xenadmin/XenAdmin/Controls/TreeViews/VirtualTreeNodeCollection.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System.Collections.ObjectModel;
using System;
using System.Collections.Generic;
namespace XenAdmin.Controls
{
public partial class VirtualTreeView
{
public class VirtualTreeNodeCollection : Collection<VirtualTreeNode>
{
private readonly IVirtualTreeNodeCollectionOwner _owner;
internal VirtualTreeNodeCollection(IVirtualTreeNodeCollectionOwner owner)
{
Util.ThrowIfParameterNull(owner, "owner");
_owner = owner;
}
internal IVirtualTreeNodeCollectionOwner Owner
{
get { return _owner; }
}
protected override void InsertItem(int index, VirtualTreeNode item)
{
base.InsertItem(index, item);
item.Owner = _owner;
if (item.AllParentsAreExpanded)
{
_owner.RealNodes.Insert(index, item);
}
else
{
// this node is not visible. just add a dummy node so the "+" icon is visible.
if (_owner.RealNodes.Count == 0)
{
_owner.RealNodes.Add(new DummyTreeNode());
}
}
}
protected override void ClearItems()
{
base.ClearItems();
_owner.RealNodes.Clear();
}
protected override void RemoveItem(int index)
{
VirtualTreeNode node = this[index];
base.RemoveItem(index);
if (Count == 0)
{
_owner.RealNodes.Clear();
}
else if (_owner.RealNodes.Contains(node))
{
_owner.RealNodes.Remove(node);
}
}
protected override void SetItem(int index, VirtualTreeNode item)
{
// the treeview is peculiar in that it uses the set indexer to *insert* an item... not to set an item -- we'll do the same.
InsertItem(index, item);
}
public VirtualTreeNode[] Find(Predicate<VirtualTreeNode> match, bool searchAllDescendants)
{
var output = new List<VirtualTreeNode>();
Find(this, match, output, searchAllDescendants);
return output.ToArray();
}
private void Find(IEnumerable<VirtualTreeNode> nodes, Predicate<VirtualTreeNode> match, List<VirtualTreeNode> output, bool searchAllDescendants)
{
foreach (VirtualTreeNode node in nodes)
{
if (match(node))
{
output.Add(node);
}
if (searchAllDescendants)
{
Find(node.Nodes, match, output, searchAllDescendants);
}
}
}
}
}
}