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188 lines
7.7 KiB
C#
188 lines
7.7 KiB
C#
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/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using XenAPI;
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using XenAdmin.Core;
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namespace XenAdmin.Wlb
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{
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/// <summary>
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/// A Static class for describing and maintining the current state of the Wlb Server connection
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/// </summary>
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public static class WlbServerState
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{
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/// <summary>
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/// The key string used to store the connection status in Pool's OtherConfig dictionary
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/// </summary>
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private const string WLB_CONNECTION_STATUS = "WlbConnectionStatus";
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/// <summary>
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/// The key string used to store the connection error message in the pool's OtherConfig dictionary
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/// </summary>
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private const string WLB_CONNECTION_ERROR = "WlbConnectionError";
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/// <summary>
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/// Public enumeration of the possible Wlb Conection states
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/// </summary>
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public enum ServerState
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{
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Unknown = 0,
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NotConfigured,
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Enabled,
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Disabled,
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ConnectionError
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}
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/// <summary>
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/// object for locking SetState
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/// </summary>
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private static Object _lockObject = new Object();
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/// <summary>
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/// Public method for updating the Wlb Server state when there is no error (Failure).
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/// This method clears any existing failure message for the connection
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/// </summary>
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/// <param name="pool">The pool who's Wlb connection state we are updating</param>
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/// <param name="state">The current state of the pool's Wlb Server State</param>
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public static void SetState(Pool pool, ServerState state)
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{
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SetState(pool, state, null);
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}
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/// <summary>
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/// Public method for updating the Wlb Server state. If the state is ConnectionFailure and
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/// a Failure is supplied, it's message is stored in the OtherConfig
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/// </summary>
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/// <param name="pool">The pool who's Wlb connection state we are updating</param>
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/// <param name="state">The current state of the pool's Wlb Server State</param>
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/// <param name="failure">The Failure (if any) describing the Connection Error</param>
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public static void SetState(Pool pool, ServerState state, Failure failure)
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{
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//only update the state if new value if different than current value
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// this is to cut down on unneeded Pool_PropertiesChanged events
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if (GetState(pool) != state)
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{
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// set a lock so we are setting state one at a time
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lock (_lockObject)
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{
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Helpers.SetOtherConfig(pool.Connection.Session, pool, WLB_CONNECTION_STATUS, state.ToString());
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if (null != failure && state == ServerState.ConnectionError)
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{
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string error = String.Empty;
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if (failure.Message == FriendlyErrorNames.WLB_INTERNAL_ERROR)
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{
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error = Messages.ResourceManager.GetString("WLB_ERROR_" + failure.ErrorDescription[1]);
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}
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else
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{
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error = failure.Message;
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}
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Helpers.SetOtherConfig(pool.Connection.Session, pool, WLB_CONNECTION_ERROR, error);
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}
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else
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{
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Helpers.SetOtherConfig(pool.Connection.Session, pool, WLB_CONNECTION_ERROR, String.Empty);
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}
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}
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}
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}
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/// <summary>
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/// Public method for retrieving the current state of a Pool's Wlb server connection
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/// </summary>
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/// <param name="pool">The pool who's Wlb connection state we are updating</param>
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/// <returns>ServerState enumeration representing the current Wlb server conection state</returns>
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public static ServerState GetState(Pool pool)
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{
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if (null == Helpers.GetOtherConfig(pool) && !CheckForKnownState(pool))
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{
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return ServerState.NotConfigured;
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}
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else
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{
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if (!Helpers.GetOtherConfig(pool).ContainsKey(WLB_CONNECTION_STATUS))
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{
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return ServerState.NotConfigured;
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}
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else
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{
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return (ServerState)Enum.Parse(typeof(ServerState), Helpers.GetOtherConfig(pool)[WLB_CONNECTION_STATUS]);
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}
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}
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}
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/// <summary>
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/// Private method for determining (initializing) the state of the WlbConnectin when there is
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/// nothing yet stored in OtherConfig
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/// </summary>
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/// <param name="pool">The pool who's Wlb connection state we are updating</param>
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/// <returns>Bool denoting whether we were able to ascertain the current server state</returns>
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private static bool CheckForKnownState(Pool pool)
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{
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bool stateFound = false;
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if (Helpers.WlbEnabled(pool.Connection))
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{
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SetState(pool, ServerState.Enabled);
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stateFound = true;
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}
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else if (String.IsNullOrEmpty(pool.wlb_url))
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{
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SetState(pool, ServerState.NotConfigured);
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stateFound = true;
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}
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return stateFound;
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}
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/// <summary>
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/// Public method for retrieving the Failure message string stored in OtherConfig for the pool
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/// </summary>
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/// <param name="pool">The pool who's Wlb connection state we are retrieving</param>
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/// <returns>A string containing the Failure message, or an empty string</returns>
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public static string GetFailureMessage(Pool pool)
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{
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string message = String.Empty;
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if (null != Helpers.GetOtherConfig(pool) && Helpers.GetOtherConfig(pool).ContainsKey(WLB_CONNECTION_ERROR))
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{
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message = Helpers.GetOtherConfig(pool)[WLB_CONNECTION_ERROR];
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}
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return message;
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}
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}
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}
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