VictoriaMetrics/vendor/github.com/dmitryk-dk/pb/v3/template.go
Dmytro Kozlov c8af625bcc
vmctl: fix build for solaris os (#2555)
* vmctl: fix build for solaris os

* vmctl: updated dependency (using Syscall instead of Syscall6)

* vmctl: updated dependency

* vmctl: updated dependency
2022-05-09 21:36:18 +02:00

90 lines
2.2 KiB
Go

package pb
import (
"math/rand"
"sync"
"text/template"
"github.com/fatih/color"
)
// ProgressBarTemplate that template string
type ProgressBarTemplate string
// New creates new bar from template
func (pbt ProgressBarTemplate) New(total int) *ProgressBar {
return New(total).SetTemplate(pbt)
}
// Start64 create and start new bar with given int64 total value
func (pbt ProgressBarTemplate) Start64(total int64) *ProgressBar {
return New64(total).SetTemplate(pbt).Start()
}
// Start create and start new bar with given int total value
func (pbt ProgressBarTemplate) Start(total int) *ProgressBar {
return pbt.Start64(int64(total))
}
var templateCacheMu sync.Mutex
var templateCache = make(map[string]*template.Template)
var defaultTemplateFuncs = template.FuncMap{
// colors
"black": color.New(color.FgBlack).SprintFunc(),
"red": color.New(color.FgRed).SprintFunc(),
"green": color.New(color.FgGreen).SprintFunc(),
"yellow": color.New(color.FgYellow).SprintFunc(),
"blue": color.New(color.FgBlue).SprintFunc(),
"magenta": color.New(color.FgMagenta).SprintFunc(),
"cyan": color.New(color.FgCyan).SprintFunc(),
"white": color.New(color.FgWhite).SprintFunc(),
"resetcolor": color.New(color.Reset).SprintFunc(),
"rndcolor": rndcolor,
"rnd": rnd,
}
func getTemplate(tmpl string) (t *template.Template, err error) {
templateCacheMu.Lock()
defer templateCacheMu.Unlock()
t = templateCache[tmpl]
if t != nil {
// found in cache
return
}
t = template.New("")
fillTemplateFuncs(t)
_, err = t.Parse(tmpl)
if err != nil {
t = nil
return
}
templateCache[tmpl] = t
return
}
func fillTemplateFuncs(t *template.Template) {
t.Funcs(defaultTemplateFuncs)
emf := make(template.FuncMap)
elementsM.Lock()
for k, v := range elements {
element := v
emf[k] = func(state *State, args ...string) string { return element.ProgressElement(state, args...) }
}
elementsM.Unlock()
t.Funcs(emf)
return
}
func rndcolor(s string) string {
c := rand.Intn(int(color.FgWhite-color.FgBlack)) + int(color.FgBlack)
return color.New(color.Attribute(c)).Sprint(s)
}
func rnd(args ...string) string {
if len(args) == 0 {
return ""
}
return args[rand.Intn(len(args))]
}