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87c77727e4
* lib/backup/s3remote: update AWS SDK to v2 * Update lib/backup/s3remote/s3.go Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com> * lib/backup/s3remote: refactor error handling Co-authored-by: Aliaksandr Valialkin <valyala@victoriametrics.com>
212 lines
6.0 KiB
Go
212 lines
6.0 KiB
Go
package middleware
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import (
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"context"
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)
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// BuildInput provides the input parameters for the BuildMiddleware to consume.
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// BuildMiddleware may modify the Request value before forwarding the input
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// along to the next BuildHandler.
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type BuildInput struct {
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Request interface{}
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}
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// BuildOutput provides the result returned by the next BuildHandler.
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type BuildOutput struct {
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Result interface{}
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}
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// BuildHandler provides the interface for the next handler the
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// BuildMiddleware will call in the middleware chain.
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type BuildHandler interface {
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HandleBuild(ctx context.Context, in BuildInput) (
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out BuildOutput, metadata Metadata, err error,
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)
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}
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// BuildMiddleware provides the interface for middleware specific to the
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// serialize step. Delegates to the next BuildHandler for further
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// processing.
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type BuildMiddleware interface {
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// Unique ID for the middleware in theBuildStep. The step does not allow
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// duplicate IDs.
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ID() string
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// Invokes the middleware behavior which must delegate to the next handler
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// for the middleware chain to continue. The method must return a result or
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// error to its caller.
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HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) (
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out BuildOutput, metadata Metadata, err error,
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)
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}
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// BuildMiddlewareFunc returns a BuildMiddleware with the unique ID provided,
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// and the func to be invoked.
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func BuildMiddlewareFunc(id string, fn func(context.Context, BuildInput, BuildHandler) (BuildOutput, Metadata, error)) BuildMiddleware {
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return buildMiddlewareFunc{
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id: id,
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fn: fn,
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}
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}
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type buildMiddlewareFunc struct {
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// Unique ID for the middleware.
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id string
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// Middleware function to be called.
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fn func(context.Context, BuildInput, BuildHandler) (BuildOutput, Metadata, error)
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}
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// ID returns the unique ID for the middleware.
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func (s buildMiddlewareFunc) ID() string { return s.id }
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// HandleBuild invokes the middleware Fn.
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func (s buildMiddlewareFunc) HandleBuild(ctx context.Context, in BuildInput, next BuildHandler) (
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out BuildOutput, metadata Metadata, err error,
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) {
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return s.fn(ctx, in, next)
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}
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var _ BuildMiddleware = (buildMiddlewareFunc{})
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// BuildStep provides the ordered grouping of BuildMiddleware to be invoked on
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// a handler.
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type BuildStep struct {
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ids *orderedIDs
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}
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// NewBuildStep returns a BuildStep ready to have middleware for
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// initialization added to it.
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func NewBuildStep() *BuildStep {
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return &BuildStep{
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ids: newOrderedIDs(),
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}
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}
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var _ Middleware = (*BuildStep)(nil)
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// ID returns the unique name of the step as a middleware.
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func (s *BuildStep) ID() string {
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return "Build stack step"
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}
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// HandleMiddleware invokes the middleware by decorating the next handler
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// provided. Returns the result of the middleware and handler being invoked.
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//
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// Implements Middleware interface.
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func (s *BuildStep) HandleMiddleware(ctx context.Context, in interface{}, next Handler) (
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out interface{}, metadata Metadata, err error,
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) {
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order := s.ids.GetOrder()
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var h BuildHandler = buildWrapHandler{Next: next}
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for i := len(order) - 1; i >= 0; i-- {
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h = decoratedBuildHandler{
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Next: h,
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With: order[i].(BuildMiddleware),
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}
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}
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sIn := BuildInput{
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Request: in,
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}
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res, metadata, err := h.HandleBuild(ctx, sIn)
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return res.Result, metadata, err
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}
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// Get retrieves the middleware identified by id. If the middleware is not present, returns false.
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func (s *BuildStep) Get(id string) (BuildMiddleware, bool) {
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get, ok := s.ids.Get(id)
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if !ok {
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return nil, false
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}
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return get.(BuildMiddleware), ok
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}
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// Add injects the middleware to the relative position of the middleware group.
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// Returns an error if the middleware already exists.
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func (s *BuildStep) Add(m BuildMiddleware, pos RelativePosition) error {
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return s.ids.Add(m, pos)
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}
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// Insert injects the middleware relative to an existing middleware id.
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// Returns an error if the original middleware does not exist, or the middleware
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// being added already exists.
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func (s *BuildStep) Insert(m BuildMiddleware, relativeTo string, pos RelativePosition) error {
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return s.ids.Insert(m, relativeTo, pos)
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}
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// Swap removes the middleware by id, replacing it with the new middleware.
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// Returns the middleware removed, or an error if the middleware to be removed
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// doesn't exist.
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func (s *BuildStep) Swap(id string, m BuildMiddleware) (BuildMiddleware, error) {
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removed, err := s.ids.Swap(id, m)
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if err != nil {
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return nil, err
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}
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return removed.(BuildMiddleware), nil
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}
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// Remove removes the middleware by id. Returns error if the middleware
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// doesn't exist.
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func (s *BuildStep) Remove(id string) (BuildMiddleware, error) {
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removed, err := s.ids.Remove(id)
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if err != nil {
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return nil, err
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}
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return removed.(BuildMiddleware), nil
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}
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// List returns a list of the middleware in the step.
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func (s *BuildStep) List() []string {
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return s.ids.List()
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}
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// Clear removes all middleware in the step.
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func (s *BuildStep) Clear() {
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s.ids.Clear()
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}
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type buildWrapHandler struct {
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Next Handler
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}
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var _ BuildHandler = (*buildWrapHandler)(nil)
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// Implements BuildHandler, converts types and delegates to underlying
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// generic handler.
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func (w buildWrapHandler) HandleBuild(ctx context.Context, in BuildInput) (
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out BuildOutput, metadata Metadata, err error,
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) {
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res, metadata, err := w.Next.Handle(ctx, in.Request)
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return BuildOutput{
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Result: res,
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}, metadata, err
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}
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type decoratedBuildHandler struct {
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Next BuildHandler
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With BuildMiddleware
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}
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var _ BuildHandler = (*decoratedBuildHandler)(nil)
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func (h decoratedBuildHandler) HandleBuild(ctx context.Context, in BuildInput) (
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out BuildOutput, metadata Metadata, err error,
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) {
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return h.With.HandleBuild(ctx, in, h.Next)
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}
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// BuildHandlerFunc provides a wrapper around a function to be used as a build middleware handler.
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type BuildHandlerFunc func(context.Context, BuildInput) (BuildOutput, Metadata, error)
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// HandleBuild invokes the wrapped function with the provided arguments.
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func (b BuildHandlerFunc) HandleBuild(ctx context.Context, in BuildInput) (BuildOutput, Metadata, error) {
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return b(ctx, in)
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}
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var _ BuildHandler = BuildHandlerFunc(nil)
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