package uniseg import "unicode/utf8" // FirstLineSegment returns the prefix of the given byte slice after which a // decision to break the string over to the next line can or must be made, // according to the rules of Unicode Standard Annex #14. This is used to // implement line breaking. // // Line breaking, also known as word wrapping, is the process of breaking a // section of text into lines such that it will fit in the available width of a // page, window or other display area. // // The returned "segment" may not be broken into smaller parts, unless no other // breaking opportunities present themselves, in which case you may break by // grapheme clusters (using the FirstGraphemeCluster() function to determine the // grapheme clusters). // // The "mustBreak" flag indicates whether you MUST break the line after the // given segment (true), for example after newline characters, or you MAY break // the line after the given segment (false). // // This function can be called continuously to extract all non-breaking sub-sets // from a byte slice, as illustrated in the example below. // // If you don't know the current state, for example when calling the function // for the first time, you must pass -1. For consecutive calls, pass the state // and rest slice returned by the previous call. // // The "rest" slice is the sub-slice of the original byte slice "b" starting // after the last byte of the identified line segment. If the length of the // "rest" slice is 0, the entire byte slice "b" has been processed. The // "segment" byte slice is the sub-slice of the input slice containing the // identified line segment. // // Given an empty byte slice "b", the function returns nil values. // // Note that in accordance with UAX #14 LB3, the final segment will end with // "mustBreak" set to true. You can choose to ignore this by checking if the // length of the "rest" slice is 0. // // Note also that this algorithm may break within grapheme clusters. This is // addressed in Section 8.2 Example 6 of UAX #14. To avoid this, you can use // the Step() function instead. func FirstLineSegment(b []byte, state int) (segment, rest []byte, mustBreak bool, newState int) { // An empty byte slice returns nothing. if len(b) == 0 { return } // Extract the first rune. r, length := utf8.DecodeRune(b) if len(b) <= length { // If we're already past the end, there is nothing else to parse. return b, nil, true, lbAny // LB3. } // If we don't know the state, determine it now. if state < 0 { state, _ = transitionLineBreakState(state, r, b[length:], "") } // Transition until we find a boundary. var boundary int for { r, l := utf8.DecodeRune(b[length:]) state, boundary = transitionLineBreakState(state, r, b[length+l:], "") if boundary != LineDontBreak { return b[:length], b[length:], boundary == LineMustBreak, state } length += l if len(b) <= length { return b, nil, true, lbAny // LB3 } } } // FirstLineSegmentInString is like FirstLineSegment() but its input and outputs // are strings. func FirstLineSegmentInString(str string, state int) (segment, rest string, mustBreak bool, newState int) { // An empty byte slice returns nothing. if len(str) == 0 { return } // Extract the first rune. r, length := utf8.DecodeRuneInString(str) if len(str) <= length { // If we're already past the end, there is nothing else to parse. return str, "", true, lbAny // LB3. } // If we don't know the state, determine it now. if state < 0 { state, _ = transitionLineBreakState(state, r, nil, str[length:]) } // Transition until we find a boundary. var boundary int for { r, l := utf8.DecodeRuneInString(str[length:]) state, boundary = transitionLineBreakState(state, r, nil, str[length+l:]) if boundary != LineDontBreak { return str[:length], str[length:], boundary == LineMustBreak, state } length += l if len(str) <= length { return str, "", true, lbAny // LB3. } } }