xenadmin/XenAdmin/Commands/CrossConnectionCommand.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using XenAdmin.Network;
using XenAPI;
using XenAdmin.Core;
using XenAdmin.Dialogs;
using System.Drawing;
namespace XenAdmin.Commands
{
// The only difference between a CrossConnectionCommand and a Command is that
// it first checks that the user can do the necessary operation on all the
// connections, and if not, it throws a dialog and gives up.
//
// At the moment, this does a very basic check, which is good enough for folders and tags:
// it just checks that the user has better than Read Only access on all affected objects.
// This breaks the abstraction in the Role code, but to calculate exactly which operations
// are required on which objects is quite complicated (although it will probably become
// necessary when we have more granular RBAC).
internal abstract class CrossConnectionCommand : Command
{
// All the constructors just pass their arguments through to the base constructor
protected CrossConnectionCommand() : base() {}
protected CrossConnectionCommand(IMainWindow mainWindow) : base(mainWindow) {}
protected CrossConnectionCommand(IMainWindow mainWindow, IEnumerable<SelectedItem> selection) : base(mainWindow, selection) {}
protected CrossConnectionCommand(IMainWindow mainWindow, IXenObject selection) : base(mainWindow, selection) {}
protected override bool Confirm()
{
List<IXenConnection> failedConnections = FailedConnections();
if (failedConnections.Count > 0)
{
if (!Program.RunInAutomatedTestMode)
using (var dlg = new ThreeButtonDialog(
new ThreeButtonDialog.Details(
SystemIcons.Error,
MessageBoxMessage(failedConnections),
Messages.PERMISSION_DENIED)))
{
dlg.ShowDialog(Program.MainWindow);
}
return false; // returning false stops the command from proceeding
}
else
return base.Confirm();
}
/// <returns>The list of connections that we didn't have permission on</returns>
private List<IXenConnection> FailedConnections()
{
Dictionary<IXenConnection, bool> allConnections = new Dictionary<IXenConnection, bool>();
foreach (IXenObject o in GetAffectedObjects())
allConnections[o.Connection] = true;
List<IXenConnection> failedConnections = new List<IXenConnection>();
foreach (IXenConnection connection in allConnections.Keys)
{
if (IsReadOnly(connection))
failedConnections.Add(connection);
}
return failedConnections;
}
/// <summary>
/// Find the list of connections to operate on.
/// </summary>
protected abstract List<IXenObject> GetAffectedObjects();
/// <summary>
/// Is the user Read Only on this connection? This should not normally be used:
/// use the code in Role.cs instead, which is more abstract.
/// </summary>
public static bool IsReadOnly(IXenConnection connection)
{
return connection.Session.Roles.Find(
delegate(Role r) { return r.name_label.ToLowerInvariant() == Role.MR_ROLE_READ_ONLY; })
!= null;
}
private string MessageBoxMessage(List<IXenConnection> connections)
{
if (connections.Count == 1)
return string.Format(Messages.READ_ONLY_ON_SINGULAR, Helpers.GetName(connections[0]));
else
return string.Format(Messages.READ_ONLY_ON_PLURAL,
Helpers.StringifyList(connections.ConvertAll<string>(delegate(IXenConnection c) { return Helpers.GetName(c); })));
}
}
}