xenadmin/XenAdmin/Actions/GUIActions/MeddlingActionManager.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using XenAPI;
namespace XenAdmin.Actions.GUIActions
{
/// <summary>
/// MeddlingActionManager handles task events, categorises tasks depending upon whether they
/// are ours or not, and creates MeddlingAction instances when necessary
/// </summary>
public class MeddlingActionManager
{
#region Predicates
private static readonly ITaskSpecification taskFinishedSuccessfully =
new TaskHasFinishedSuccessfullySpecification();
private static readonly ITaskSpecification taskIsSuitableForMeddlingAction =
new TaskIsSuitableForMeddlingActionSpecification();
private static readonly ITaskSpecification taskIsUnwanted =
new TaskIsUnwantedSpecification();
#endregion
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Tasks that we've seen, but haven't categorised yet. May only be acccesed under the DictionaryLock.
/// </summary>
private static readonly List<string> UnmatchedTasks = new List<string>();
/// <summary>
/// Tasks that we've categorised as not being ours, and the corresponding MeddlingAction that we created. May
/// only be accessed under the DictionaryLock.
/// </summary>
private static readonly Dictionary<string, MeddlingAction> MatchedTasks = new Dictionary<string, MeddlingAction>();
private static readonly object DictionaryLock = new object();
public static void TaskCollectionChanged(object sender, CollectionChangeEventArgs e)
{
lock (DictionaryLock)
{
Task task = (Task)e.Element;
if (e.Action == CollectionChangeAction.Add)
{
if (!UnmatchedTasks.Contains(task.opaque_ref))
AddTaskToUnmatchedList(task);
}
else if (e.Action == CollectionChangeAction.Remove)
{
CompletelyForgetTask(task);
}
else
{
log.DebugFormat(String.Format("Unmatched action from sender -- Action: {0}; Task: {1}", e.Action, task.opaque_ref));
}
}
}
private static void AddTaskToUnmatchedList(Task task)
{
task.PropertyChanged += Task_PropertyChanged;
UnmatchedTasks.Add(task.opaque_ref);
}
private static void CompletelyForgetTask(Task task)
{
task.PropertyChanged -= Task_PropertyChanged;
if (MatchedTasks.ContainsKey(task.opaque_ref))
{
MatchedTasks[task.opaque_ref].Update(task, true);
}
UnmatchedTasks.Remove(task.opaque_ref);
MatchedTasks.Remove(task.opaque_ref);
}
public static void ForceAddTask(Task task)
{
TaskCollectionChanged(task, new CollectionChangeEventArgs(CollectionChangeAction.Add, task));
}
public static void Task_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Task task = (Task)sender;
lock (DictionaryLock)
{
if (UnmatchedTasks.Contains(task.opaque_ref))
{
if (taskIsUnwanted.IsSatisfiedBy(task))
{
RemoveUnmatchedTask(task);
}
else if (taskIsSuitableForMeddlingAction.IsSatisfiedBy(task))
{
CreateMeddlingActionForTask(task);
}
else
{
log.DebugFormat("Unmatched meddling task skipped -- " + task.opaque_ref);
}
}
else if (MatchedTasks.ContainsKey(task.opaque_ref))
{
if (taskFinishedSuccessfully.IsSatisfiedBy(task))
{
UpdateAndDeleteTask(task);
}
else
UpdateTask(task);
}
else
{
// else - it is a hidden (etc..) task that has called already and been removed from unmatched
//(and not put into matched) - so ignore it
log.DebugFormat("Uncategorised meddling task skipped -- " + task.opaque_ref);
}
}
}
private static void UpdateTask(Task task)
{
MatchedTasks[task.opaque_ref].Update(task, false);
}
private static void UpdateAndDeleteTask(Task task)
{
task.PropertyChanged -= Task_PropertyChanged;
MatchedTasks[task.opaque_ref].Update(task, true);
MatchedTasks.Remove(task.opaque_ref);
}
private static void CreateMeddlingActionForTask(Task task)
{
// If AppliesTo is set, then the client that created this task knows about our scheme for passing
// info between clients. We give the client a window (AwareClientHeuristic) to set this field
// before deciding that it's a non-aware client. Having decided that it's one of those two cases,
// we make a MeddlingAction.
MeddlingAction a = new MeddlingAction(task);
UnmatchedTasks.Remove(task.opaque_ref);
MatchedTasks[task.opaque_ref] = a;
}
private static void RemoveUnmatchedTask(Task task)
{
// This is one of our tasks, or it's a subtask of something else, or it's one that we
// just don't care about. We're going to do no more with it.
task.PropertyChanged -= Task_PropertyChanged;
UnmatchedTasks.Remove(task.opaque_ref);
}
}
}