xenadmin/XenAdmin/Dialogs/ActionProgressDialog.cs

211 lines
7.0 KiB
C#
Raw Normal View History

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAdmin.Core;
namespace XenAdmin.Dialogs
{
/// <summary>
/// Monitors an AsyncAction, showing a progress bar and the action's Description. Shows the exception
/// to the user if the Action fails, and waits for the user to click OK. Has a cancel button: make
/// sure if enabled that the Action has sensible cancel behaviour. The cancel button is not shown by
/// default.
/// </summary>
internal partial class ActionProgressDialog : XenDialogBase
{
public event EventHandler CancelClicked;
public readonly AsyncAction action;
public bool ShowTryAgainMessage { private get; set; } = true;
public bool ShowException { private get; set; } = true;
public bool ShowCancel
{
set => buttonCancel.Visible = value;
}
private void HideTitleBarIcons()
{
ControlBox = false;
MinimizeBox = false;
MaximizeBox = false;
}
public ActionProgressDialog(String text)
{
InitializeComponent();
labelStatus.Text = text;
labelSubActionStatus.Visible = false;
progressBar1.Style = ProgressBarStyle.Marquee;
ShowIcon = false;
HideTitleBarIcons();
}
public ActionProgressDialog(AsyncAction action, ProgressBarStyle progressBarStyle)
{
InitializeComponent();
this.action = action;
action.Completed += action_Completed;
action.Changed += action_Changed;
progressBar1.Style = progressBarStyle;
updateStatusLabel();
buttonCancel.Enabled = action.CanCancel;
ShowIcon = false;
HideTitleBarIcons();
}
private void action_Changed(ActionBase sender)
{
Program.AssertOffEventThread();
if (Disposing || IsDisposed || Program.Exiting)
return;
action.RecomputeCanCancel();
Program.Invoke(this, action_Changed_);
}
private void action_Changed_()
{
Program.AssertOnEventThread();
progressBar1.Value = action.PercentComplete;
updateStatusLabel();
buttonCancel.Enabled = action.CanCancel;
}
private void UpdateLabel(Label label, string description, string title)
{
label.Text = !string.IsNullOrEmpty(description)
? description
: !string.IsNullOrEmpty(title) ? title : string.Empty;
}
private void updateStatusLabel()
{
UpdateLabel(labelStatus, action.Description, action.Title);
UpdateSubActionStatusLabel();
}
private void UpdateSubActionStatusLabel()
{
var multipleAction = action as MultipleAction;
labelSubActionStatus.Visible = multipleAction != null && multipleAction.ShowSubActionsDetails;
if (labelSubActionStatus.Visible)
{
UpdateLabel(labelSubActionStatus, multipleAction?.SubActionDescription, multipleAction?.SubActionTitle);
}
}
private void action_Completed(ActionBase sender)
{
if (Disposing || IsDisposed || Program.Exiting)
return;
Program.Invoke(this, () =>
{
if (action.Succeeded || action.Cancelled)
{
Close();
return;
}
SwitchDialogToShowErrorState();
});
}
private void SwitchDialogToShowErrorState()
{
this.SuspendLayout();
progressBar1.Visible = false;
buttonCancel.Visible = false;
buttonClose.Visible = true;
CancelButton = buttonClose;
ControlBox = true;
ShowIcon = true;
labelException.Visible = ShowException;
icon.Visible = true;
icon.Image = Images.StaticImages._000_error_h32bit_32;
labelBottom.Visible = ShowTryAgainMessage;
if (action.Exception == null)
{
labelException.Text = Messages.WIZARD_INTERNAL_ERROR;
}
else if (action.Exception is CancelledException)
{
labelException.Text = Messages.CANCELLED_BY_USER;
}
else
{
labelException.Text = action.Exception.Message;
}
this.ResumeLayout();
this.CenterToParent();
}
protected override void OnShown(EventArgs e)
{
Text = BrandManager.BrandConsole;
action?.RunAsync();
base.OnShown(e);
}
private void buttonClose_Click(object sender, EventArgs e)
{
this.Close();
}
private void buttonCancel_Click(object sender, EventArgs e)
{
buttonCancel.Enabled = false;
if (CancelClicked != null)
CancelClicked(sender, e);
if (action != null)
action.Cancel();
}
private void buttonClose_VisibleChanged(object sender, EventArgs e)
{
if (buttonClose.Visible)
buttonClose.Focus();
}
}
}