xenadmin/XenAdmin/Dialogs/ConnectionLostDialogLauncher.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using XenAdmin.Network;
namespace XenAdmin.Dialogs
{
public class ConnectionLostDialogLauncher
{
public ConnectionLostDialogLauncher()
{
FireOnce = true;
}
private static readonly string DefaultMessage = Messages.CONNECTION_WAS_LOST;
private string displayMessage = DefaultMessage;
/// <summary>
/// Message to display - default provided
/// PLEASE_RECONNECT_HOST will be appended to this message
/// </summary>
private string DisplayMessage
{
set { displayMessage = value; }
get { return string.Format(Messages.PLEASE_RECONNECT_HOST, displayMessage); }
}
private bool fired;
/// <summary>
/// Launch the dialog the first time it's called only
/// </summary>
public bool FireOnce { set; private get; }
/// <summary>
/// Check connection is connected and launch dialog if not
/// </summary>
/// <param name="connection">connection to check</param>
/// <returns>If connection is connected at time of checking</returns>
public bool IsStillConnected(IXenConnection connection)
{
if(connection == null)
throw new ArgumentNullException("connection", "Could not check if this connection was connected as a null was provided");
if(!string.IsNullOrEmpty(connection.Hostname))
DisplayMessage = string.Format(Messages.NEW_SR_CONNECTION_LOST, connection.Hostname);
bool isConnected = connection.IsConnected;
if(!isConnected)
{
if(FireOnce && !fired)
LaunchDialog();
if(!FireOnce)
LaunchDialog();
}
return isConnected;
}
private void LaunchDialog()
{
fired = true;
Program.Invoke(Program.MainWindow, () =>
{
using (var dlg = new ErrorDialog(DisplayMessage))
dlg.ShowDialog(Program.MainWindow);
});
}
}
}