xenadmin/XenModel/Actions/VM/GpuAssignAction.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using XenAdmin.Core;
using XenAPI;
namespace XenAdmin.Actions
{
public class GpuAssignAction : PureAsyncAction
{
VM vm;
GPU_group gpu_group;
private VGPU_type vgpuType;
public GpuAssignAction(VM vm, GPU_group gpu_group, VGPU_type vgpuType)
: base(vm.Connection, "Set GPU", true)
{
this.vm = vm;
this.gpu_group = gpu_group;
this.vgpuType = vgpuType;
}
protected override void Run()
{
// Remove any existing VGPUs before adding new ones
foreach (VGPU vgpu in vm.Connection.ResolveAll(vm.VGPUs))
VGPU.destroy(Session, vgpu.opaque_ref);
if (gpu_group == null) // The VM doesn't want a VGPU
return;
// Add the new VGPU
string device = "0"; // fixed at the moment, see PR-1060
Dictionary<string, string> other_config = new Dictionary<string,string>();
if (Helpers.FeatureForbidden(vm, Host.RestrictVgpu) || vgpuType == null)
VGPU.async_create(Session, vm.opaque_ref, gpu_group.opaque_ref, device, other_config);
else
VGPU.async_create(Session, vm.opaque_ref, gpu_group.opaque_ref, device,
other_config, vgpuType.opaque_ref);
}
}
}