xenadmin/XenAdmin/Controls/CustomGridView/GridArrayItem.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Drawing;
namespace XenAdmin.Controls.CustomGridView
{
public abstract class GridArrayItem : GridItemBase
{
protected readonly GridItemBase[] items;
public GridArrayItem(GridItemBase[] items, bool clickSelectsRow)
: base(false, 1, clickSelectsRow, null, null)
{
this.items = items;
}
// NB public abstract void OnPaint(ItemPaintArgs itemPaintArgs) still abstract from base class
// Which subitem the mouse is in, and where it is in it.
// May return null if we're in the padding between items.
protected abstract GridItemBase CurrentItem(Point point, out Point subItemPoint);
public override GridRow Row
{
set
{
base.Row = value;
foreach (GridItemBase item in items)
item.Row = value;
}
}
public override void OnMouseButtonAction(Point point, MouseButtonAction type)
{
Point subItemPoint;
GridItemBase subItem = CurrentItem(point, out subItemPoint);
if (subItem != null)
subItem.OnMouseButtonAction(subItemPoint, type);
else
base.OnMouseButtonAction(point, type);
}
protected GridItemBase mouseTrackedItem;
public override void OnEnter(Point point)
{
if (mouseTrackedItem != null)
OnLeave();
Point subItemPoint;
mouseTrackedItem = CurrentItem(point, out subItemPoint);
if (mouseTrackedItem != null)
mouseTrackedItem.OnEnter(subItemPoint);
}
public override void OnMouseMove(Point point)
{
Point subItemPoint;
GridItemBase subItem = CurrentItem(point, out subItemPoint);
if (mouseTrackedItem != subItem)
{
if (mouseTrackedItem != null)
mouseTrackedItem.OnLeave();
mouseTrackedItem = subItem;
if (subItem != null)
subItem.OnEnter(subItemPoint);
}
if (mouseTrackedItem != null)
mouseTrackedItem.OnMouseMove(subItemPoint);
}
public override void OnLeave()
{
if (mouseTrackedItem == null)
return;
mouseTrackedItem.OnLeave();
mouseTrackedItem = null;
}
public override int CompareTo(GridItemBase other)
{
GridVerticalArrayItem otherArrayItem = other as GridVerticalArrayItem;
if (otherArrayItem == null)
return -1;
for (int i = 0; i < items.Length; i++)
{
if (i >= otherArrayItem.items.Length)
return 1;
int comp = items[i].CompareTo(otherArrayItem.items[i]);
if (comp != 0)
return comp;
}
return items.Length == otherArrayItem.items.Length ? 0 : -1;
}
}
public class GridVerticalArrayItem : GridArrayItem
{
private const int Padding = 1;
private bool RegularSpacing;
private int ItemHeight;
public GridVerticalArrayItem(GridItemBase[] items, bool clickSelectsRow)
: this(items, -1, clickSelectsRow)
{
}
public GridVerticalArrayItem(GridItemBase[] items, int itemfixedheight, bool clickSelectsRow)
: base(items, clickSelectsRow)
{
RegularSpacing = itemfixedheight != -1;
ItemHeight = itemfixedheight;
}
/// <summary>
/// Gets the total width of all the contents of the grid item. For this type of item
/// it will be the width of the longest of the consisting items.
/// </summary>
/// <param name="column">The column this item belongs to</param>
internal override int GetGridItemWidth(string column)
{
int maxWidth = 0;
foreach (GridItemBase item in items)
{
int itemWidth = item.GetGridItemWidth(column);
if (itemWidth > maxWidth)
maxWidth = itemWidth;
}
return maxWidth;
}
public override void OnPaint(ItemPaintArgs itemPaintArgs)
{
if (items.Length == 0)
return;
Rectangle rect = itemPaintArgs.Rectangle;
// Padding at top, bottom and between each item.
// If this changes, CurrentItem() needs to change.
rect.Y += Padding;
if (RegularSpacing)
rect.Height = ItemHeight;
else
{
rect.Height -= Padding * items.Length;
rect.Height /= items.Length;
}
foreach (GridItemBase item in items)
{
item.OnPaint(new ItemPaintArgs(itemPaintArgs.Graphics, rect, itemPaintArgs.State));
rect.Y += rect.Height + Padding;
}
}
// Needs to be coordinated with OnPaint().
protected override GridItemBase CurrentItem(Point point, out Point subItemPoint)
{
if (items.Length == 0)
{
subItemPoint = new Point(0, 0);
return null;
}
int subItemHeight;
if (RegularSpacing)
subItemHeight = ItemHeight;
else
subItemHeight = (Row.RowHeight - (Padding * (items.Length + 1))) / items.Length; // from OnPaint()
int offset = 0;
foreach (GridItemBase item in items)
{
// The padding above an item: return null
if (point.Y < offset + Padding)
{
subItemPoint = new Point(point.X, point.Y - offset);
return null;
}
offset += Padding;
// The item itself
if (point.Y < offset + subItemHeight)
{
subItemPoint = new Point(point.X, point.Y - offset);
return item;
}
offset += subItemHeight;
}
// The padding below the last item: return null
subItemPoint = new Point(point.X, point.Y - offset);
return null;
}
}
public class GridHorizontalArrayItem : GridArrayItem
{
private const int IndentDistance = 25;
private const int MinimumWidth = 75;
private const int Padding = 3;
private int indent;
private int[] widths;
private Rectangle lastPaintRectangle;
// There should be one fewer width than items
public GridHorizontalArrayItem(int indent, GridItemBase[] items, int[] widths, bool clickSelectsRow)
: base(items, clickSelectsRow)
{
this.indent = indent;
this.widths = widths;
}
/// <summary>
/// Gets the total width of all the contents of the grid item. For this type of item
/// it will be the sum of the widths of the consisting items plus the indentation and paddings.
/// </summary>
/// <param name="column">The column this item belongs to</param>
internal override int GetGridItemWidth(string column)
{
int itemWidth = indent * IndentDistance;
for (int i = 0; i < widths.Length; i++)
itemWidth += widths[i] + Padding;
//items are one more than widths so the last one has index widths.Length
itemWidth += items[widths.Length].GetGridItemWidth(column);
if (itemWidth > MinimumWidth)
return itemWidth;
return MinimumWidth;
}
public override void OnPaint(ItemPaintArgs itemPaintArgs)
{
lastPaintRectangle = itemPaintArgs.Rectangle;
if (items.Length == 0)
return;
Rectangle rect = itemPaintArgs.Rectangle;
int ind = indent * IndentDistance;
if (rect.Width - ind < MinimumWidth) // not enough room to indent fully: do as much as we can
ind = Math.Max(rect.Width - MinimumWidth, 0);
rect.X += ind;
rect.Width -= ind;
for (int i = 0; i < items.Length; ++i)
{
items[i].OnPaint(new ItemPaintArgs(itemPaintArgs.Graphics, rect, itemPaintArgs.State));
if (i < items.Length - 1)
{
ind = widths[i] + Padding;
rect.X += ind;
rect.Width -= ind;
}
}
}
// Needs to be coordinated with OnPaint().
protected override GridItemBase CurrentItem(Point point, out Point subItemPoint)
{
if (items.Length == 0)
{
subItemPoint = new Point(0, 0);
return null;
}
// The padding before the first item: return null
int offset = indent * IndentDistance;
if (lastPaintRectangle.Width - offset < MinimumWidth) // not enough room to indent fully: do as much as we can
offset = Math.Max(lastPaintRectangle.Width - MinimumWidth, 0);
if (point.X < offset)
{
subItemPoint = new Point(point.X, point.Y);
return null;
}
for (int i = 0; i < items.Length; ++i)
{
// The item itself
if (i == items.Length - 1 || point.X < offset + widths[i])
{
subItemPoint = new Point(point.X - offset, point.Y);
return items[i];
}
offset += widths[i];
// The padding right of an item: return null
if (point.X < offset + Padding)
{
subItemPoint = new Point(point.X - offset, point.Y);
return null;
}
offset += Padding;
}
// Can't get here, but the compiler isn't smart enough to know that
subItemPoint = new Point(0, 0);
return null;
}
}
}