xenadmin/XenAdmin/UpdateManager.DelayCalculator.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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using System.Collections.Generic;
using System.Diagnostics;
namespace XenAdmin
{
internal partial class UpdateManager
{
/// <summary>
/// Calculates the delay required between updates for the <see cref="UpdateManager"/>.
/// </summary>
private class DelayCalculator
{
private Stopwatch _sw;
private readonly List<double> _requestPeriods = new List<double>();
private readonly List<double> _updateDurations = new List<double>();
/// <summary>
/// Call this to register an updates that took the specified length of time (in ms).
/// </summary>
/// <param name="duration">The length of time that the update took (in ms).</param>
public void RegisterLatestUpdate(long duration)
{
if (duration > 0)
{
AddToList(_updateDurations, duration);
}
}
/// <summary>
/// Call this to register that an update has been requested.
/// </summary>
public void RegisterLatestUpdateRequest()
{
lock (_requestPeriods)
{
if (_sw != null)
{
AddToList(_requestPeriods, _sw.ElapsedMilliseconds);
}
_sw = Stopwatch.StartNew();
}
}
private static double GetMean(List<double> list)
{
lock (list)
{
double mean = 0;
foreach (double i in list)
{
mean += i;
}
return mean / list.Count;
}
}
private static void AddToList(List<double> list, double value)
{
lock (list)
{
list.Add(value);
if (list.Count > 10)
{
list.RemoveAt(0);
}
}
}
/// <summary>
/// Gets the delay that should be used between updates. I expect something more sophisticated
/// may be required but let's give this a try for now.
/// </summary>
/// <returns>The delay that should be used between updates (in ms).</returns>
public int GetDelay()
{
if(_updateDurations.Count > 0 && _requestPeriods.Count > 0)
{
double meanDuration = GetMean(_updateDurations);
double meanRequestPeriod = GetMean(_requestPeriods);
if(meanRequestPeriod > 0.0)
{
double n = meanDuration / meanRequestPeriod;
// n represents the time an update takes / s or real-time
// if n > 1 we have using more time than we've got
if (n > 1)
{
return 1000;
}
}
}
return 0;
}
}
}
}