xenadmin/XenAdmin/Controls/ShadowPanel.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using XenAdmin.Properties;
namespace XenAdmin.Controls
{
public class ShadowPanel : Panel
{
private Color _panelColor = Color.Transparent;
public Color PanelColor
{
get { return _panelColor; }
set { _panelColor = value; }
}
private Color _borderColor = Color.Transparent;
public Color BorderColor
{
get { return _borderColor; }
set { _borderColor = value; }
}
private int shadowSize = 5;
private int shadowMargin = 2;
// static for good perfomance
private static Image shadowDownRight = Resources.tshadowdownright;
static Image shadowDownLeft = Resources.tshadowdownleft;
static Image shadowDown = Resources.tshadowdown;
static Image shadowRight = Resources.tshadowright;
static Image shadowTopRight = Resources.tshadowtopright;
public ShadowPanel()
{
this.DoubleBuffered = true;
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Get the graphics object. We need something to draw with ;-)
Graphics g = e.Graphics;
// Create tiled brushes for the shadow on the right and at the bottom.
TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile);
TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile);
// Translate (move) the brushes so the top or left of the image matches the top or left of the
// area where it's drawed. If you don't understand why this is necessary, comment it out.
// Hint: The tiling would start at 0,0 of the control, so the shadows will be offset a little.
shadowDownBrush.TranslateTransform(0, Height - shadowSize);
shadowRightBrush.TranslateTransform(Width - shadowSize, 0);
// Define the rectangles that will be filled with the brush.
// (where the shadow is drawn)
Rectangle shadowDownRectangle = new Rectangle(
shadowSize + shadowMargin, // X
Height - shadowSize, // Y
Width - (shadowSize * 2 + shadowMargin), // width (stretches)
shadowSize // height
);
Rectangle shadowRightRectangle = new Rectangle(
Width - shadowSize, // X
shadowSize + shadowMargin, // Y
shadowSize, // width
Height - (shadowSize * 2 + shadowMargin) // height (stretches)
);
// And draw the shadow on the right and at the bottom.
g.FillRectangle(shadowDownBrush, shadowDownRectangle);
g.FillRectangle(shadowRightBrush, shadowRightRectangle);
// Now for the corners, draw the 3 5x5 pixel images.
g.DrawImage(shadowTopRight, new Rectangle(Width - shadowSize, shadowMargin, shadowSize, shadowSize));
g.DrawImage(shadowDownRight, new Rectangle(Width - shadowSize, Height - shadowSize, shadowSize, shadowSize));
g.DrawImage(shadowDownLeft, new Rectangle(shadowMargin, Height - shadowSize, shadowSize, shadowSize));
// Fill the area inside with the color in the PanelColor property.
// 1 pixel is added to everything to make the rectangle smaller.
// This is because the 1 pixel border is actually drawn outside the rectangle.
Rectangle fullRectangle = new Rectangle(
1, // X
1, // Y
Width - (shadowSize + 2), // Width
Height - (shadowSize + 2) // Height
);
if (PanelColor != Color.Transparent)
{
using (SolidBrush bgBrush = new SolidBrush(_panelColor))
g.FillRectangle(bgBrush, fullRectangle);
}
// Draw a nice 1 pixel border it a BorderColor is specified
if (_borderColor != Color.Transparent)
{
using (Pen borderPen = new Pen(BorderColor))
g.DrawRectangle(borderPen, fullRectangle);
}
// Memory efficiency
shadowDownBrush.Dispose();
shadowRightBrush.Dispose();
shadowDownBrush = null;
shadowRightBrush = null;
}
// Correct resizing
protected override void OnResize(EventArgs e)
{
base.Invalidate();
base.OnResize(e);
}
}
}