mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
synced 2024-12-15 08:23:34 +01:00
536 lines
10 KiB
Go
536 lines
10 KiB
Go
package uint64set
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import (
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"math/bits"
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"sort"
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)
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// Set is a fast set for uint64.
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//
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// It should work faster than map[uint64]struct{} for semi-sparse uint64 values
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// such as MetricIDs generated by lib/storage.
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//
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// It is unsafe calling Set methods from concurrent goroutines.
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type Set struct {
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skipSmallPool bool
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itemsCount int
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buckets bucket32Sorter
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smallPool [5]uint64
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}
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type bucket32Sorter []*bucket32
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func (s *bucket32Sorter) Len() int { return len(*s) }
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func (s *bucket32Sorter) Less(i, j int) bool {
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a := *s
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return a[i].hi < a[j].hi
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}
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func (s *bucket32Sorter) Swap(i, j int) {
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a := *s
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a[i], a[j] = a[j], a[i]
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}
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// Clone returns an independent copy of s.
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func (s *Set) Clone() *Set {
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if s == nil {
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// Return an empty set, so data could be added into it later.
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return &Set{}
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}
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var dst Set
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dst.skipSmallPool = s.skipSmallPool
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dst.itemsCount = s.itemsCount
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dst.buckets = make([]*bucket32, len(s.buckets))
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dst.smallPool = s.smallPool
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for i, b32 := range s.buckets {
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dst.buckets[i] = b32.clone()
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}
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return &dst
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}
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// Len returns the number of distinct uint64 values in s.
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func (s *Set) Len() int {
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if s == nil {
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return 0
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}
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return s.itemsCount
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}
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// Add adds x to s.
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func (s *Set) Add(x uint64) {
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if !s.skipSmallPool {
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s.addToSmallPool(x)
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return
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}
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hi := uint32(x >> 32)
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lo := uint32(x)
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for _, b32 := range s.buckets {
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if b32.hi == hi {
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if b32.add(lo) {
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s.itemsCount++
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}
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return
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}
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}
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s.addAlloc(hi, lo)
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}
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func (s *Set) addToSmallPool(x uint64) {
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if s.hasInSmallPool(x) {
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return
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}
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if s.itemsCount < len(s.smallPool) {
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s.smallPool[s.itemsCount] = x
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s.itemsCount++
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return
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}
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s.skipSmallPool = true
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s.itemsCount = 0
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for _, v := range s.smallPool[:] {
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s.Add(v)
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}
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s.Add(x)
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}
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func (s *Set) addAlloc(hi, lo uint32) {
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var b32 bucket32
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b32.hi = hi
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_ = b32.add(lo)
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s.itemsCount++
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s.buckets = append(s.buckets, &b32)
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}
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// Has verifies whether x exists in s.
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func (s *Set) Has(x uint64) bool {
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if s == nil {
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return false
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}
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if !s.skipSmallPool {
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return s.hasInSmallPool(x)
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}
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hi := uint32(x >> 32)
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lo := uint32(x)
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for _, b32 := range s.buckets {
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if b32.hi == hi {
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return b32.has(lo)
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}
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}
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return false
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}
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func (s *Set) hasInSmallPool(x uint64) bool {
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for _, v := range s.smallPool[:s.itemsCount] {
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if v == x {
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return true
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}
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}
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return false
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}
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// Del deletes x from s.
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func (s *Set) Del(x uint64) {
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if !s.skipSmallPool {
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s.delFromSmallPool(x)
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return
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}
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hi := uint32(x >> 32)
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lo := uint32(x)
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for _, b32 := range s.buckets {
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if b32.hi == hi {
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if b32.del(lo) {
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s.itemsCount--
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}
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return
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}
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}
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}
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func (s *Set) delFromSmallPool(x uint64) {
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idx := -1
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for i, v := range s.smallPool[:s.itemsCount] {
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if v == x {
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idx = i
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}
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}
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if idx < 0 {
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return
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}
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copy(s.smallPool[idx:], s.smallPool[idx+1:])
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s.itemsCount--
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}
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// AppendTo appends all the items from the set to dst and returns the result.
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//
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// The returned items are sorted.
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//
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// AppendTo can mutate s.
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func (s *Set) AppendTo(dst []uint64) []uint64 {
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if s == nil {
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return dst
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}
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if !s.skipSmallPool {
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a := s.smallPool[:s.itemsCount]
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if len(a) > 1 {
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sort.Slice(a, func(i, j int) bool { return a[i] < a[j] })
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}
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return append(dst, a...)
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}
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// pre-allocate memory for dst
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dstLen := len(dst)
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if n := s.Len() - cap(dst) + dstLen; n > 0 {
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dst = append(dst[:cap(dst)], make([]uint64, n)...)
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dst = dst[:dstLen]
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}
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// sort s.buckets if it isn't sorted yet
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if !sort.IsSorted(&s.buckets) {
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sort.Sort(&s.buckets)
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}
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for _, b32 := range s.buckets {
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dst = b32.appendTo(dst)
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}
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return dst
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}
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// Union adds all the items from a to s.
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func (s *Set) Union(a *Set) {
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// Clone a, since AppendTo may mutate it below.
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aCopy := a.Clone()
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if s.Len() == 0 {
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// Fast path if the initial set is empty.
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*s = *aCopy
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return
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}
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// TODO: optimize it
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for _, x := range aCopy.AppendTo(nil) {
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s.Add(x)
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}
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}
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// Intersect removes all the items missing in a from s.
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func (s *Set) Intersect(a *Set) {
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if a.Len() == 0 {
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// Fast path
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*s = Set{}
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return
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}
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// TODO: optimize it
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for _, x := range s.AppendTo(nil) {
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if !a.Has(x) {
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s.Del(x)
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}
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}
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}
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// Subtract removes from s all the shared items between s and a.
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func (s *Set) Subtract(a *Set) {
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if s.Len() == 0 {
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return
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}
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// Copy a because AppendTo below can mutate a.
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aCopy := a.Clone()
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// TODO: optimize it
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for _, x := range aCopy.AppendTo(nil) {
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s.Del(x)
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}
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}
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// Equal returns true if s contains the same items as a.
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func (s *Set) Equal(a *Set) bool {
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if s.Len() != a.Len() {
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return false
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}
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// Copy a because AppendTo below can mutate a
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aCopy := a.Clone()
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// TODO: optimize it
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for _, x := range aCopy.AppendTo(nil) {
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if !s.Has(x) {
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return false
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}
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}
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return true
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}
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type bucket32 struct {
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skipSmallPool bool
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smallPoolLen int
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hi uint32
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b16his []uint16
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buckets []*bucket16
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smallPool [14]uint32
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}
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func (b *bucket32) clone() *bucket32 {
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var dst bucket32
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dst.skipSmallPool = b.skipSmallPool
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dst.smallPoolLen = b.smallPoolLen
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dst.hi = b.hi
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dst.b16his = append(dst.b16his[:0], b.b16his...)
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dst.buckets = make([]*bucket16, len(b.buckets))
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dst.smallPool = b.smallPool
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for i, b16 := range b.buckets {
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dst.buckets[i] = b16.clone()
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}
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return &dst
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}
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// This is for sort.Interface
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func (b *bucket32) Len() int { return len(b.b16his) }
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func (b *bucket32) Less(i, j int) bool { return b.b16his[i] < b.b16his[j] }
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func (b *bucket32) Swap(i, j int) {
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his := b.b16his
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buckets := b.buckets
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his[i], his[j] = his[j], his[i]
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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const maxUnsortedBuckets = 32
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func (b *bucket32) add(x uint32) bool {
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if !b.skipSmallPool {
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return b.addToSmallPool(x)
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}
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hi := uint16(x >> 16)
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lo := uint16(x)
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if len(b.buckets) > maxUnsortedBuckets {
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return b.addSlow(hi, lo)
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}
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for i, hi16 := range b.b16his {
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if hi16 == hi {
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return i < len(b.buckets) && b.buckets[i].add(lo)
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}
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}
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b.addAllocSmall(hi, lo)
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return true
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}
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func (b *bucket32) addToSmallPool(x uint32) bool {
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if b.hasInSmallPool(x) {
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return false
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}
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if b.smallPoolLen < len(b.smallPool) {
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b.smallPool[b.smallPoolLen] = x
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b.smallPoolLen++
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return true
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}
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b.skipSmallPool = true
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b.smallPoolLen = 0
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for _, v := range b.smallPool[:] {
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b.add(v)
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}
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return b.add(x)
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}
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func (b *bucket32) addAllocSmall(hi, lo uint16) {
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var b16 bucket16
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_ = b16.add(lo)
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b.b16his = append(b.b16his, hi)
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b.buckets = append(b.buckets, &b16)
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if len(b.buckets) > maxUnsortedBuckets {
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sort.Sort(b)
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}
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}
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func (b *bucket32) addSlow(hi, lo uint16) bool {
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n := binarySearch16(b.b16his, hi)
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if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
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b.addAllocBig(hi, lo, n)
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return true
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}
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return n < len(b.buckets) && b.buckets[n].add(lo)
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}
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func (b *bucket32) addAllocBig(hi, lo uint16, n int) {
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if n < 0 {
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// This is a hint to Go compiler to remove automatic bounds checks below.
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return
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}
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var b16 bucket16
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_ = b16.add(lo)
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if n >= len(b.b16his) {
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b.b16his = append(b.b16his, hi)
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b.buckets = append(b.buckets, &b16)
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return
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}
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b.b16his = append(b.b16his[:n+1], b.b16his[n:]...)
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b.b16his[n] = hi
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b.buckets = append(b.buckets[:n+1], b.buckets[n:]...)
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b.buckets[n] = &b16
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}
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func (b *bucket32) has(x uint32) bool {
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if !b.skipSmallPool {
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return b.hasInSmallPool(x)
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}
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hi := uint16(x >> 16)
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lo := uint16(x)
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if len(b.buckets) > maxUnsortedBuckets {
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return b.hasSlow(hi, lo)
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}
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for i, hi16 := range b.b16his {
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if hi16 == hi {
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return i < len(b.buckets) && b.buckets[i].has(lo)
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}
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}
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return false
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}
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func (b *bucket32) hasInSmallPool(x uint32) bool {
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for _, v := range b.smallPool[:b.smallPoolLen] {
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if v == x {
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return true
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}
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}
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return false
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}
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func (b *bucket32) hasSlow(hi, lo uint16) bool {
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n := binarySearch16(b.b16his, hi)
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if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
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return false
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}
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return n < len(b.buckets) && b.buckets[n].has(lo)
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}
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func (b *bucket32) del(x uint32) bool {
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if !b.skipSmallPool {
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return b.delFromSmallPool(x)
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}
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hi := uint16(x >> 16)
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lo := uint16(x)
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if len(b.buckets) > maxUnsortedBuckets {
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return b.delSlow(hi, lo)
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}
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for i, hi16 := range b.b16his {
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if hi16 == hi {
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return i < len(b.buckets) && b.buckets[i].del(lo)
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}
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}
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return false
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}
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func (b *bucket32) delFromSmallPool(x uint32) bool {
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idx := -1
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for i, v := range b.smallPool[:b.smallPoolLen] {
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if v == x {
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idx = i
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}
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}
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if idx < 0 {
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return false
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}
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copy(b.smallPool[idx:], b.smallPool[idx+1:])
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b.smallPoolLen--
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return true
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}
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func (b *bucket32) delSlow(hi, lo uint16) bool {
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n := binarySearch16(b.b16his, hi)
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if n < 0 || n >= len(b.b16his) || b.b16his[n] != hi {
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return false
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}
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return n < len(b.buckets) && b.buckets[n].del(lo)
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}
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func (b *bucket32) appendTo(dst []uint64) []uint64 {
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if !b.skipSmallPool {
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a := b.smallPool[:b.smallPoolLen]
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if len(a) > 1 {
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sort.Slice(a, func(i, j int) bool { return a[i] < a[j] })
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}
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hi := uint64(b.hi) << 32
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for _, lo32 := range a {
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v := hi | uint64(lo32)
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dst = append(dst, v)
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}
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return dst
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}
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if len(b.buckets) <= maxUnsortedBuckets && !sort.IsSorted(b) {
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sort.Sort(b)
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}
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for i, b16 := range b.buckets {
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hi16 := b.b16his[i]
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dst = b16.appendTo(dst, b.hi, hi16)
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}
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return dst
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}
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const (
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bitsPerBucket = 1 << 16
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wordsPerBucket = bitsPerBucket / 64
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)
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type bucket16 struct {
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bits [wordsPerBucket]uint64
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}
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func (b *bucket16) clone() *bucket16 {
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var dst bucket16
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copy(dst.bits[:], b.bits[:])
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return &dst
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}
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func (b *bucket16) add(x uint16) bool {
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wordNum, bitMask := getWordNumBitMask(x)
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word := &b.bits[wordNum]
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ok := *word&bitMask == 0
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*word |= bitMask
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return ok
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}
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func (b *bucket16) has(x uint16) bool {
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wordNum, bitMask := getWordNumBitMask(x)
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return b.bits[wordNum]&bitMask != 0
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}
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func (b *bucket16) del(x uint16) bool {
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wordNum, bitMask := getWordNumBitMask(x)
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word := &b.bits[wordNum]
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ok := *word&bitMask != 0
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*word &^= bitMask
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return ok
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}
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func (b *bucket16) appendTo(dst []uint64, hi uint32, hi16 uint16) []uint64 {
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hi64 := uint64(hi)<<32 | uint64(hi16)<<16
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var wordNum uint64
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for _, word := range b.bits {
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if word == 0 {
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wordNum++
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continue
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}
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x64 := hi64 | (wordNum * 64)
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for {
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tzn := uint64(bits.TrailingZeros64(word))
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if tzn >= 64 {
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break
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}
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word &^= uint64(1) << tzn
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x := x64 | tzn
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dst = append(dst, x)
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}
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wordNum++
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}
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return dst
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}
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func getWordNumBitMask(x uint16) (uint16, uint64) {
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wordNum := x / 64
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bitMask := uint64(1) << (x & 63)
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return wordNum, bitMask
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}
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func binarySearch16(u16 []uint16, x uint16) int {
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// The code has been adapted from sort.Search.
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n := len(u16)
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i, j := 0, n
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for i < j {
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h := int(uint(i+j) >> 1)
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if h >= 0 && h < len(u16) && u16[h] < x {
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i = h + 1
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} else {
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j = h
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}
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}
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return i
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}
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