xenadmin/XenAdmin/TabPages/GpuPage.cs

273 lines
9.2 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Windows.Forms;
using XenAdmin.Controls.GPU;
using XenAPI;
namespace XenAdmin.TabPages
{
public partial class GpuPage : BaseTabPage
{
private const int ROW_GAP = 5;
public GpuPage()
{
InitializeComponent();
Text = Messages.GPU;
PGPU_CollectionChangedWithInvoke = Program.ProgramInvokeHandler(PGPU_CollectionChanged);
}
private readonly CollectionChangeEventHandler PGPU_CollectionChangedWithInvoke;
private IXenObject xenObject;
List<PGPU> pGPUs = new List<PGPU>();
/// <summary>
/// The object that the panel is displaying GPU info for.
/// </summary>
public IXenObject XenObject
{
set
{
System.Diagnostics.Trace.Assert(value is Pool || value is Host);
xenObject = value;
gpuPlacementPolicyPanel1.XenObject = value;
Rebuild();
}
}
private bool _rebuilding;
private void Rebuild()
{
Program.AssertOnEventThread();
if (!Visible)
return;
_rebuilding = true;
pageContainerPanel.SuspendLayout();
// Store a list of the current controls. We remove them at the end because it makes less flicker that way.
List<Control> oldControls = new List<Control>(pageContainerPanel.Controls.Count);
foreach (Control c in pageContainerPanel.Controls)
{
oldControls.Add(c);
}
// Group pGPUs with the same settings
Dictionary<GpuSettings, List<PGPU>> settingsToPGPUs = new Dictionary<GpuSettings, List<PGPU>>(); // all PGPUs with a particular setting
List<GpuSettings> listSettings = new List<GpuSettings>(); // also make a list of GpuSettings to preserve the order
pGPUs.Clear();
var allPgpus = xenObject.Connection.Cache.PGPUs;
pGPUs.AddRange(from pGpu in allPgpus
let host = xenObject.Connection.Resolve(pGpu.host)
orderby host, pGpu.Name ascending
select pGpu
);
foreach (PGPU pGpu in pGPUs)
{
RegisterPgpuHandlers(pGpu);
var enabledTypes = pGpu.Connection.ResolveAll(pGpu.enabled_VGPU_types);
if (enabledTypes.Count > 1)
{
enabledTypes.Sort((t1, t2) =>
{
int result = t1.Capacity.CompareTo(t2.Capacity);
return result != 0 ? result : t1.Name.CompareTo(t2.Name);
});
}
var newSettings = new GpuSettings(enabledTypes.ToArray());
var existingSettings = settingsToPGPUs.Keys.FirstOrDefault(ss => ss.Equals(newSettings));
if (existingSettings == null) // we've not seen these settings on another pGPU
{
settingsToPGPUs.Add(newSettings, new List<PGPU>());
listSettings.Add(newSettings);
existingSettings = newSettings;
}
settingsToPGPUs[existingSettings].Add(pGpu);
}
int initScroll = pageContainerPanel.VerticalScroll.Value;
int top = pageContainerPanel.Padding.Top - initScroll;
foreach (GpuSettings settings in listSettings)
{
AddRowToPanel(new GpuRow(xenObject.Connection, settingsToPGPUs[settings]), ref top);
}
// Remove old controls
foreach (Control c in oldControls)
{
pageContainerPanel.Controls.Remove(c);
int scroll = initScroll;
if (scroll > pageContainerPanel.VerticalScroll.Maximum)
scroll = pageContainerPanel.VerticalScroll.Maximum;
pageContainerPanel.VerticalScroll.Value = scroll;
c.Dispose();
}
_rebuilding = false;
pageContainerPanel.ResumeLayout();
ReLayout();
}
private void ReLayout()
{
Program.AssertOnEventThread();
if (_rebuilding)
return;
int initScroll = pageContainerPanel.VerticalScroll.Value;
int top = pageContainerPanel.Padding.Top - initScroll;
foreach (Control row in pageContainerPanel.Controls)
{
row.Top = top;
top += row.Height + ROW_GAP;
}
}
private void AddRowToPanel(UserControl row, ref int top)
{
row.Top = top;
row.Left = pageContainerPanel.Padding.Left - pageContainerPanel.HorizontalScroll.Value;
SetRowWidth(row);
row.Anchor = AnchorStyles.Top | AnchorStyles.Left;
top += row.Height + ROW_GAP;
row.Resize += row_Resize;
pageContainerPanel.Controls.Add(row);
}
private void pageContainerPanel_SizeChanged(object sender, EventArgs e)
{
foreach (Control row in pageContainerPanel.Controls)
SetRowWidth(row);
}
void row_Resize(object sender, EventArgs e)
{
ReLayout();
}
private void SetRowWidth(Control row)
{
row.Width = pageContainerPanel.Width - pageContainerPanel.Padding.Left - 25; // It won't drop below row.MinimumSize.Width though
}
private void PGPU_CollectionChanged(object sender, CollectionChangeEventArgs e)
{
if (e.Action == CollectionChangeAction.Remove)
{
PGPU pgpu = e.Element as PGPU;
UnregisterPgpuHandlers(pgpu);
}
XenObject = xenObject;
}
private void pgpu_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "resident_VGPUs" || e.PropertyName == "enabled_VGPU_types")
{
Rebuild();
}
}
private void RegisterPgpuHandlers(PGPU pgpu)
{
pgpu.PropertyChanged -= pgpu_PropertyChanged;
pgpu.PropertyChanged += pgpu_PropertyChanged;
}
private void UnregisterPgpuHandlers(PGPU pgpu)
{
pgpu.PropertyChanged -= pgpu_PropertyChanged;
}
private void RegisterHandlers()
{
if (xenObject == null)
return;
xenObject.Connection.Cache.DeregisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
xenObject.Connection.Cache.RegisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
foreach (PGPU pgpu in xenObject.Connection.Cache.PGPUs)
{
UnregisterPgpuHandlers(pgpu);
RegisterPgpuHandlers(pgpu);
}
}
private void GpuPage_VisibleChanged(object sender, EventArgs e)
{
if (Visible)
RegisterHandlers();
else
UnregisterHandlers();
}
private void UnregisterHandlers()
{
if (xenObject == null)
return;
xenObject.Connection.Cache.DeregisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
foreach (PGPU pgpu in xenObject.Connection.Cache.PGPUs)
{
UnregisterPgpuHandlers(pgpu);
}
}
internal class GpuSettings : IEquatable<GpuSettings>
{
public readonly VGPU_type[] EnabledVgpuTypes;
public GpuSettings(VGPU_type[] vgpuTypes)
{
EnabledVgpuTypes = vgpuTypes;
}
public bool Equals(GpuSettings other)
{
if ((EnabledVgpuTypes == null || EnabledVgpuTypes.Length == 0) &&
(other.EnabledVgpuTypes == null || other.EnabledVgpuTypes.Length == 0))
return true;
if ((EnabledVgpuTypes == null || EnabledVgpuTypes.Length == 0) ||
(other.EnabledVgpuTypes == null || other.EnabledVgpuTypes.Length == 0))
return false;
if (EnabledVgpuTypes.Length != other.EnabledVgpuTypes.Length)
return false;
for (int i = 0; i < EnabledVgpuTypes.Length; i++)
{
if (!EnabledVgpuTypes[i].Equals(other.EnabledVgpuTypes[i]))
return false;
}
return true;
}
public override string ToString()
{
return string.Join(",", EnabledVgpuTypes.Select(t => t.model_name).ToArray());
}
}
}
}