mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
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7f4fb34182
It is better developing vmctl tool in VictoriaMetrics repository, so it could be released together with the rest of vmutils tools such as vmalert, vmagent, vmbackup, vmrestore and vmauth.
291 lines
7.8 KiB
Go
291 lines
7.8 KiB
Go
package pb
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import (
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"bytes"
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"fmt"
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"math"
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"sync"
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"time"
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)
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const (
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adElPlaceholder = "%_ad_el_%"
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adElPlaceholderLen = len(adElPlaceholder)
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)
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var (
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defaultBarEls = [5]string{"[", "-", ">", "_", "]"}
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)
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// Element is an interface for bar elements
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type Element interface {
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ProgressElement(state *State, args ...string) string
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}
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// ElementFunc type implements Element interface and created for simplify elements
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type ElementFunc func(state *State, args ...string) string
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// ProgressElement just call self func
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func (e ElementFunc) ProgressElement(state *State, args ...string) string {
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return e(state, args...)
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}
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var elementsM sync.Mutex
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var elements = map[string]Element{
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"percent": ElementPercent,
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"counters": ElementCounters,
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"bar": adaptiveWrap(ElementBar),
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"speed": ElementSpeed,
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"rtime": ElementRemainingTime,
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"etime": ElementElapsedTime,
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"string": ElementString,
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"cycle": ElementCycle,
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}
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// RegisterElement give you a chance to use custom elements
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func RegisterElement(name string, el Element, adaptive bool) {
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if adaptive {
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el = adaptiveWrap(el)
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}
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elementsM.Lock()
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elements[name] = el
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elementsM.Unlock()
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}
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type argsHelper []string
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func (args argsHelper) getOr(n int, value string) string {
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if len(args) > n {
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return args[n]
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}
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return value
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}
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func (args argsHelper) getNotEmptyOr(n int, value string) (v string) {
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if v = args.getOr(n, value); v == "" {
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return value
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}
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return
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}
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func adaptiveWrap(el Element) Element {
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return ElementFunc(func(state *State, args ...string) string {
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state.recalc = append(state.recalc, ElementFunc(func(s *State, _ ...string) (result string) {
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s.adaptive = true
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result = el.ProgressElement(s, args...)
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s.adaptive = false
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return
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}))
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return adElPlaceholder
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})
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}
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// ElementPercent shows current percent of progress.
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// Optionally can take one or two string arguments.
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// First string will be used as value for format float64, default is "%.02f%%".
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// Second string will be used when percent can't be calculated, default is "?%"
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// In template use as follows: {{percent .}} or {{percent . "%.03f%%"}} or {{percent . "%.03f%%" "?"}}
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var ElementPercent ElementFunc = func(state *State, args ...string) string {
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argsh := argsHelper(args)
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if state.Total() > 0 {
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return fmt.Sprintf(
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argsh.getNotEmptyOr(0, "%.02f%%"),
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float64(state.Value())/(float64(state.Total())/float64(100)),
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)
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}
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return argsh.getOr(1, "?%")
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}
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// ElementCounters shows current and total values.
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// Optionally can take one or two string arguments.
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// First string will be used as format value when Total is present (>0). Default is "%s / %s"
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// Second string will be used when total <= 0. Default is "%[1]s"
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// In template use as follows: {{counters .}} or {{counters . "%s/%s"}} or {{counters . "%s/%s" "%s/?"}}
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var ElementCounters ElementFunc = func(state *State, args ...string) string {
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var f string
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if state.Total() > 0 {
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f = argsHelper(args).getNotEmptyOr(0, "%s / %s")
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} else {
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f = argsHelper(args).getNotEmptyOr(1, "%[1]s")
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}
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return fmt.Sprintf(f, state.Format(state.Value()), state.Format(state.Total()))
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}
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type elementKey int
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const (
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barObj elementKey = iota
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speedObj
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cycleObj
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)
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type bar struct {
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eb [5][]byte // elements in bytes
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cc [5]int // cell counts
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buf *bytes.Buffer
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}
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func (p *bar) write(state *State, eln, width int) int {
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repeat := width / p.cc[eln]
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for i := 0; i < repeat; i++ {
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p.buf.Write(p.eb[eln])
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}
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StripStringToBuffer(string(p.eb[eln]), width%p.cc[eln], p.buf)
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return width
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}
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func getProgressObj(state *State, args ...string) (p *bar) {
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var ok bool
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if p, ok = state.Get(barObj).(*bar); !ok {
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p = &bar{
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buf: bytes.NewBuffer(nil),
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}
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state.Set(barObj, p)
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}
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argsH := argsHelper(args)
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for i := range p.eb {
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arg := argsH.getNotEmptyOr(i, defaultBarEls[i])
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if string(p.eb[i]) != arg {
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p.cc[i] = CellCount(arg)
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p.eb[i] = []byte(arg)
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if p.cc[i] == 0 {
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p.cc[i] = 1
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p.eb[i] = []byte(" ")
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}
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}
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}
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return
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}
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// ElementBar make progress bar view [-->__]
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// Optionally can take up to 5 string arguments. Defaults is "[", "-", ">", "_", "]"
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// In template use as follows: {{bar . }} or {{bar . "<" "oOo" "|" "~" ">"}}
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// Color args: {{bar . (red "[") (green "-") ...
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var ElementBar ElementFunc = func(state *State, args ...string) string {
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// init
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var p = getProgressObj(state, args...)
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total, value := state.Total(), state.Value()
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if total < 0 {
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total = -total
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}
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if value < 0 {
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value = -value
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}
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// check for overflow
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if total != 0 && value > total {
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total = value
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}
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p.buf.Reset()
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var widthLeft = state.AdaptiveElWidth()
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if widthLeft <= 0 || !state.IsAdaptiveWidth() {
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widthLeft = 30
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}
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// write left border
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if p.cc[0] < widthLeft {
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widthLeft -= p.write(state, 0, p.cc[0])
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} else {
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p.write(state, 0, widthLeft)
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return p.buf.String()
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}
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// check right border size
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if p.cc[4] < widthLeft {
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// write later
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widthLeft -= p.cc[4]
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} else {
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p.write(state, 4, widthLeft)
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return p.buf.String()
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}
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var curCount int
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if total > 0 {
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// calculate count of currenct space
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curCount = int(math.Ceil((float64(value) / float64(total)) * float64(widthLeft)))
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}
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// write bar
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if total == value && state.IsFinished() {
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widthLeft -= p.write(state, 1, curCount)
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} else if toWrite := curCount - p.cc[2]; toWrite > 0 {
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widthLeft -= p.write(state, 1, toWrite)
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widthLeft -= p.write(state, 2, p.cc[2])
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} else if curCount > 0 {
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widthLeft -= p.write(state, 2, curCount)
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}
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if widthLeft > 0 {
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widthLeft -= p.write(state, 3, widthLeft)
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}
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// write right border
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p.write(state, 4, p.cc[4])
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// cut result and return string
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return p.buf.String()
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}
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// ElementRemainingTime calculates remaining time based on speed (EWMA)
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// Optionally can take one or two string arguments.
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// First string will be used as value for format time duration string, default is "%s".
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// Second string will be used when bar finished and value indicates elapsed time, default is "%s"
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// Third string will be used when value not available, default is "?"
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// In template use as follows: {{rtime .}} or {{rtime . "%s remain"}} or {{rtime . "%s remain" "%s total" "???"}}
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var ElementRemainingTime ElementFunc = func(state *State, args ...string) string {
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var rts string
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sp := getSpeedObj(state).value(state)
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if !state.IsFinished() {
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if sp > 0 {
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remain := float64(state.Total() - state.Value())
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remainDur := time.Duration(remain/sp) * time.Second
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rts = remainDur.String()
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} else {
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return argsHelper(args).getOr(2, "?")
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}
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} else {
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rts = state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second)).String()
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return fmt.Sprintf(argsHelper(args).getOr(1, "%s"), rts)
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}
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return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), rts)
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}
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// ElementElapsedTime shows elapsed time
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// Optionally cat take one argument - it's format for time string.
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// In template use as follows: {{etime .}} or {{etime . "%s elapsed"}}
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var ElementElapsedTime ElementFunc = func(state *State, args ...string) string {
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etm := state.Time().Truncate(time.Second).Sub(state.StartTime().Truncate(time.Second))
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return fmt.Sprintf(argsHelper(args).getOr(0, "%s"), etm.String())
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}
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// ElementString get value from bar by given key and print them
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// bar.Set("myKey", "string to print")
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// In template use as follows: {{string . "myKey"}}
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var ElementString ElementFunc = func(state *State, args ...string) string {
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if len(args) == 0 {
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return ""
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}
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v := state.Get(args[0])
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if v == nil {
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return ""
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}
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return fmt.Sprint(v)
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}
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// ElementCycle return next argument for every call
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// In template use as follows: {{cycle . "1" "2" "3"}}
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// Or mix width other elements: {{ bar . "" "" (cycle . "↖" "↗" "↘" "↙" )}}
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var ElementCycle ElementFunc = func(state *State, args ...string) string {
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if len(args) == 0 {
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return ""
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}
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n, _ := state.Get(cycleObj).(int)
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if n >= len(args) {
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n = 0
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}
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state.Set(cycleObj, n+1)
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return args[n]
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}
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