2013-06-24 13:41:48 +02:00
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/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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2013-09-18 14:06:47 +02:00
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using XenAdmin.Core;
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2013-06-24 13:41:48 +02:00
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using XenAPI;
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namespace XenAdmin.Actions
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{
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public class GpuAssignAction : PureAsyncAction
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{
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VM vm;
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GPU_group gpu_group;
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2013-09-18 14:06:47 +02:00
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private VGPU_type vgpuType;
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2013-06-24 13:41:48 +02:00
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2013-09-18 14:06:47 +02:00
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public GpuAssignAction(VM vm, GPU_group gpu_group, VGPU_type vgpuType)
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2013-06-24 13:41:48 +02:00
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: base(vm.Connection, "Set GPU", true)
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{
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this.vm = vm;
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this.gpu_group = gpu_group;
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2013-09-18 14:06:47 +02:00
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this.vgpuType = vgpuType;
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2013-06-24 13:41:48 +02:00
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}
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protected override void Run()
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{
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// Remove any existing VGPUs before adding new ones
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foreach (VGPU vgpu in vm.Connection.ResolveAll(vm.VGPUs))
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VGPU.destroy(Session, vgpu.opaque_ref);
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if (gpu_group == null) // The VM doesn't want a VGPU
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return;
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// Add the new VGPU
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string device = "0"; // fixed at the moment, see PR-1060
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Dictionary<string, string> other_config = new Dictionary<string,string>();
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2013-09-18 14:06:47 +02:00
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2015-03-04 17:50:49 +01:00
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if (Helpers.FeatureForbidden(vm, Host.RestrictVgpu) || vgpuType == null)
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2013-09-18 14:06:47 +02:00
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VGPU.async_create(Session, vm.opaque_ref, gpu_group.opaque_ref, device, other_config);
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2015-03-04 17:50:49 +01:00
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else
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2013-09-20 15:33:23 +02:00
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VGPU.async_create(Session, vm.opaque_ref, gpu_group.opaque_ref, device,
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2013-11-14 13:29:30 +01:00
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other_config, vgpuType.opaque_ref);
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2013-06-24 13:41:48 +02:00
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}
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}
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}
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