VictoriaMetrics/app/vmalert/rule_test.go
Roman Khavronenko 5cf2998af8
vmalert: allow configuring the default number of stored rule's update states (#3556)
Allow configuring the default number of stored rule's update states in memory
 via global `-rule.updateEntriesLimit` command-line flag or per-rule via rule's
 `update_entries_limit` configuration param.

Signed-off-by: hagen1778 <roman@victoriametrics.com>
2022-12-29 10:41:51 -08:00

101 lines
2.0 KiB
Go

package main
import (
"sync"
"testing"
"time"
)
func TestRule_stateDisabled(t *testing.T) {
state := newRuleState(-1)
e := state.getLast()
if !e.at.IsZero() {
t.Fatalf("expected entry to be zero")
}
state.add(ruleStateEntry{at: time.Now()})
if !e.at.IsZero() {
t.Fatalf("expected entry to be zero")
}
if len(state.getAll()) != 0 {
t.Fatalf("expected for state to have %d entries; got %d",
0, len(state.getAll()),
)
}
}
func TestRule_state(t *testing.T) {
stateEntriesN := 20
state := newRuleState(stateEntriesN)
e := state.getLast()
if !e.at.IsZero() {
t.Fatalf("expected entry to be zero")
}
now := time.Now()
state.add(ruleStateEntry{at: now})
e = state.getLast()
if e.at != now {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, now)
}
time.Sleep(time.Millisecond)
now2 := time.Now()
state.add(ruleStateEntry{at: now2})
e = state.getLast()
if e.at != now2 {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, now2)
}
if len(state.getAll()) != 2 {
t.Fatalf("expected for state to have 2 entries only; got %d",
len(state.getAll()),
)
}
var last time.Time
for i := 0; i < stateEntriesN*2; i++ {
last = time.Now()
state.add(ruleStateEntry{at: last})
}
e = state.getLast()
if e.at != last {
t.Fatalf("expected entry at %v to be equal to %v",
e.at, last)
}
if len(state.getAll()) != stateEntriesN {
t.Fatalf("expected for state to have %d entries only; got %d",
stateEntriesN, len(state.getAll()),
)
}
}
// TestRule_stateConcurrent supposed to test concurrent
// execution of state updates.
// Should be executed with -race flag
func TestRule_stateConcurrent(t *testing.T) {
state := newRuleState(20)
const workers = 50
const iterations = 100
wg := sync.WaitGroup{}
wg.Add(workers)
for i := 0; i < workers; i++ {
go func() {
defer wg.Done()
for i := 0; i < iterations; i++ {
state.add(ruleStateEntry{at: time.Now()})
state.getAll()
state.getLast()
}
}()
}
wg.Wait()
}