xenadmin/XenAdmin/Wizards/BallooningWizard_Pages/ChooseVMs.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using XenAdmin.Controls;
using XenAPI;
namespace XenAdmin.Wizards.BallooningWizard_Pages
{
public partial class ChooseVMs : XenTabPage
{
private List<VM> _checkedVMs = new List<VM>();
private bool _updating;
public ChooseVMs()
{
InitializeComponent();
}
public override string Text => Messages.BALLOONING_PAGE_CHOOSEVMS_TEXT;
public override string PageTitle => Messages.BALLOONING_PAGE_CHOOSEVMS_PAGETITLE;
public override string HelpID => "VMs";
protected override void PageLoadedCore(PageLoadedDirection direction)
{
if (direction == PageLoadedDirection.Back)
return;
try
{
_updating = true;
listBox.Items.Clear();
foreach (var vm in CheckedVMs)
listBox.Items.Add(vm, true);
}
finally
{
_updating = false;
}
OnPageUpdated();
}
public override bool EnableNext()
{
clearAllButton.Enabled = CheckedVMs.Count > 0;
selectAllButton.Enabled = CheckedVMs.Count < listBox.Items.Count;
return CheckedVMs.Count > 0;
}
public List<VM> CheckedVMs
{
get => _checkedVMs;
set => _checkedVMs = value == null ? new List<VM>() : new List<VM>(value);
}
private void CheckAll(bool check)
{
for (int i = 0; i < listBox.Items.Count; ++i)
listBox.SetItemChecked(i, check);
}
private void listBox_ItemCheck(object sender, ItemCheckEventArgs e)
{
if (_updating)
return;
// The ItemCheck event is called before the check changes,
// and there is no event afterwards. Suggestions on the web for workarounds
// (SelectedIndexChanged and MouseUp) don't work with keyboard access. So we
// will calculate the new list ourselves.
VM changedVm = (VM)listBox.Items[e.Index];
CheckState newValue = e.NewValue;
if (newValue == CheckState.Unchecked)
CheckedVMs.Remove(changedVm);
else
CheckedVMs.Add(changedVm);
OnPageUpdated();
}
private void selectAllButton_Click(object sender, EventArgs e)
{
CheckAll(true);
}
private void clearAllButton_Click(object sender, EventArgs e)
{
CheckAll(false);
}
}
}