xenadmin/XenModel/XenAPI-Extensions/GPU_group.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Linq;
using XenAdmin;
namespace XenAPI
{
partial class GPU_group : IComparable<GPU_group>, IEquatable<GPU_group>
{
public override string Name()
{
string name = name_label;
if (name.StartsWith("Group of "))
name = name.Substring(9);
return name;
}
public override string ToString()
{
return PGPUs.Count == 1
? String.Format(Messages.GPU_GROUP_NAME_AND_NO_OF_GPUS_ONE, Name())
: String.Format(Messages.GPU_GROUP_NAME_AND_NO_OF_GPUS, Name(), PGPUs.Count);
}
public bool HasVGpu()
{
return Connection.ResolveAll(PGPUs).Any(pgpu => pgpu.HasVGpu());
}
/// <summary>
/// Has at least one supported_VGPU_type that is passthrough
/// </summary>
public bool HasPassthrough()
{
return Connection.ResolveAll(supported_VGPU_types).Any(supportedType => supportedType.IsPassthrough());
}
#region IEquatable<GPU_group> Members
/// <summary>
/// Indicates whether the current object is equal to the specified object.
/// This calls the implementation from XenObject.
/// This implementation is required for ToStringWrapper.
/// </summary>
public bool Equals(GPU_group other)
{
return base.Equals(other);
}
#endregion
}
}