xenadmin/XenModel/Actions/SaveChangesAction.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using XenAdmin.Core;
using XenAdmin.Network;
using XenAPI;
using System.Reflection;
namespace XenAdmin.Actions
{
/// <summary>
/// Saves the changes on the given IXenModelObjects
/// </summary>
public class SaveChangesAction : PureAsyncAction
{
private readonly IXenObject _xenObject = null;
private readonly IXenObject _serverXenObject = null;
private readonly IXenObject _beforeObject = null;
// In 5.5, we used to lock the object being edited in the RunAsync() action. We now lock it in the
// constructor to avoid a race, but we still throw the exception for trying to lock a locked object
// in Run() (it no longer goes through RunAsync()) to avoid reworking all the calling code.
private bool lockViolation = false;
protected SaveChangesAction(IXenObject obj)
:this(obj, false)
{}
protected SaveChangesAction(IXenObject obj, bool suppressHistory)
: base(obj.Connection, Messages.ACTION_SAVE_CHANGES_TITLE, Messages.ACTION_SAVE_CHANGES_IN_PROGRESS, suppressHistory)
{
// This is lovely. We need to lock the server object (not the copy we have taken) before calling save changes.
// We don't know the type so we use the MethodInfo object and MakeGenericMethod to do a resolve against the type
// we have extracted from GetType(). The Resolve() call itself needs a XenRef which we make by calling the XenRef constructor that takes the
// opaque ref as an argument and using the MakeGenericType call to give it the same type as the object...
// ... _then_ we lock it.
SetObject(obj);
_xenObject = obj;
if (obj.opaque_ref != null) // creating a new object comes through here, but with obj.opaque_ref == null
{
System.Reflection.MethodInfo mi = typeof(IXenConnection).GetMethod("Resolve", BindingFlags.Public | BindingFlags.Instance);
Type type = obj.GetType();
object[] xenRefParam = new object[] {
typeof(XenRef<>).MakeGenericType(type).GetConstructor(new Type[] {typeof(string)}).Invoke(new Object[] {obj.opaque_ref})
};
_serverXenObject = (IXenObject)mi.MakeGenericMethod(type).Invoke(obj.Connection, xenRefParam);
if (_serverXenObject != null)
{
// CA-35210: Removed this exception pending locking overhaul post MR in CA-38966
//if (_serverXenObject.Locked)
// lockViolation = true;
_serverXenObject.Locked = true;
}
}
}
public SaveChangesAction(IXenObject obj, IXenObject beforeObject, bool suppressHistory)
: this(obj, suppressHistory)
{
_beforeObject = beforeObject;
}
protected override void Run()
{
if (lockViolation)
throw new InvalidOperationException(Messages.SAVECHANGES_LOCKED);
_xenObject.SaveChanges(Session, _beforeObject);
Description = Messages.ACTION_SAVE_CHANGES_SUCCESSFUL;
}
protected override void Clean()
{
if (_serverXenObject != null)
_serverXenObject.Locked = false;
}
}
}