xenadmin/XenCenterLib/EncryptionUtils.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace XenAdmin.Core
{
/// <summary>
/// Used to centralise the encryption routines used for master password
/// and session lists
/// </summary>
public class EncryptionUtils
{
private static byte[] salt;
/// <summary>
/// Returns a secure hash of the given input string (usually the
/// master password). We currently use SHA-1.
/// </summary>
/// <param name="password">The string to hash</param>
/// <returns>The secure hash</returns>
public static byte[] ComputeHash(String password)
{
//SHA1 hasher = SHA1.Create();
MD5 hasher = MD5.Create();
UnicodeEncoding ue = new UnicodeEncoding();
byte[] bytes = ue.GetBytes(password);
byte[] hash = hasher.ComputeHash(bytes);
return hash;
}
public static string Protect(string data)
{
byte[] dataBytes = Encoding.Unicode.GetBytes(data);
byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.CurrentUser);
return Convert.ToBase64String(protectedBytes);
}
public static string Unprotect(string protectedstring)
{
byte[] protectedBytes = Convert.FromBase64String(protectedstring);
byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.CurrentUser);
return Encoding.Unicode.GetString(dataBytes);
}
public static string ProtectForLocalMachine(string data)
{
byte[] dataBytes = Encoding.Unicode.GetBytes(data);
byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.LocalMachine);
return Convert.ToBase64String(protectedBytes);
}
public static string UnprotectForLocalMachine(string protectedstring)
{
byte[] protectedBytes = Convert.FromBase64String(protectedstring);
byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.LocalMachine);
return Encoding.Unicode.GetString(dataBytes);
}
/// <summary>
/// Encrypt a given string using the given key. The cipherText is Base64
/// encoded and returned. The algorithjm currently used is "Rijndael"
/// </summary>
/// <param name="clearString">The string to encrypt.</param>
/// <param name="keyBytes">The key for the encryption algorithm</param>
/// <returns>The Base64 encoded cipher text</returns>
public static String EncryptString(String clearString, byte[] keyBytes)
{
MemoryStream ms = new MemoryStream();
//DES alg = DES.Create();
//RC2 alg = RC2.Create();
Rijndael alg = Rijndael.Create();
alg.Key = keyBytes;
alg.IV = GetSalt();
byte[] clearBytes = Encoding.Unicode.GetBytes(clearString);
CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write);
cs.Write(clearBytes, 0, clearBytes.Length);
cs.Close();
byte[] cipherText = ms.ToArray();
return Convert.ToBase64String(cipherText);
}
/// <summary>
/// Decrypt some cipher text that was created by the encryptString method.
/// </summary>
/// <param name="cipherText64">The base64 encoded cipher text that was produced
/// by encryptString</param>
/// <param name="keyBytes">The key to use to decrypt</param>
/// <returns>The decrypted text.</returns>
public static String DecryptString(String cipherText64, byte[] keyBytes)
{
MemoryStream ms = new MemoryStream();
byte[] cipherBytes = Convert.FromBase64String(cipherText64);
Rijndael alg = Rijndael.Create();
alg.Key = keyBytes;
alg.IV = GetSalt();
CryptoStream cs = new CryptoStream(ms, alg.CreateDecryptor(), CryptoStreamMode.Write);
cs.Write(cipherBytes, 0, cipherBytes.Length);
cs.Close();
byte[] plainBytes = ms.ToArray();
return Encoding.Unicode.GetString(plainBytes);
}
private static byte[] GetSalt()
{
// NOTE: This is what we did in Geneva - may want
// to do something less lame in future...
if (salt == null)
{
UnicodeEncoding ue = new UnicodeEncoding();
salt = ue.GetBytes("XenRocks");
}
return salt;
}
}
}