mirror of
https://github.com/xcp-ng/xenadmin.git
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135 lines
4.8 KiB
C#
135 lines
4.8 KiB
C#
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/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace XenAdmin
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{
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internal partial class UpdateManager
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{
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/// <summary>
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/// Calculates the delay required between updates for the <see cref="UpdateManager"/>.
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/// </summary>
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private class DelayCalculator
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{
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private Stopwatch _sw;
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private readonly List<double> _requestPeriods = new List<double>();
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private readonly List<double> _updateDurations = new List<double>();
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/// <summary>
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/// Call this to register an updates that took the specified length of time (in ms).
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/// </summary>
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/// <param name="ms">The length of time that the update took (in ms).</param>
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public void RegisterLatestUpdate(long duration)
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{
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if (duration > 0)
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{
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AddToList(_updateDurations, duration);
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}
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}
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/// <summary>
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/// Call this to register that an update has been requested.
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/// </summary>
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public void RegisterLatestUpdateRequest()
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{
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lock (_requestPeriods)
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{
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if (_sw != null)
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{
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AddToList(_requestPeriods, _sw.ElapsedMilliseconds);
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}
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_sw = Stopwatch.StartNew();
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}
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}
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private static double GetMean(List<double> list)
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{
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lock (list)
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{
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double mean = 0;
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foreach (double i in list)
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{
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mean += i;
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}
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return mean / list.Count;
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}
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}
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private static void AddToList(List<double> list, double value)
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{
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lock (list)
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{
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list.Add(value);
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if (list.Count > 10)
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{
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list.RemoveAt(0);
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}
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}
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}
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/// <summary>
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/// Gets the delay that should be used between updates. I expect something more sophisticated
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/// may be required but let's give this a try for now.
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/// </summary>
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/// <returns>The delay that should be used between updates (in ms).</returns>
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public int GetDelay()
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{
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if(_updateDurations.Count > 0 && _requestPeriods.Count > 0)
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{
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double meanDuration = GetMean(_updateDurations);
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double meanRequestPeriod = GetMean(_requestPeriods);
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if(meanRequestPeriod > 0.0)
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{
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double n = meanDuration / meanRequestPeriod;
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// n represents the time an update takes / s or real-time
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// if n > 1 we have using more time than we've got
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if (n > 1)
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{
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return 1000;
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}
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}
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}
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return 0;
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}
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}
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}
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}
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