xenadmin/XenAdmin/Commands/Command.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAPI;
using XenAdmin.Dialogs;
namespace XenAdmin.Commands
{
/// <summary>
/// An interface used to hide the SetSelection and SetMainWindow methods on the <see cref="Command"/> class.
/// These methods are used only by the Command framework and are potentially confusing if seen by Command consumers.
/// </summary>
internal interface ICommand
{
void SetSelection(IEnumerable<SelectedItem> selection);
void SetMainWindow(IMainWindow mainWindow);
}
/// <summary>
/// A class which represents a user's task in XenCenter. Classes derived from <see cref="Command"/> can be easily
/// assigned to menu items and toolbar buttons.
/// </summary>
[TypeConverter(typeof(CommandConverter))]
internal abstract class Command : ICommand
{
private SelectedItemCollection _selection = new SelectedItemCollection();
private IMainWindow _mainWindow;
private Control _parent;
/// <summary>
/// Initializes a new instance of this Command. The parameter-less constructor is required in the derived
/// class if it is to be attached to a ToolStrip menu item or button. It should not be used in any other scenario.
/// </summary>
protected Command()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
protected Command(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="selection">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, IEnumerable<SelectedItem> selection)
: this(mainWindow)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="selection">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, SelectedItem selection)
: this(mainWindow, new [] { selection })
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="xenObject">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, IXenObject xenObject)
: this(mainWindow, new SelectedItem(xenObject))
{
}
/// <summary>
/// Gets the current selection context for the Command.
/// </summary>
public SelectedItemCollection GetSelection()
{
return _selection;
}
/// <summary>
/// Determines whether this instance can execute with the current selection context.
/// </summary>
/// <returns>
/// <c>true</c> if this instance can execute; otherwise, <c>false</c>.
/// </returns>
public bool CanExecute()
{
return MainWindowCommandInterface != null && CanExecuteCore(GetSelection());
}
/// <summary>
/// Determines whether this instance can execute with the current selection context.
/// </summary>
/// <param name="selection">The selection context.</param>
/// <returns>
/// <c>true</c> if this instance can execute with the specified selection; otherwise, <c>false</c>.
/// </returns>
protected virtual bool CanExecuteCore(SelectedItemCollection selection)
{
return true;
}
/// <summary>
/// Executes this Command on the current selection.
/// </summary>
public void Execute()
{
if (Confirm())
{
var cantExecuteReasons = GetCantExecuteReasons();
var errorDialog = cantExecuteReasons.Count > 0 ? GetErrorDialogCore(cantExecuteReasons) : null;
ExecuteCore(GetSelection());
if (errorDialog != null)
{
errorDialog.ShowDialog(Parent);
}
}
}
/// <summary>
/// Executes this Command.
/// </summary>
/// <param name="selection">The selection the Command should operate on.</param>
protected virtual void ExecuteCore(SelectedItemCollection selection)
{
}
/// <summary>
/// Gets the text for a menu item which launches this Command.
/// </summary>
public virtual string MenuText => null;
/// <summary>
/// Gets the text for a context menu item which launches this Command.
/// </summary>
public virtual string ContextMenuText => null;
/// <summary>
/// Gets the image for a menu item which launches this Command.
/// </summary>
public virtual Image MenuImage => null;
/// <summary>
/// Gets the image for a context menu item which launches this Command.
/// </summary>
public virtual Image ContextMenuImage => null;
/// <summary>
/// Gets the text for the toolbar button which launches this Command.
/// </summary>
public virtual string ToolBarText => null;
/// <summary>
/// Gets the image for a toolbar button which launches this Command.
/// </summary>
public virtual Image ToolBarImage => null;
/// <summary>
/// Gets the text for a button which launches this Command.
/// </summary>
public virtual string ButtonText => null;
/// <summary>
/// Gets the tool tip text when execution is not possible. This is the
/// can't execute reason for single selection, and null otherwise.
/// </summary>
public virtual string DisabledToolTipText
{
get
{
var selection = GetSelection();
if (selection.Count == 1)
{
var item = selection[0];
if (item?.XenObject == null)
return null;
string reason = GetCantExecuteReasonCore(item.XenObject);
return reason == Messages.UNKNOWN ? null : reason;
}
return null;
}
}
/// <summary>
/// Gets the tool tip text when the command is able to run. Null by default.
/// </summary>
public virtual string EnabledToolTipText => null;
/// <summary>
/// Gets the shortcut key display string. This is only used if this Command is used on the main menu.
/// </summary>
public virtual string ShortcutKeyDisplayString => null;
/// <summary>
/// Gets the shortcut keys. This is only used if this Command is used on the main menu.
/// </summary>
public virtual Keys ShortcutKeys => Keys.None;
/// <summary>
/// Gets a value indicating whether a confirmation dialog should be shown.
/// </summary>
protected virtual bool ConfirmationRequired => false;
/// <summary>
/// Gets the confirmation dialog title. The default for this is Messages.MESSAGEBOX_CONFIRM.
/// </summary>
protected virtual string ConfirmationDialogTitle => null;
/// <summary>
/// Gets the confirmation dialog text.
/// </summary>
protected virtual string ConfirmationDialogText => null;
/// <summary>
/// Gets the help id for the confirmation dialog.
/// </summary>
protected virtual string ConfirmationDialogHelpId => null;
protected virtual string ConfirmationDialogYesButtonLabel => null;
protected virtual string ConfirmationDialogNoButtonLabel => null;
protected virtual bool ConfirmationDialogNoButtonSelected => false;
/// <summary>
/// Shows a confirmation dialog.
/// </summary>
/// <returns>True if the user clicked Yes.</returns>
private bool ShowConfirmationDialog()
{
if (Program.RunInAutomatedTestMode)
return true;
var buttonYes = new ThreeButtonDialog.TBDButton(
string.IsNullOrEmpty(ConfirmationDialogYesButtonLabel) ? Messages.YES_BUTTON_CAPTION : ConfirmationDialogYesButtonLabel,
DialogResult.Yes);
var buttonNo = new ThreeButtonDialog.TBDButton(
string.IsNullOrEmpty(ConfirmationDialogNoButtonLabel) ? Messages.NO_BUTTON_CAPTION : ConfirmationDialogNoButtonLabel,
DialogResult.No,
selected: ConfirmationDialogNoButtonSelected);
using (var dialog = new WarningDialog(ConfirmationDialogText, buttonYes, buttonNo)
{WindowTitle = ConfirmationDialogTitle})
{
if (!string.IsNullOrEmpty(ConfirmationDialogHelpId))
dialog.HelpNameSetter = ConfirmationDialogHelpId;
return dialog.ShowDialog(Parent ?? Program.MainWindow) == DialogResult.Yes;
}
}
/// <summary>
/// Shows a confirmation dialog if required.
/// </summary>
/// <returns>True if the operation should proceed.</returns>
protected virtual bool Confirm()
{
return !ConfirmationRequired || ShowConfirmationDialog();
}
/// <summary>
/// Gets all of the reasons that items in the selection can't execute.
/// </summary>
/// <returns>A dictionary of reasons keyed by the item name.</returns>
public Dictionary<IXenObject, string> GetCantExecuteReasons()
{
var cantExecuteReasons = new Dictionary<IXenObject, string>();
foreach (SelectedItem item in GetSelection())
{
if (item == null || item.XenObject == null)
continue;
if (MainWindowCommandInterface != null && CanExecuteCore(new SelectedItemCollection(item)))
continue;
string reason = GetCantExecuteReasonCore(item.XenObject);
if (reason != null)
cantExecuteReasons.Add(item.XenObject, reason);
}
return cantExecuteReasons;
}
/// <summary>
/// Gets the reason that the specified item from the selection cant execute. This is displayed in the error dialog.
/// The default is "Unknown".
/// </summary>
protected virtual string GetCantExecuteReasonCore(IXenObject item)
{
return Messages.UNKNOWN;
}
/// <summary>
/// Gets the error dialog to be displayed if one or more items in the selection couldn't be executed. Returns null by
/// default i.e. An error dialog isn't displayed by default.
/// </summary>
/// <param name="cantExecuteReasons">The reasons for why the items couldn't execute.</param>
protected virtual CommandErrorDialog GetErrorDialogCore(IDictionary<IXenObject, string> cantExecuteReasons)
{
return null;
}
/// <summary>
/// Gets the main window to be used by the Command.
/// </summary>
public IMainWindow MainWindowCommandInterface => _mainWindow;
/// <summary>
/// Gets or sets the parent control for any dialogs launched during the
/// execution of the command. Defaults to the MainWindow Form.
/// </summary>
public Control Parent
{
get => _parent ?? _mainWindow?.Form;
set => _parent = value;
}
/// <summary>
/// Runs the specified <see cref="AsyncAction"/>s such that they are synchronous per connection but asynchronous across connections.
/// </summary>
/// <param name="endDescription"></param>
/// <param name="runActionsInParallel">Whether the actions should be executed simultaneously</param>
/// <param name="actions"></param>
/// <param name="title"></param>
/// <param name="startDescription"></param>
public void RunMultipleActions(IEnumerable<AsyncAction> actions, string title, string startDescription, string endDescription, bool runActionsInParallel)
{
MultipleActionLauncher launcher = new MultipleActionLauncher(actions, title, startDescription, endDescription, runActionsInParallel);
launcher.Run();
}
#region ICommand Members
/// <summary>
/// Sets the selection context for the Command. This is hidden as it is only for use by the Command framework.
/// </summary>
void ICommand.SetSelection(IEnumerable<SelectedItem> selection)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
/// <summary>
/// Sets the main window for the Command. This is hidden as it is only for use by the Command framework.
/// </summary>
/// <param name="mainWindow">The main window.</param>
void ICommand.SetMainWindow(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
#endregion
}
}