package memory import ( "flag" "fmt" "sync" "github.com/VictoriaMetrics/VictoriaMetrics/lib/logger" ) var ( allowedPercent = flag.Float64("memory.allowedPercent", 60, "Allowed percent of system memory VictoriaMetrics caches may occupy. "+ "See also -memory.allowedBytes. "+ "Too low value may increase cache miss rate, which usually results in higher CPU and disk IO usage. "+ "Too high value may evict too much data from OS page cache, which will result in higher disk IO usage") allowedBytes = flag.Int("memory.allowedBytes", 0, "Allowed size of system memory VictoriaMetrics caches may occupy. "+ "This option overrides -memory.allowedPercent if set to non-zero value. "+ "Too low value may increase cache miss rate, which usually results in higher CPU and disk IO usage. "+ "Too high value may evict too much data from OS page cache, which will result in higher disk IO usage") ) var ( allowedMemory int remainingMemory int ) var once sync.Once func initOnce() { if !flag.Parsed() { // Do not use logger.Panicf here, since logger may be uninitialized yet. panic(fmt.Errorf("BUG: memory.Allowed must be called only after flag.Parse call")) } mem := sysTotalMemory() if *allowedBytes <= 0 { if *allowedPercent < 1 || *allowedPercent > 200 { logger.Panicf("FATAL: -memory.allowedPercent must be in the range [1...200]; got %f", *allowedPercent) } percent := *allowedPercent / 100 allowedMemory = int(float64(mem) * percent) remainingMemory = mem - allowedMemory logger.Infof("limiting caches to %d bytes, leaving %d bytes to the OS according to -memory.allowedPercent=%f", allowedMemory, remainingMemory, *allowedPercent) } else { allowedMemory = *allowedBytes remainingMemory = mem - allowedMemory logger.Infof("limiting caches to %d bytes, leaving %d bytes to the OS according to -memory.allowedBytes=%d", allowedMemory, remainingMemory, *allowedBytes) } } // Allowed returns the amount of system memory allowed to use by the app. // // The function must be called only after flag.Parse is called. func Allowed() int { once.Do(initOnce) return allowedMemory } // Remaining returns the amount of memory remaining to the OS. // // This function must be called only after flag.Parse is called. func Remaining() int { once.Do(initOnce) return remainingMemory }