xenadmin/XenAdmin/Commands/NewFolderCommand.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using XenAdmin.Network;
using XenAdmin.Model;
using System.Windows.Forms;
using XenAdmin.Properties;
using System.Drawing;
using XenAdmin.Dialogs;
using System.Collections.ObjectModel;
using System.Threading;
using XenAdmin.Actions;
using XenAPI;
namespace XenAdmin.Commands
{
/// <summary>
/// Launches the dialog for creating a new folder.
/// </summary>
internal class NewFolderCommand : Command
{
/// <summary>
/// Initializes a new instance of this Command. The parameter-less constructor is required if
/// this Command is to be attached to a ToolStrip menu item or button. It should not be used in any other scenario.
/// </summary>
public NewFolderCommand()
{
}
public NewFolderCommand(IMainWindow mainWindow, IEnumerable<SelectedItem> selection)
: base(mainWindow, selection)
{
}
public NewFolderCommand(IMainWindow mainWindow, Folder folder)
: base(mainWindow, folder)
{
}
public NewFolderCommand(IMainWindow mainWindow, Folder folder, Control parent)
: base(mainWindow, folder)
{
SetParent(parent);
}
private void Execute(Folder folder, IWin32Window ownerWindow)
{
IXenConnection connection;
String name;
// Different dialogs depending whether we're at the top level or adding a subfolder.
// Also offer them a choice of connections if the connection they're on is Read Only
// (although we will also sudo a Read Only command when the FolderAction is run).
if (folder == null || folder.IsRootFolder || folder.Connection == null || CrossConnectionCommand.IsReadOnly(folder.Connection))
{
NameAndConnectionPrompt dialog = new NameAndConnectionPrompt();
dialog.Text = Messages.NEW_FOLDER_DIALOG_TITLE;
dialog.OKText = Messages.CREATE_MNEMONIC_R;
dialog.HelpID = "NewFolderDialog";
if (dialog.ShowDialog(ownerWindow) != DialogResult.OK)
return;
name = dialog.PromptedName;
connection = dialog.Connection;
}
else
{
name = InputPromptDialog.Prompt(ownerWindow, Messages.NEW_FOLDER_NAME, Messages.NEW_FOLDER_DIALOG_TITLE, "NewFolderDialog");
connection = folder.Connection;
}
if (name == null)
return; // Happens if InputPromptDialog was cancelled
List<string> newPaths = new List<string>();
foreach (string s in name.Split(';'))
{
string n = s;
Folders.FixupRelativePath(ref n);
if (n == null || n == String.Empty)
continue;
newPaths.Add(Folders.AppendPath(folder == null ? Folders.PATH_SEPARATOR : folder.opaque_ref, n));
}
if (newPaths.Count > 0)
{
FolderAction action = new FolderAction(connection, FolderAction.Kind.New, newPaths.ToArray());
EventHandler<EventArgs> completed = null;
completed = delegate
{
action.Completed -= completed;
if (action.Succeeded)
{
Program.MainWindow.TrySelectNewNode(delegate(object o)
{
Folder ff = o as Folder;
return ff != null && newPaths[0] == ff.opaque_ref;
}, true, true, true);
}
};
action.Completed += completed;
action.RunAsync();
}
}
protected override void ExecuteCore(SelectedItemCollection selection)
{
Execute((Folder)selection[0].XenObject, Parent);
}
protected override bool CanExecuteCore(SelectedItemCollection selection)
{
return selection.ContainsOneItemOfType<Folder>() && ConnectionAvailable();
}
private bool ConnectionAvailable()
{
foreach (IXenConnection connection in MainWindowCommandInterface.GetXenConnectionsCopy())
{
if (connection.IsConnected)
return true;
}
return false;
}
public override string MenuText
{
get
{
return Messages.NEW_FOLDER;
}
}
public override Image MenuImage
{
get
{
return Resources._000_Folder_open_h32bit_16;
}
}
protected override string GetCantExecuteReasonCore(SelectedItem item)
{
return ConnectionAvailable() ? base.GetCantExecuteReasonCore(item) : Messages.FOLDER_NO_CONNECTION;
}
}
}