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lib/encoding: explicitly set slice length passed to binary.BigEndian.Uint*
This allows Go complier to generate more optimal code without bound checks
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@ -14,7 +14,7 @@ func MarshalUint16(dst []byte, u uint16) []byte {
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// UnmarshalUint16 returns unmarshaled uint32 from src.
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func UnmarshalUint16(src []byte) uint16 {
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// This is faster than the manual conversion.
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return binary.BigEndian.Uint16(src)
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return binary.BigEndian.Uint16(src[:2])
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}
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// MarshalUint32 appends marshaled v to dst and returns the result.
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@ -25,7 +25,7 @@ func MarshalUint32(dst []byte, u uint32) []byte {
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// UnmarshalUint32 returns unmarshaled uint32 from src.
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func UnmarshalUint32(src []byte) uint32 {
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// This is faster than the manual conversion.
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return binary.BigEndian.Uint32(src)
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return binary.BigEndian.Uint32(src[:4])
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}
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// MarshalUint64 appends marshaled v to dst and returns the result.
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@ -36,7 +36,7 @@ func MarshalUint64(dst []byte, u uint64) []byte {
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// UnmarshalUint64 returns unmarshaled uint64 from src.
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func UnmarshalUint64(src []byte) uint64 {
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// This is faster than the manual conversion.
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return binary.BigEndian.Uint64(src)
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return binary.BigEndian.Uint64(src[:8])
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}
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// MarshalInt16 appends marshaled v to dst and returns the result.
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@ -50,7 +50,7 @@ func MarshalInt16(dst []byte, v int16) []byte {
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// UnmarshalInt16 returns unmarshaled int16 from src.
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func UnmarshalInt16(src []byte) int16 {
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// This is faster than the manual conversion.
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u := binary.BigEndian.Uint16(src)
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u := binary.BigEndian.Uint16(src[:2])
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v := int16(u>>1) ^ (int16(u<<15) >> 15) // zig-zag decoding without branching.
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return v
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}
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@ -66,7 +66,7 @@ func MarshalInt64(dst []byte, v int64) []byte {
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// UnmarshalInt64 returns unmarshaled int64 from src.
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func UnmarshalInt64(src []byte) int64 {
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// This is faster than the manual conversion.
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u := binary.BigEndian.Uint64(src)
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u := binary.BigEndian.Uint64(src[:8])
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v := int64(u>>1) ^ (int64(u<<63) >> 63) // zig-zag decoding without branching.
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return v
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}
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