VictoriaMetrics/app/vmalert/rule_test.go
Roman Khavronenko 6ae4f3526b
vmalert: add experimental feature of storing Rule's evaluation state (#3106)
vmalert: add experimental feature of storing Rule's evaluation state

The new feature keeps last 20 state changes of each Rule
in memory. The state are available for view on the Rule's
view page. The page can be opened by clicking on `Details`
link next to Rule's name on the `/groups` page.

States change suppose to help in investigating cases when Rule
doesn't generate alerts or records.

Signed-off-by: hagen1778 <roman@victoriametrics.com>
2022-09-14 15:08:40 +03:00

82 lines
1.6 KiB
Go

package main
import (
"sync"
"testing"
"time"
)
func TestRule_state(t *testing.T) {
state := newRuleState()
e := state.getLast()
if !e.at.IsZero() {
t.Fatalf("expected entry to be zero")
}
now := time.Now()
state.add(ruleStateEntry{at: now})
e = state.getLast()
if e.at != now {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, now)
}
time.Sleep(time.Millisecond)
now2 := time.Now()
state.add(ruleStateEntry{at: now2})
e = state.getLast()
if e.at != now2 {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, now2)
}
if len(state.getAll()) != 2 {
t.Fatalf("expected for state to have 2 entries only; got %d",
len(state.getAll()),
)
}
var last time.Time
for i := 0; i < defaultStateEntriesLimit*2; i++ {
last = time.Now()
state.add(ruleStateEntry{at: last})
}
e = state.getLast()
if e.at != last {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, last)
}
if len(state.getAll()) != defaultStateEntriesLimit {
t.Fatalf("expected for state to have %d entries only; got %d",
defaultStateEntriesLimit, len(state.getAll()),
)
}
}
// TestRule_stateConcurrent supposed to test concurrent
// execution of state updates.
// Should be executed with -race flag
func TestRule_stateConcurrent(t *testing.T) {
state := newRuleState()
const workers = 50
const iterations = 100
wg := sync.WaitGroup{}
wg.Add(workers)
for i := 0; i < workers; i++ {
go func() {
defer wg.Done()
for i := 0; i < iterations; i++ {
state.add(ruleStateEntry{at: time.Now()})
state.getAll()
state.getLast()
}
}()
}
wg.Wait()
}