xenadmin/XenModel/Network/ConnectionsManager.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Threading;
using XenAdmin.Actions;
using XenAdmin.Core;
using XenAdmin.Network;
using XenAPI;
namespace XenAdmin
{
public static class ConnectionsManager
{
public const int DEFAULT_XEN_PORT = HTTP.DEFAULT_HTTPS_PORT;
/// <summary>
/// Lock to ensure that checking for existing connections (checking for duplicates and multiple XenExpress connections) gets performed
/// atomically. Also protects when iterating over XenConnections.
/// </summary>
public static readonly object ConnectionsLock = new object();
/// <summary>
/// May only be accessed under the protection of ConnectionsLock. If you want to perform a long iteration
/// over this list, then take a copy, using XenConnectionsCopy.
/// </summary>
public static readonly ChangeableList<IXenConnection> XenConnections = new ChangeableList<IXenConnection>();
/// <summary>
/// Returns a copy of XenConnections, taking the ConnectionsLock for the duration.
/// </summary>
public static List<IXenConnection> XenConnectionsCopy
{
get
{
lock (ConnectionsLock)
{
return new List<IXenConnection>(XenConnections);
}
}
}
/// <summary>
/// Returns true if Program.XenConnections contains the given connection, taking the ConnectionsLock across
/// the check.
/// </summary>
public static bool XenConnectionsContains(IXenConnection connection)
{
lock (ConnectionsLock)
{
return XenConnections.Contains(connection);
}
}
/// <summary>
/// Use this method to remove connections from the list. It clears the cache and waits for it to complete before removing the connection.
/// This ensures that any event handlers that are relying on the remove events get a chance to receive them before being deregistered in
/// MainWindow on the connection remove event handler.
/// </summary>
/// <param name="connection"></param>
public static void ClearCacheAndRemoveConnection(IXenConnection connection)
{
Thread t = new Thread((ThreadStart)
delegate
{
connection.Cache.Clear();
lock (ConnectionsLock)
{
XenConnections.Remove(connection);
}
});
t.IsBackground = true;
t.Start();
}
/// <summary>
/// May only be accessed from the UI thread.
/// </summary>
public static readonly ChangeableList<Actions.ActionBase> History = new ChangeableList<Actions.ActionBase>();
public static void CancelAllActions(IXenConnection connection)
{
foreach (ActionBase action in History)
{
IXenObject xo = action.Pool ?? action.Host ?? action.VM ?? action.SR as IXenObject;
if (xo == null || xo.Connection != connection)
continue;
AsyncAction a = action as AsyncAction;
if (a != null && !a.IsCompleted)
action.Cancel();
}
}
}
}