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86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
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/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using System.Collections.Generic;
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public class ProduceConsumerQueue
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{
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readonly object _locker = new object();
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Thread[] _workers;
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Queue<Action> _itemQ = new Queue<Action>();
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public ProduceConsumerQueue(int workerCount)
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{
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_workers = new Thread[workerCount];
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for (int i = 0; i < workerCount; i++)
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(_workers[i] = new Thread(Consume) { IsBackground = true }).Start();
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}
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public void StopWorkers(bool waitForWorkers)
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{
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foreach (Thread worker in _workers)
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EnqueueItem(null);
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if (waitForWorkers)
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foreach (Thread worker in _workers)
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worker.Join();
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}
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public void EnqueueItem(Action item)
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{
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lock (_locker)
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{
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_itemQ.Enqueue(item);
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//Check the blocking condition
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Monitor.Pulse(_locker);
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}
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}
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void Consume()
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{
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while (true)
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{
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Action item;
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lock (_locker)
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{
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while (_itemQ.Count == 0)
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Monitor.Wait(_locker);
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item = _itemQ.Dequeue();
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}
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if (item == null)
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return;
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item();
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}
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}
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}
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