mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
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5cf2998af8
Allow configuring the default number of stored rule's update states in memory via global `-rule.updateEntriesLimit` command-line flag or per-rule via rule's `update_entries_limit` configuration param. Signed-off-by: hagen1778 <roman@victoriametrics.com>
101 lines
2.0 KiB
Go
101 lines
2.0 KiB
Go
package main
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import (
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"sync"
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"testing"
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"time"
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)
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func TestRule_stateDisabled(t *testing.T) {
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state := newRuleState(-1)
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e := state.getLast()
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if !e.at.IsZero() {
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t.Fatalf("expected entry to be zero")
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}
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state.add(ruleStateEntry{at: time.Now()})
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if !e.at.IsZero() {
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t.Fatalf("expected entry to be zero")
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}
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if len(state.getAll()) != 0 {
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t.Fatalf("expected for state to have %d entries; got %d",
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0, len(state.getAll()),
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)
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}
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}
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func TestRule_state(t *testing.T) {
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stateEntriesN := 20
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state := newRuleState(stateEntriesN)
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e := state.getLast()
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if !e.at.IsZero() {
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t.Fatalf("expected entry to be zero")
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}
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now := time.Now()
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state.add(ruleStateEntry{at: now})
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e = state.getLast()
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if e.at != now {
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t.Fatalf("expected entry at %v to be equal to %v",
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e.at, now)
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}
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time.Sleep(time.Millisecond)
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now2 := time.Now()
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state.add(ruleStateEntry{at: now2})
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e = state.getLast()
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if e.at != now2 {
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t.Fatalf("expected entry at %v to be equal to %v",
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e.at, now2)
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}
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if len(state.getAll()) != 2 {
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t.Fatalf("expected for state to have 2 entries only; got %d",
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len(state.getAll()),
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)
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}
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var last time.Time
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for i := 0; i < stateEntriesN*2; i++ {
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last = time.Now()
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state.add(ruleStateEntry{at: last})
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}
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e = state.getLast()
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if e.at != last {
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t.Fatalf("expected entry at %v to be equal to %v",
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e.at, last)
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}
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if len(state.getAll()) != stateEntriesN {
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t.Fatalf("expected for state to have %d entries only; got %d",
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stateEntriesN, len(state.getAll()),
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)
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}
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}
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// TestRule_stateConcurrent supposed to test concurrent
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// execution of state updates.
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// Should be executed with -race flag
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func TestRule_stateConcurrent(t *testing.T) {
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state := newRuleState(20)
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const workers = 50
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const iterations = 100
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wg := sync.WaitGroup{}
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wg.Add(workers)
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for i := 0; i < workers; i++ {
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go func() {
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defer wg.Done()
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for i := 0; i < iterations; i++ {
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state.add(ruleStateEntry{at: time.Now()})
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state.getAll()
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state.getLast()
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}
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}()
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}
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wg.Wait()
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}
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