xenadmin/XenAdmin/Controls/Ballooning/MemorySpinner.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace XenAdmin.Controls.Ballooning
{
public partial class MemorySpinner : UserControl
{
public event EventHandler SpinnerValueChanged;
public MemorySpinner()
{
InitializeComponent();
}
public void Initialize(string name, Image icon, long amount)
{
Initialize(name, icon, amount, RoundingBehaviour.Nearest);
}
public void Initialize(string name, Image icon, long amount, RoundingBehaviour rounding)
{
NameLabel.Text = name;
if (icon != null && iconBox.Image == null) // without this line, setting iconBox.Image causes another repaint, hence an infinite loop
iconBox.Image = icon;
long amountMB = Util.ToMB(amount, rounding);
Spinner.Value = amountMB;
}
[Browsable(false)]
public long Value
{
get
{
return (long)Spinner.Value * Util.BINARY_MEGA;
}
}
public static void CalcMBRanges(long minBytes, long maxBytes, out long minMB, out long maxMB)
{
// Round ranges inwards to avoid bugs like CA-34487 and CA-34996
minMB = Util.ToMB(minBytes, RoundingBehaviour.Up);
maxMB = Util.ToMB(maxBytes, RoundingBehaviour.Down);
if (minMB > maxMB) // just in case...
{
minMB = Util.ToMB(minBytes);
maxMB = Util.ToMB(maxBytes);
}
}
public void SetRange(long min, long max)
{
if (min > max)
return; // Can happen when we are adjusting several simultaneously: can cause a stack overflow
long minMB, maxMB;
CalcMBRanges(min, max, out minMB, out maxMB);
Spinner.Minimum = minMB;
Spinner.Maximum = maxMB;
}
[Browsable(false)]
public int Increment
{
set { Spinner.Increment = value; }
}
private void Spinner_ValueChanged(object sender, EventArgs e)
{
if (SpinnerValueChanged != null)
SpinnerValueChanged(this, e);
}
private void Spinner_Leave(object sender, EventArgs e)
{
if (sender is NumericUpDown)
((Control)sender).Text = ((NumericUpDown)sender).Value.ToString();
}
}
}