mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
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5b7e8d1309
* lib/backup/s3remote: update AWS SDK to v2 * Update lib/backup/s3remote/s3.go Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com> * lib/backup/s3remote: refactor error handling Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com>
500 lines
9.5 KiB
Go
500 lines
9.5 KiB
Go
// Code generated by smithy-go/ptr/generate.go DO NOT EDIT.
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package ptr
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import (
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"time"
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)
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// Bool returns a pointer value for the bool value passed in.
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func Bool(v bool) *bool {
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return &v
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}
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// BoolSlice returns a slice of bool pointers from the values
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// passed in.
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func BoolSlice(vs []bool) []*bool {
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ps := make([]*bool, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// BoolMap returns a map of bool pointers from the values
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// passed in.
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func BoolMap(vs map[string]bool) map[string]*bool {
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ps := make(map[string]*bool, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Byte returns a pointer value for the byte value passed in.
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func Byte(v byte) *byte {
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return &v
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}
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// ByteSlice returns a slice of byte pointers from the values
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// passed in.
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func ByteSlice(vs []byte) []*byte {
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ps := make([]*byte, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// ByteMap returns a map of byte pointers from the values
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// passed in.
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func ByteMap(vs map[string]byte) map[string]*byte {
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ps := make(map[string]*byte, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// String returns a pointer value for the string value passed in.
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func String(v string) *string {
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return &v
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}
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// StringSlice returns a slice of string pointers from the values
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// passed in.
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func StringSlice(vs []string) []*string {
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ps := make([]*string, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// StringMap returns a map of string pointers from the values
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// passed in.
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func StringMap(vs map[string]string) map[string]*string {
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ps := make(map[string]*string, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Int returns a pointer value for the int value passed in.
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func Int(v int) *int {
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return &v
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}
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// IntSlice returns a slice of int pointers from the values
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// passed in.
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func IntSlice(vs []int) []*int {
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ps := make([]*int, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// IntMap returns a map of int pointers from the values
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// passed in.
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func IntMap(vs map[string]int) map[string]*int {
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ps := make(map[string]*int, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Int8 returns a pointer value for the int8 value passed in.
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func Int8(v int8) *int8 {
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return &v
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}
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// Int8Slice returns a slice of int8 pointers from the values
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// passed in.
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func Int8Slice(vs []int8) []*int8 {
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ps := make([]*int8, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Int8Map returns a map of int8 pointers from the values
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// passed in.
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func Int8Map(vs map[string]int8) map[string]*int8 {
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ps := make(map[string]*int8, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Int16 returns a pointer value for the int16 value passed in.
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func Int16(v int16) *int16 {
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return &v
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}
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// Int16Slice returns a slice of int16 pointers from the values
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// passed in.
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func Int16Slice(vs []int16) []*int16 {
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ps := make([]*int16, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Int16Map returns a map of int16 pointers from the values
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// passed in.
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func Int16Map(vs map[string]int16) map[string]*int16 {
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ps := make(map[string]*int16, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Int32 returns a pointer value for the int32 value passed in.
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func Int32(v int32) *int32 {
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return &v
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}
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// Int32Slice returns a slice of int32 pointers from the values
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// passed in.
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func Int32Slice(vs []int32) []*int32 {
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ps := make([]*int32, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Int32Map returns a map of int32 pointers from the values
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// passed in.
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func Int32Map(vs map[string]int32) map[string]*int32 {
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ps := make(map[string]*int32, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Int64 returns a pointer value for the int64 value passed in.
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func Int64(v int64) *int64 {
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return &v
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}
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// Int64Slice returns a slice of int64 pointers from the values
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// passed in.
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func Int64Slice(vs []int64) []*int64 {
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ps := make([]*int64, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Int64Map returns a map of int64 pointers from the values
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// passed in.
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func Int64Map(vs map[string]int64) map[string]*int64 {
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ps := make(map[string]*int64, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Uint returns a pointer value for the uint value passed in.
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func Uint(v uint) *uint {
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return &v
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}
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// UintSlice returns a slice of uint pointers from the values
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// passed in.
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func UintSlice(vs []uint) []*uint {
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ps := make([]*uint, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// UintMap returns a map of uint pointers from the values
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// passed in.
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func UintMap(vs map[string]uint) map[string]*uint {
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ps := make(map[string]*uint, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Uint8 returns a pointer value for the uint8 value passed in.
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func Uint8(v uint8) *uint8 {
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return &v
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}
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// Uint8Slice returns a slice of uint8 pointers from the values
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// passed in.
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func Uint8Slice(vs []uint8) []*uint8 {
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ps := make([]*uint8, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Uint8Map returns a map of uint8 pointers from the values
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// passed in.
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func Uint8Map(vs map[string]uint8) map[string]*uint8 {
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ps := make(map[string]*uint8, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Uint16 returns a pointer value for the uint16 value passed in.
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func Uint16(v uint16) *uint16 {
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return &v
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}
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// Uint16Slice returns a slice of uint16 pointers from the values
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// passed in.
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func Uint16Slice(vs []uint16) []*uint16 {
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ps := make([]*uint16, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Uint16Map returns a map of uint16 pointers from the values
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// passed in.
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func Uint16Map(vs map[string]uint16) map[string]*uint16 {
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ps := make(map[string]*uint16, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Uint32 returns a pointer value for the uint32 value passed in.
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func Uint32(v uint32) *uint32 {
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return &v
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}
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// Uint32Slice returns a slice of uint32 pointers from the values
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// passed in.
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func Uint32Slice(vs []uint32) []*uint32 {
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ps := make([]*uint32, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Uint32Map returns a map of uint32 pointers from the values
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// passed in.
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func Uint32Map(vs map[string]uint32) map[string]*uint32 {
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ps := make(map[string]*uint32, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Uint64 returns a pointer value for the uint64 value passed in.
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func Uint64(v uint64) *uint64 {
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return &v
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}
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// Uint64Slice returns a slice of uint64 pointers from the values
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// passed in.
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func Uint64Slice(vs []uint64) []*uint64 {
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ps := make([]*uint64, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Uint64Map returns a map of uint64 pointers from the values
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// passed in.
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func Uint64Map(vs map[string]uint64) map[string]*uint64 {
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ps := make(map[string]*uint64, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Float32 returns a pointer value for the float32 value passed in.
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func Float32(v float32) *float32 {
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return &v
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}
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// Float32Slice returns a slice of float32 pointers from the values
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// passed in.
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func Float32Slice(vs []float32) []*float32 {
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ps := make([]*float32, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Float32Map returns a map of float32 pointers from the values
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// passed in.
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func Float32Map(vs map[string]float32) map[string]*float32 {
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ps := make(map[string]*float32, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Float64 returns a pointer value for the float64 value passed in.
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func Float64(v float64) *float64 {
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return &v
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}
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// Float64Slice returns a slice of float64 pointers from the values
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// passed in.
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func Float64Slice(vs []float64) []*float64 {
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ps := make([]*float64, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// Float64Map returns a map of float64 pointers from the values
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// passed in.
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func Float64Map(vs map[string]float64) map[string]*float64 {
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ps := make(map[string]*float64, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Time returns a pointer value for the time.Time value passed in.
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func Time(v time.Time) *time.Time {
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return &v
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}
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// TimeSlice returns a slice of time.Time pointers from the values
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// passed in.
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func TimeSlice(vs []time.Time) []*time.Time {
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ps := make([]*time.Time, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// TimeMap returns a map of time.Time pointers from the values
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// passed in.
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func TimeMap(vs map[string]time.Time) map[string]*time.Time {
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ps := make(map[string]*time.Time, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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// Duration returns a pointer value for the time.Duration value passed in.
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func Duration(v time.Duration) *time.Duration {
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return &v
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}
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// DurationSlice returns a slice of time.Duration pointers from the values
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// passed in.
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func DurationSlice(vs []time.Duration) []*time.Duration {
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ps := make([]*time.Duration, len(vs))
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for i, v := range vs {
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vv := v
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ps[i] = &vv
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}
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return ps
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}
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// DurationMap returns a map of time.Duration pointers from the values
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// passed in.
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func DurationMap(vs map[string]time.Duration) map[string]*time.Duration {
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ps := make(map[string]*time.Duration, len(vs))
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for k, v := range vs {
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vv := v
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ps[k] = &vv
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}
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return ps
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}
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