xenadmin/XenAdmin/Controls/Ballooning/BallooningColors.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System.Drawing;
namespace XenAdmin.Controls.Ballooning
{
public static class BallooningColors
{
public static Color VMShinyBar_Used = Color.ForestGreen;
public static Color VMShinyBar_Unused = Color.Black;
public static Color VMShinyBar_Text = Color.White;
public static Color HostShinyBar_Xen = Color.DarkGray;
public static Color HostShinyBar_ControlDomain = Color.DimGray;
public static Color[] HostShinyBar_VMs = { Color.MidnightBlue, Color.SteelBlue };
public static Color HostShinyBar_Unused = Color.Black;
public static Color HostShinyBar_Text = Color.White;
public static Color Grid = Color.DarkGray;
public static Color SliderLimits = Color.LightGray;
}
}