xenadmin/XenAdmin/Controls/ConnectionWrapperWithMoreStuff.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using XenAdmin.Network;
using XenAdmin.Core;
using XenCenterLib;
namespace XenAdmin.Controls
{
public class ConnectionWrapperWithMoreStuff : CustomTreeNode, IComparable<ConnectionWrapperWithMoreStuff>
{
public IXenConnection Connection, masterConnection;
PoolJoinRules.Reason reason;
public ConnectionWrapperWithMoreStuff(IXenConnection connection)
{
Connection = connection;
Refresh();
}
public ConnectionWrapperWithMoreStuff TheMaster
{
set
{
masterConnection = (value == null ? null : value.Connection);
}
}
public bool WillBeMaster
{
get
{
return reason == PoolJoinRules.Reason.WillBeMaster;
}
}
public bool CanBeMaster
{
get
{
return reason != PoolJoinRules.Reason.Connecting
&& reason != PoolJoinRules.Reason.NotConnected
&& reason != PoolJoinRules.Reason.LicenseRestriction
&& reason != PoolJoinRules.Reason.IsAPool;
}
}
public bool AllowedAsSlave
{
get
{
return reason == PoolJoinRules.Reason.Allowed;
}
}
public override string ToString()
{
string name = Helpers.GetName(Helpers.GetMaster(Connection));
if (name == "")
return Connection.Hostname;
else
return name;
}
public int CompareTo(ConnectionWrapperWithMoreStuff other)
{
return base.CompareTo(other);
}
protected override int SameLevelSortOrder(CustomTreeNode other)
{
if (!(other is ConnectionWrapperWithMoreStuff))
return -1;
ConnectionWrapperWithMoreStuff other2 = other as ConnectionWrapperWithMoreStuff;
int diff = (int)(this.reason) - (int)(other2.reason);
if (diff < 0)
return -1;
else if (diff > 0)
return 1;
else
return StringUtility.NaturalCompare(this.ToString(), other2.ToString());
}
internal void Refresh()
{
reason = PoolJoinRules.CanJoinPool(Connection, masterConnection, true, true, true);
this.Description = PoolJoinRules.ReasonMessage(reason);
this.Enabled = (reason == PoolJoinRules.Reason.Allowed);
this.CheckedIfdisabled = (reason == PoolJoinRules.Reason.WillBeMaster);
if (reason == PoolJoinRules.Reason.WillBeMaster)
this.State = CheckState.Checked;
}
}
}