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lib/leveledbytebufferpool: allocate byte buffers with capacity rounded to the upper boundary for the given bucket
This should reduce the number of resizings for the returned byte buffers.
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@ -9,10 +9,11 @@ import (
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// pools contains pools for byte slices of various capacities.
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//
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// pools[0] is for capacities from 0 to 7
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// pools[1] is for capacities from 8 to 15
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// pools[2] is for capacities from 16 to 31
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// pools[3] is for capacities from 32 to 63
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// pools[0] is for capacities from 0 to 8
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// pools[1] is for capacities from 9 to 16
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// pools[2] is for capacities from 17 to 32
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// ...
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// pools[n] is for capacities from 2^(n+2)+1 to 2^(n+3)
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//
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var pools [30]sync.Pool
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@ -21,39 +22,38 @@ func Get(capacity int) *bytesutil.ByteBuffer {
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if capacity <= 0 {
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capacity = 1
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}
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id, capacityNeeded := getPoolIdAndCapacity(capacity)
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for i := 0; i < 2; i++ {
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v := getPool(capacity).Get()
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if v != nil {
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return v.(*bytesutil.ByteBuffer)
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}
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if capacity > 1<<30 {
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if id < 0 || id >= len(pools) {
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break
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}
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capacity *= 2
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if v := pools[id].Get(); v != nil {
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return v.(*bytesutil.ByteBuffer)
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}
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id++
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}
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return &bytesutil.ByteBuffer{
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B: make([]byte, 0, capacity),
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B: make([]byte, 0, capacityNeeded),
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}
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}
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// Put returns bb to the pool.
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func Put(bb *bytesutil.ByteBuffer) {
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capacity := cap(bb.B)
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id, _ := getPoolIdAndCapacity(capacity)
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bb.Reset()
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getPool(capacity).Put(bb)
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pools[id].Put(bb)
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}
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func getPool(size int) *sync.Pool {
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func getPoolIdAndCapacity(size int) (int, int) {
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size--
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if size < 0 {
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size = 0
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}
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size >>= 3
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n := bits.Len(uint(size))
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if n > len(pools) {
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n = len(pools) - 1
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id := bits.Len(uint(size))
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if id > len(pools) {
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id = len(pools) - 1
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}
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if n < 0 {
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n = 0
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}
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return &pools[n]
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return id, (1 << (id + 3))
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}
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