xenadmin/XenAdmin/Controls/Ballooning/HostMemoryControls.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using XenAPI;
using XenAdmin.Dialogs;
using XenAdmin.Core;
namespace XenAdmin.Controls.Ballooning
{
public partial class HostMemoryControls : UserControl
{
public HostMemoryControls()
{
InitializeComponent();
}
private Host _host;
private Host_metrics host_metrics;
[Browsable(false)]
public Host host
{
private get { return _host; }
set
{
_host = value;
host.PropertyChanged += host_PropertyChanged;
host_metrics = _host.Connection.Resolve(host.metrics);
foreach (VM vm in _host.Connection.ResolveAll(_host.resident_VMs))
{
vm.PropertyChanged += vm_PropertyChanged;
VM_metrics metrics = vm.Connection.Resolve(vm.metrics);
if (metrics != null)
metrics.PropertyChanged += vm_metrics_PropertyChanged;
}
if (Helpers.ElyOrGreater(_host))
{
valueControlDomain.LinkBehavior = LinkBehavior.AlwaysUnderline;
valueControlDomain.Links[0].Enabled = true;
}
else
{
valueControlDomain.LinkBehavior = LinkBehavior.NeverUnderline;
valueControlDomain.Links[0].Enabled = false;
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
// Calculate values to display
if (host == null || host_metrics == null)
return;
long total = host_metrics.memory_total;
long free = host.memory_free_calc;
long used = total - free;
long xen_memory = host.xen_memory_calc;
long avail = host.memory_available_calc;
long tot_dyn_max = host.tot_dyn_max + xen_memory;
long dom0 = host.dom0_memory;
long overcommit = total > 0
? (long)Math.Round((double)tot_dyn_max / (double)total * 100.0)
: 0;
// Initialize the shiny bar
hostShinyBar.Initialize(host, xen_memory, dom0);
// Set the text values
valueTotal.Text = Util.MemorySizeStringSuitableUnits(total, true);
valueUsed.Text = Util.MemorySizeStringSuitableUnits(used, true);
valueAvail.Text = Util.MemorySizeStringSuitableUnits(avail, true);
valueTotDynMax.Text = Util.MemorySizeStringSuitableUnits(tot_dyn_max, true);
labelOvercommit.Text = string.Format(Messages.OVERCOMMIT, overcommit);
valueControlDomain.Text = Util.MemorySizeStringSuitableUnits(dom0, true);
}
void vm_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "memory_overhead")
this.Refresh();
}
void host_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "memory_overhead")
this.Refresh();
}
void vm_metrics_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == "memory_actual")
this.Refresh();
}
private void valueControlDomain_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
using (var dlg = new ControlDomainMemoryDialog(host))
dlg.ShowDialog(Program.MainWindow);
}
}
}