mirror of
https://github.com/VictoriaMetrics/VictoriaMetrics.git
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439 lines
16 KiB
Go
439 lines
16 KiB
Go
/*
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*
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* Copyright 2021 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package handshaker communicates with the S2A handshaker service.
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package handshaker
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"net"
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"sync"
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"github.com/google/s2a-go/internal/authinfo"
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commonpb "github.com/google/s2a-go/internal/proto/common_go_proto"
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s2apb "github.com/google/s2a-go/internal/proto/s2a_go_proto"
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"github.com/google/s2a-go/internal/record"
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"github.com/google/s2a-go/internal/tokenmanager"
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grpc "google.golang.org/grpc"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/credentials"
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"google.golang.org/grpc/grpclog"
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)
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var (
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// appProtocol contains the application protocol accepted by the handshaker.
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appProtocol = "grpc"
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// frameLimit is the maximum size of a frame in bytes.
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frameLimit = 1024 * 64
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// peerNotRespondingError is the error thrown when the peer doesn't respond.
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errPeerNotResponding = errors.New("peer is not responding and re-connection should be attempted")
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)
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// Handshaker defines a handshaker interface.
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type Handshaker interface {
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// ClientHandshake starts and completes a TLS handshake from the client side,
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// and returns a secure connection along with additional auth information.
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ClientHandshake(ctx context.Context) (net.Conn, credentials.AuthInfo, error)
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// ServerHandshake starts and completes a TLS handshake from the server side,
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// and returns a secure connection along with additional auth information.
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ServerHandshake(ctx context.Context) (net.Conn, credentials.AuthInfo, error)
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// Close terminates the Handshaker. It should be called when the handshake
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// is complete.
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Close() error
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}
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// ClientHandshakerOptions contains the options needed to configure the S2A
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// handshaker service on the client-side.
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type ClientHandshakerOptions struct {
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// MinTLSVersion specifies the min TLS version supported by the client.
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MinTLSVersion commonpb.TLSVersion
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// MaxTLSVersion specifies the max TLS version supported by the client.
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MaxTLSVersion commonpb.TLSVersion
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// TLSCiphersuites is the ordered list of ciphersuites supported by the
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// client.
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TLSCiphersuites []commonpb.Ciphersuite
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// TargetIdentities contains a list of allowed server identities. One of the
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// target identities should match the peer identity in the handshake
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// result; otherwise, the handshake fails.
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TargetIdentities []*commonpb.Identity
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// LocalIdentity is the local identity of the client application. If none is
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// provided, then the S2A will choose the default identity.
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LocalIdentity *commonpb.Identity
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// TargetName is the allowed server name, which may be used for server
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// authorization check by the S2A if it is provided.
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TargetName string
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// EnsureProcessSessionTickets allows users to wait and ensure that all
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// available session tickets are sent to S2A before a process completes.
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EnsureProcessSessionTickets *sync.WaitGroup
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}
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// ServerHandshakerOptions contains the options needed to configure the S2A
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// handshaker service on the server-side.
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type ServerHandshakerOptions struct {
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// MinTLSVersion specifies the min TLS version supported by the server.
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MinTLSVersion commonpb.TLSVersion
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// MaxTLSVersion specifies the max TLS version supported by the server.
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MaxTLSVersion commonpb.TLSVersion
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// TLSCiphersuites is the ordered list of ciphersuites supported by the
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// server.
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TLSCiphersuites []commonpb.Ciphersuite
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// LocalIdentities is the list of local identities that may be assumed by
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// the server. If no local identity is specified, then the S2A chooses a
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// default local identity.
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LocalIdentities []*commonpb.Identity
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}
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// s2aHandshaker performs a TLS handshake using the S2A handshaker service.
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type s2aHandshaker struct {
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// stream is used to communicate with the S2A handshaker service.
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stream s2apb.S2AService_SetUpSessionClient
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// conn is the connection to the peer.
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conn net.Conn
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// clientOpts should be non-nil iff the handshaker is client-side.
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clientOpts *ClientHandshakerOptions
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// serverOpts should be non-nil iff the handshaker is server-side.
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serverOpts *ServerHandshakerOptions
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// isClient determines if the handshaker is client or server side.
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isClient bool
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// hsAddr stores the address of the S2A handshaker service.
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hsAddr string
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// tokenManager manages access tokens for authenticating to S2A.
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tokenManager tokenmanager.AccessTokenManager
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// localIdentities is the set of local identities for whom the
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// tokenManager should fetch a token when preparing a request to be
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// sent to S2A.
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localIdentities []*commonpb.Identity
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}
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// NewClientHandshaker creates an s2aHandshaker instance that performs a
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// client-side TLS handshake using the S2A handshaker service.
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func NewClientHandshaker(ctx context.Context, conn *grpc.ClientConn, c net.Conn, hsAddr string, opts *ClientHandshakerOptions) (Handshaker, error) {
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stream, err := s2apb.NewS2AServiceClient(conn).SetUpSession(ctx, grpc.WaitForReady(true))
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if err != nil {
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return nil, err
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}
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tokenManager, err := tokenmanager.NewSingleTokenAccessTokenManager()
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if err != nil {
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grpclog.Infof("failed to create single token access token manager: %v", err)
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}
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return newClientHandshaker(stream, c, hsAddr, opts, tokenManager), nil
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}
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func newClientHandshaker(stream s2apb.S2AService_SetUpSessionClient, c net.Conn, hsAddr string, opts *ClientHandshakerOptions, tokenManager tokenmanager.AccessTokenManager) *s2aHandshaker {
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var localIdentities []*commonpb.Identity
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if opts != nil {
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localIdentities = []*commonpb.Identity{opts.LocalIdentity}
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}
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return &s2aHandshaker{
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stream: stream,
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conn: c,
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clientOpts: opts,
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isClient: true,
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hsAddr: hsAddr,
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tokenManager: tokenManager,
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localIdentities: localIdentities,
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}
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}
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// NewServerHandshaker creates an s2aHandshaker instance that performs a
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// server-side TLS handshake using the S2A handshaker service.
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func NewServerHandshaker(ctx context.Context, conn *grpc.ClientConn, c net.Conn, hsAddr string, opts *ServerHandshakerOptions) (Handshaker, error) {
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stream, err := s2apb.NewS2AServiceClient(conn).SetUpSession(ctx, grpc.WaitForReady(true))
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if err != nil {
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return nil, err
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}
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tokenManager, err := tokenmanager.NewSingleTokenAccessTokenManager()
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if err != nil {
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grpclog.Infof("failed to create single token access token manager: %v", err)
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}
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return newServerHandshaker(stream, c, hsAddr, opts, tokenManager), nil
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}
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func newServerHandshaker(stream s2apb.S2AService_SetUpSessionClient, c net.Conn, hsAddr string, opts *ServerHandshakerOptions, tokenManager tokenmanager.AccessTokenManager) *s2aHandshaker {
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var localIdentities []*commonpb.Identity
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if opts != nil {
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localIdentities = opts.LocalIdentities
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}
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return &s2aHandshaker{
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stream: stream,
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conn: c,
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serverOpts: opts,
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isClient: false,
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hsAddr: hsAddr,
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tokenManager: tokenManager,
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localIdentities: localIdentities,
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}
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}
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// ClientHandshake performs a client-side TLS handshake using the S2A handshaker
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// service. When complete, returns a TLS connection.
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func (h *s2aHandshaker) ClientHandshake(_ context.Context) (net.Conn, credentials.AuthInfo, error) {
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if !h.isClient {
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return nil, nil, errors.New("only handshakers created using NewClientHandshaker can perform a client-side handshake")
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}
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// Extract the hostname from the target name. The target name is assumed to be an authority.
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hostname, _, err := net.SplitHostPort(h.clientOpts.TargetName)
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if err != nil {
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// If the target name had no host port or could not be parsed, use it as is.
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hostname = h.clientOpts.TargetName
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}
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// Prepare a client start message to send to the S2A handshaker service.
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req := &s2apb.SessionReq{
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ReqOneof: &s2apb.SessionReq_ClientStart{
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ClientStart: &s2apb.ClientSessionStartReq{
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ApplicationProtocols: []string{appProtocol},
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MinTlsVersion: h.clientOpts.MinTLSVersion,
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MaxTlsVersion: h.clientOpts.MaxTLSVersion,
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TlsCiphersuites: h.clientOpts.TLSCiphersuites,
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TargetIdentities: h.clientOpts.TargetIdentities,
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LocalIdentity: h.clientOpts.LocalIdentity,
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TargetName: hostname,
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},
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},
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AuthMechanisms: h.getAuthMechanisms(),
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}
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conn, result, err := h.setUpSession(req)
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if err != nil {
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return nil, nil, err
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}
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authInfo, err := authinfo.NewS2AAuthInfo(result)
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if err != nil {
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return nil, nil, err
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}
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return conn, authInfo, nil
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}
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// ServerHandshake performs a server-side TLS handshake using the S2A handshaker
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// service. When complete, returns a TLS connection.
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func (h *s2aHandshaker) ServerHandshake(_ context.Context) (net.Conn, credentials.AuthInfo, error) {
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if h.isClient {
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return nil, nil, errors.New("only handshakers created using NewServerHandshaker can perform a server-side handshake")
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}
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p := make([]byte, frameLimit)
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n, err := h.conn.Read(p)
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if err != nil {
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return nil, nil, err
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}
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// Prepare a server start message to send to the S2A handshaker service.
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req := &s2apb.SessionReq{
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ReqOneof: &s2apb.SessionReq_ServerStart{
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ServerStart: &s2apb.ServerSessionStartReq{
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ApplicationProtocols: []string{appProtocol},
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MinTlsVersion: h.serverOpts.MinTLSVersion,
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MaxTlsVersion: h.serverOpts.MaxTLSVersion,
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TlsCiphersuites: h.serverOpts.TLSCiphersuites,
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LocalIdentities: h.serverOpts.LocalIdentities,
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InBytes: p[:n],
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},
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},
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AuthMechanisms: h.getAuthMechanisms(),
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}
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conn, result, err := h.setUpSession(req)
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if err != nil {
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return nil, nil, err
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}
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authInfo, err := authinfo.NewS2AAuthInfo(result)
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if err != nil {
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return nil, nil, err
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}
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return conn, authInfo, nil
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}
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// setUpSession proxies messages between the peer and the S2A handshaker
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// service.
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func (h *s2aHandshaker) setUpSession(req *s2apb.SessionReq) (net.Conn, *s2apb.SessionResult, error) {
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resp, err := h.accessHandshakerService(req)
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if err != nil {
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return nil, nil, err
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}
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// Check if the returned status is an error.
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if resp.GetStatus() != nil {
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if got, want := resp.GetStatus().Code, uint32(codes.OK); got != want {
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return nil, nil, fmt.Errorf("%v", resp.GetStatus().Details)
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}
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}
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// Calculate the extra unread bytes from the Session. Attempting to consume
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// more than the bytes sent will throw an error.
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var extra []byte
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if req.GetServerStart() != nil {
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if resp.GetBytesConsumed() > uint32(len(req.GetServerStart().GetInBytes())) {
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return nil, nil, errors.New("handshaker service consumed bytes value is out-of-bounds")
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}
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extra = req.GetServerStart().GetInBytes()[resp.GetBytesConsumed():]
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}
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result, extra, err := h.processUntilDone(resp, extra)
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if err != nil {
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return nil, nil, err
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}
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if result.GetLocalIdentity() == nil {
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return nil, nil, errors.New("local identity must be populated in session result")
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}
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// Create a new TLS record protocol using the Session Result.
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newConn, err := record.NewConn(&record.ConnParameters{
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NetConn: h.conn,
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Ciphersuite: result.GetState().GetTlsCiphersuite(),
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TLSVersion: result.GetState().GetTlsVersion(),
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InTrafficSecret: result.GetState().GetInKey(),
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OutTrafficSecret: result.GetState().GetOutKey(),
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UnusedBuf: extra,
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InSequence: result.GetState().GetInSequence(),
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OutSequence: result.GetState().GetOutSequence(),
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HSAddr: h.hsAddr,
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ConnectionID: result.GetState().GetConnectionId(),
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LocalIdentity: result.GetLocalIdentity(),
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EnsureProcessSessionTickets: h.ensureProcessSessionTickets(),
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})
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if err != nil {
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return nil, nil, err
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}
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return newConn, result, nil
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}
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func (h *s2aHandshaker) ensureProcessSessionTickets() *sync.WaitGroup {
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if h.clientOpts == nil {
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return nil
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}
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return h.clientOpts.EnsureProcessSessionTickets
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}
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// accessHandshakerService sends the session request to the S2A handshaker
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// service and returns the session response.
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func (h *s2aHandshaker) accessHandshakerService(req *s2apb.SessionReq) (*s2apb.SessionResp, error) {
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if err := h.stream.Send(req); err != nil {
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return nil, err
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}
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resp, err := h.stream.Recv()
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if err != nil {
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return nil, err
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}
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return resp, nil
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}
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// processUntilDone continues proxying messages between the peer and the S2A
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// handshaker service until the handshaker service returns the SessionResult at
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// the end of the handshake or an error occurs.
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func (h *s2aHandshaker) processUntilDone(resp *s2apb.SessionResp, unusedBytes []byte) (*s2apb.SessionResult, []byte, error) {
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for {
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if len(resp.OutFrames) > 0 {
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if _, err := h.conn.Write(resp.OutFrames); err != nil {
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return nil, nil, err
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}
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}
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if resp.Result != nil {
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return resp.Result, unusedBytes, nil
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}
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buf := make([]byte, frameLimit)
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n, err := h.conn.Read(buf)
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if err != nil && err != io.EOF {
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return nil, nil, err
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}
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// If there is nothing to send to the handshaker service and nothing is
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// received from the peer, then we are stuck. This covers the case when
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// the peer is not responding. Note that handshaker service connection
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// issues are caught in accessHandshakerService before we even get
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// here.
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if len(resp.OutFrames) == 0 && n == 0 {
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return nil, nil, errPeerNotResponding
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}
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// Append extra bytes from the previous interaction with the handshaker
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// service with the current buffer read from conn.
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p := append(unusedBytes, buf[:n]...)
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// From here on, p and unusedBytes point to the same slice.
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resp, err = h.accessHandshakerService(&s2apb.SessionReq{
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ReqOneof: &s2apb.SessionReq_Next{
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Next: &s2apb.SessionNextReq{
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InBytes: p,
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},
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},
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AuthMechanisms: h.getAuthMechanisms(),
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})
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if err != nil {
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return nil, nil, err
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}
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// Cache the local identity returned by S2A, if it is populated. This
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// overwrites any existing local identities. This is done because, once the
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// S2A has selected a local identity, then only that local identity should
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// be asserted in future requests until the end of the current handshake.
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if resp.GetLocalIdentity() != nil {
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h.localIdentities = []*commonpb.Identity{resp.GetLocalIdentity()}
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}
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// Set unusedBytes based on the handshaker service response.
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if resp.GetBytesConsumed() > uint32(len(p)) {
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return nil, nil, errors.New("handshaker service consumed bytes value is out-of-bounds")
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}
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unusedBytes = p[resp.GetBytesConsumed():]
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}
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}
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// Close shuts down the handshaker and the stream to the S2A handshaker service
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// when the handshake is complete. It should be called when the caller obtains
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// the secure connection at the end of the handshake.
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func (h *s2aHandshaker) Close() error {
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return h.stream.CloseSend()
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}
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func (h *s2aHandshaker) getAuthMechanisms() []*s2apb.AuthenticationMechanism {
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if h.tokenManager == nil {
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return nil
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}
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// First handle the special case when no local identities have been provided
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// by the application. In this case, an AuthenticationMechanism with no local
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// identity will be sent.
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if len(h.localIdentities) == 0 {
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token, err := h.tokenManager.DefaultToken()
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if err != nil {
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grpclog.Infof("unable to get token for empty local identity: %v", err)
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return nil
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}
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return []*s2apb.AuthenticationMechanism{
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{
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MechanismOneof: &s2apb.AuthenticationMechanism_Token{
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Token: token,
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},
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},
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}
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}
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// Next, handle the case where the application (or the S2A) has provided
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// one or more local identities.
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var authMechanisms []*s2apb.AuthenticationMechanism
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for _, localIdentity := range h.localIdentities {
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token, err := h.tokenManager.Token(localIdentity)
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if err != nil {
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grpclog.Infof("unable to get token for local identity %v: %v", localIdentity, err)
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continue
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}
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authMechanism := &s2apb.AuthenticationMechanism{
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Identity: localIdentity,
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MechanismOneof: &s2apb.AuthenticationMechanism_Token{
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Token: token,
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},
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}
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authMechanisms = append(authMechanisms, authMechanism)
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}
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return authMechanisms
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}
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