package ini import ( "fmt" "strconv" "strings" ) // ValueType is an enum that will signify what type // the Value is type ValueType int func (v ValueType) String() string { switch v { case NoneType: return "NONE" case StringType: return "STRING" } return "" } // ValueType enums const ( NoneType = ValueType(iota) StringType QuotedStringType ) // Value is a union container type Value struct { Type ValueType str string mp map[string]string } // NewStringValue returns a Value type generated using a string input. func NewStringValue(str string) (Value, error) { return Value{str: str}, nil } func (v Value) String() string { switch v.Type { case StringType: return fmt.Sprintf("string: %s", string(v.str)) case QuotedStringType: return fmt.Sprintf("quoted string: %s", string(v.str)) default: return "union not set" } } // MapValue returns a map value for sub properties func (v Value) MapValue() map[string]string { return v.mp } // IntValue returns an integer value func (v Value) IntValue() (int64, bool) { i, err := strconv.ParseInt(string(v.str), 0, 64) if err != nil { return 0, false } return i, true } // FloatValue returns a float value func (v Value) FloatValue() (float64, bool) { f, err := strconv.ParseFloat(string(v.str), 64) if err != nil { return 0, false } return f, true } // BoolValue returns a bool value func (v Value) BoolValue() (bool, bool) { // we don't use ParseBool as it recognizes more than what we've // historically supported if strings.EqualFold(v.str, "true") { return true, true } else if strings.EqualFold(v.str, "false") { return false, true } return false, false } // StringValue returns the string value func (v Value) StringValue() string { return v.str }