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87c77727e4
* lib/backup/s3remote: update AWS SDK to v2 * Update lib/backup/s3remote/s3.go Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com> * lib/backup/s3remote: refactor error handling Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com>
150 lines
3.5 KiB
Go
150 lines
3.5 KiB
Go
package json
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import (
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"bytes"
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"encoding/base64"
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"math/big"
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"strconv"
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"github.com/aws/smithy-go/encoding"
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)
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// Value represents a JSON Value type
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// JSON Value types: Object, Array, String, Number, Boolean, and Null
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type Value struct {
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w *bytes.Buffer
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scratch *[]byte
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}
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// newValue returns a new Value encoder
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func newValue(w *bytes.Buffer, scratch *[]byte) Value {
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return Value{w: w, scratch: scratch}
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}
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// String encodes v as a JSON string
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func (jv Value) String(v string) {
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escapeStringBytes(jv.w, []byte(v))
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}
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// Byte encodes v as a JSON number
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func (jv Value) Byte(v int8) {
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jv.Long(int64(v))
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}
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// Short encodes v as a JSON number
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func (jv Value) Short(v int16) {
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jv.Long(int64(v))
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}
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// Integer encodes v as a JSON number
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func (jv Value) Integer(v int32) {
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jv.Long(int64(v))
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}
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// Long encodes v as a JSON number
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func (jv Value) Long(v int64) {
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*jv.scratch = strconv.AppendInt((*jv.scratch)[:0], v, 10)
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jv.w.Write(*jv.scratch)
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}
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// ULong encodes v as a JSON number
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func (jv Value) ULong(v uint64) {
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*jv.scratch = strconv.AppendUint((*jv.scratch)[:0], v, 10)
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jv.w.Write(*jv.scratch)
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}
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// Float encodes v as a JSON number
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func (jv Value) Float(v float32) {
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jv.float(float64(v), 32)
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}
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// Double encodes v as a JSON number
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func (jv Value) Double(v float64) {
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jv.float(v, 64)
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}
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func (jv Value) float(v float64, bits int) {
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*jv.scratch = encoding.EncodeFloat((*jv.scratch)[:0], v, bits)
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jv.w.Write(*jv.scratch)
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}
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// Boolean encodes v as a JSON boolean
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func (jv Value) Boolean(v bool) {
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*jv.scratch = strconv.AppendBool((*jv.scratch)[:0], v)
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jv.w.Write(*jv.scratch)
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}
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// Base64EncodeBytes writes v as a base64 value in JSON string
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func (jv Value) Base64EncodeBytes(v []byte) {
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encodeByteSlice(jv.w, (*jv.scratch)[:0], v)
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}
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// Write writes v directly to the JSON document
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func (jv Value) Write(v []byte) {
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jv.w.Write(v)
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}
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// Array returns a new Array encoder
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func (jv Value) Array() *Array {
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return newArray(jv.w, jv.scratch)
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}
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// Object returns a new Object encoder
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func (jv Value) Object() *Object {
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return newObject(jv.w, jv.scratch)
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}
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// Null encodes a null JSON value
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func (jv Value) Null() {
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jv.w.WriteString(null)
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}
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// BigInteger encodes v as JSON value
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func (jv Value) BigInteger(v *big.Int) {
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jv.w.Write([]byte(v.Text(10)))
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}
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// BigDecimal encodes v as JSON value
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func (jv Value) BigDecimal(v *big.Float) {
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if i, accuracy := v.Int64(); accuracy == big.Exact {
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jv.Long(i)
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return
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}
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// TODO: Should this try to match ES6 ToString similar to stdlib JSON?
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jv.w.Write([]byte(v.Text('e', -1)))
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}
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// Based on encoding/json encodeByteSlice from the Go Standard Library
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// https://golang.org/src/encoding/json/encode.go
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func encodeByteSlice(w *bytes.Buffer, scratch []byte, v []byte) {
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if v == nil {
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w.WriteString(null)
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return
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}
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w.WriteRune(quote)
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encodedLen := base64.StdEncoding.EncodedLen(len(v))
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if encodedLen <= len(scratch) {
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// If the encoded bytes fit in e.scratch, avoid an extra
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// allocation and use the cheaper Encoding.Encode.
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dst := scratch[:encodedLen]
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base64.StdEncoding.Encode(dst, v)
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w.Write(dst)
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} else if encodedLen <= 1024 {
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// The encoded bytes are short enough to allocate for, and
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// Encoding.Encode is still cheaper.
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dst := make([]byte, encodedLen)
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base64.StdEncoding.Encode(dst, v)
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w.Write(dst)
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} else {
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// The encoded bytes are too long to cheaply allocate, and
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// Encoding.Encode is no longer noticeably cheaper.
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enc := base64.NewEncoder(base64.StdEncoding, w)
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enc.Write(v)
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enc.Close()
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}
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w.WriteRune(quote)
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}
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