VictoriaMetrics/vendor/github.com/urfave/cli/v2/flag_float64.go
Aliaksandr Valialkin 7f4fb34182 app/vmctl: move vmctl code from github.com/VictoriaMetrics/vmctl
It is better developing vmctl tool in VictoriaMetrics repository, so it could be released
together with the rest of vmutils tools such as vmalert, vmagent, vmbackup, vmrestore and vmauth.
2021-02-01 01:18:39 +02:00

107 lines
2.3 KiB
Go

package cli
import (
"flag"
"fmt"
"strconv"
)
// Float64Flag is a flag with type float64
type Float64Flag struct {
Name string
Aliases []string
Usage string
EnvVars []string
FilePath string
Required bool
Hidden bool
Value float64
DefaultText string
Destination *float64
HasBeenSet bool
}
// IsSet returns whether or not the flag has been set through env or file
func (f *Float64Flag) IsSet() bool {
return f.HasBeenSet
}
// String returns a readable representation of this value
// (for usage defaults)
func (f *Float64Flag) String() string {
return FlagStringer(f)
}
// Names returns the names of the flag
func (f *Float64Flag) Names() []string {
return flagNames(f.Name, f.Aliases)
}
// IsRequired returns whether or not the flag is required
func (f *Float64Flag) IsRequired() bool {
return f.Required
}
// TakesValue returns true of the flag takes a value, otherwise false
func (f *Float64Flag) TakesValue() bool {
return true
}
// GetUsage returns the usage string for the flag
func (f *Float64Flag) GetUsage() string {
return f.Usage
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *Float64Flag) GetValue() string {
return fmt.Sprintf("%f", f.Value)
}
// Apply populates the flag given the flag set and environment
func (f *Float64Flag) Apply(set *flag.FlagSet) error {
if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
if val != "" {
valFloat, err := strconv.ParseFloat(val, 10)
if err != nil {
return fmt.Errorf("could not parse %q as float64 value for flag %s: %s", val, f.Name, err)
}
f.Value = valFloat
f.HasBeenSet = true
}
}
for _, name := range f.Names() {
if f.Destination != nil {
set.Float64Var(f.Destination, name, f.Value, f.Usage)
continue
}
set.Float64(name, f.Value, f.Usage)
}
return nil
}
// Float64 looks up the value of a local Float64Flag, returns
// 0 if not found
func (c *Context) Float64(name string) float64 {
if fs := lookupFlagSet(name, c); fs != nil {
return lookupFloat64(name, fs)
}
return 0
}
func lookupFloat64(name string, set *flag.FlagSet) float64 {
f := set.Lookup(name)
if f != nil {
parsed, err := strconv.ParseFloat(f.Value.String(), 64)
if err != nil {
return 0
}
return parsed
}
return 0
}