
type bucket16 struct {
bits [wordsPerBucket]uint64
}
func (b *bucket16) clone() *bucket16 {
var dst bucket16
copy(dst.bits[:], b.bits[:])
return &dst
}
func (b *bucket16) add(x uint16) bool {
wordNum, bitMask := getWordNumBitMask(x)
word := &b.bits[wordNum]
ok := *word&bitMask == 0
*word |= bitMask
return ok
}
func (b *bucket16) has(x uint16) bool {
wordNum, bitMask := getWordNumBitMask(x)
return b.bits[wordNum]&bitMask != 0
}
func (b *bucket16) del(x uint16) bool {
wordNum, bitMask := getWordNumBitMask(x)
word := &b.bits[wordNum]
ok := *word&bitMask != 0
*word &^= bitMask
return ok
}
func (b *bucket16) appendTo(dst []uint64, hi uint32, hi16 uint16) []uint64 {
hi64 := uint64(hi)<<32 | uint64(hi16)<<16
var wordNum uint64
for _, word := range b.bits {
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if word == 0 {
wordNum++
continue
}
x64 := hi64 | (wordNum * 64)
for {
tzn := uint64(bits.TrailingZeros64(word))
if tzn >= 64 {
break
}
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word &^= uint64(1) << tzn
x := x64 | tzn
dst = append(dst, x)
}
wordNum++
}
return dst
}
func getWordNumBitMask(x uint16) (uint16, uint64) {
wordNum := x / 64
bitMask := uint64(1) << (x & 63)
return wordNum, bitMask
}
func binarySearch16(u16 []uint16, x uint16) int {
// The code has been adapted from sort.Search.
n := len(u16)
i, j := 0, n
for i < j {
h := int(uint(i+j) >> 1)
if h >= 0 && h < len(u16) && u16[h] < x {
i = h + 1
} else {
j = h
}
}
return i
}