xenadmin/XenAdmin/Commands/Command.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAPI;
using XenAdmin.Dialogs;
namespace XenAdmin.Commands
{
/// <summary>
/// An interface used to hide the SetSelection and SetMainWindow methods on the <see cref="Command"/> class.
/// These methods are used only by the Command framework and are potentially confusing if seen by Command consumers.
/// </summary>
internal interface ICommand
{
void SetSelection(IEnumerable<SelectedItem> selection);
void SetMainWindow(IMainWindow mainWindow);
}
/// <summary>
/// A class which represents a user's task in XenCenter. Classes derived from <see cref="Command"/> can be easily
/// assigned to menu items and toolbar buttons.
/// </summary>
[TypeConverter(typeof(CommandConverter))]
internal abstract class Command : ICommand
{
private SelectedItemCollection _selection = new SelectedItemCollection();
private IMainWindow _mainWindow;
private Control _parent;
/// <summary>
/// Initializes a new instance of this Command. The parameter-less constructor is required in the derived
/// class if it is to be attached to a ToolStrip menu item or button. It should not be used in any other scenario.
/// </summary>
protected Command()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
protected Command(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="selection">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, IEnumerable<SelectedItem> selection)
: this(mainWindow)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="selection">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, SelectedItem selection)
: this(mainWindow, new [] { selection })
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Command"/> class.
/// </summary>
/// <param name="mainWindow">The application main window.</param>
/// <param name="xenObject">The selection context for the Command.</param>
protected Command(IMainWindow mainWindow, IXenObject xenObject)
: this(mainWindow, new SelectedItem(xenObject))
{
}
/// <summary>
/// Gets a list of <see cref="SelectedItem"/>s from the specified <see cref="IXenObject"/>s.
/// </summary>
protected static IEnumerable<SelectedItem> ConvertToSelection<T>(IEnumerable<T> xenObjects) where T : IXenObject
{
Util.ThrowIfParameterNull(xenObjects, "selection");
List<SelectedItem> selection = new List<SelectedItem>();
foreach (T xenObject in xenObjects)
{
selection.Add(new SelectedItem(xenObject));
}
return selection;
}
/// <summary>
/// Gets the current selection context for the Command.
/// </summary>
public SelectedItemCollection GetSelection()
{
return _selection;
}
/// <summary>
/// Determines whether this instance can execute with the current selection context.
/// </summary>
/// <returns>
/// <c>true</c> if this instance can execute; otherwise, <c>false</c>.
/// </returns>
public bool CanExecute()
{
return MainWindowCommandInterface != null && CanExecuteCore(GetSelection());
}
/// <summary>
/// Determines whether this instance can execute with the current selection context.
/// </summary>
/// <param name="selection">The selection context.</param>
/// <returns>
/// <c>true</c> if this instance can execute with the specified selection; otherwise, <c>false</c>.
/// </returns>
protected virtual bool CanExecuteCore(SelectedItemCollection selection)
{
return true;
}
/// <summary>
/// Executes this Command on the current selection.
/// </summary>
public void Execute()
{
if (Confirm())
{
CommandErrorDialog errorDialog = GetErrorDialog();
ExecuteCore(GetSelection());
if (errorDialog != null)
{
errorDialog.ShowDialog(Parent);
}
}
}
/// <summary>
/// Executes this Command.
/// </summary>
/// <param name="selection">The selection the Command should operate on.</param>
protected virtual void ExecuteCore(SelectedItemCollection selection)
{
}
/// <summary>
/// Gets the text for a menu item which launches this Command.
/// </summary>
public virtual string MenuText
{
get { return null; }
}
/// <summary>
/// Gets the text for a context menu item which launches this Command.
/// </summary>
public virtual string ContextMenuText
{
get { return null; }
}
/// <summary>
/// Gets the image for a menu item which launches this Command.
/// </summary>
public virtual Image MenuImage
{
get { return null; }
}
/// <summary>
/// Gets the image for a context menu item which launches this Command.
/// </summary>
public virtual Image ContextMenuImage
{
get { return null; }
}
/// <summary>
/// Gets the text for the toolbar button which launches this Command.
/// </summary>
public virtual string ToolBarText
{
get { return null; }
}
/// <summary>
/// Gets the image for a toolbar button which launches this Command.
/// </summary>
public virtual Image ToolBarImage
{
get { return null; }
}
/// <summary>
/// Gets the text for a button which launches this Command.
/// </summary>
public virtual string ButtonText
{
get { return null; }
}
/// <summary>
/// Gets the tool tip text. By default this is the can't execute reason if execution is not possible and
/// blank if it can. Override EnabledToolTipText to provide a descriptive tooltip when the command is enabled.
/// </summary>
public virtual string ToolTipText
{
get
{
if (CanExecute())
return EnabledToolTipText;
return DisabledToolTipText;
}
}
/// <summary>
/// Gets the tool tip text when the command is not able to run. CantExectuteReason for single items,
/// null for multiple.
/// </summary>
protected virtual string DisabledToolTipText
{
get
{
Dictionary<SelectedItem,string> reasons = GetCantExecuteReasons();
// It's necessary to double check that we have one reason which matches up with a single selection
// as CanExecuteCore and GetCantExecuteReasons aren't required to match up.
if (reasons.Count == 1 && GetSelection().Count == 1)
{
foreach (string s in reasons.Values)
{
if (s.Equals(Messages.UNKNOWN))
{
//This is the default, and not a useful tooltip
return null;
}
return s;
}
}
return null;
}
}
/// <summary>
/// Gets the tool tip text when the command is able to run. Null by default.
/// </summary>
protected virtual string EnabledToolTipText
{
get { return null; }
}
/// <summary>
/// Gets the shortcut key display string. This is only used if this Command is used on the main menu.
/// </summary>
public virtual string ShortcutKeyDisplayString
{
get { return null; }
}
/// <summary>
/// Gets the shortcut keys. This is only used if this Command is used on the main menu.
/// </summary>
public virtual Keys ShortcutKeys
{
get { return Keys.None; }
}
/// <summary>
/// Gets a value indicating whether a confirmation dialog should be shown.
/// </summary>
protected virtual bool ConfirmationRequired
{
get { return false; }
}
/// <summary>
/// Gets the confirmation dialog title. The default for this is Messages.MESSAGEBOX_CONFIRM.
/// </summary>
protected virtual string ConfirmationDialogTitle
{
get { return null; }
}
/// <summary>
/// Gets the confirmation dialog text.
/// </summary>
protected virtual string ConfirmationDialogText
{
get { return null; }
}
/// <summary>
/// Gets the help id for the confirmatin dialog.
/// </summary>
protected virtual string ConfirmationDialogHelpId
{
get { return null; }
}
/// <summary>
/// Gets the confirmation dialog's "Yes" button label.
/// </summary>
protected virtual string ConfirmationDialogYesButtonLabel
{
get { return null; }
}
/// <summary>
/// Gets the confirmation dialog's "No" button label.
/// </summary>
protected virtual string ConfirmationDialogNoButtonLabel
{
get { return null; }
}
/// <summary>
/// Gets a value indicating whether the "No" button should be selected when a confirmation dialog is displayed.
/// </summary>
protected virtual bool ConfirmationDialogNoButtonSelected
{
get { return false; }
}
/// <summary>
/// Shows a confirmation dialog.
/// </summary>
/// <returns>true if the user clicked Yes.</returns>
protected bool ShowConfirmationDialog()
{
ThreeButtonDialog.TBDButton buttonYes = ThreeButtonDialog.ButtonYes;
if (!string.IsNullOrEmpty(ConfirmationDialogYesButtonLabel))
buttonYes.label = ConfirmationDialogYesButtonLabel;
ThreeButtonDialog.TBDButton buttonNo = ThreeButtonDialog.ButtonNo;
if (!string.IsNullOrEmpty(ConfirmationDialogNoButtonLabel))
buttonNo.label = ConfirmationDialogNoButtonLabel;
if (ConfirmationDialogNoButtonSelected)
buttonNo.selected = true;
return MainWindow.Confirm(null, Parent, ConfirmationDialogTitle ?? Messages.XENCENTER,
ConfirmationDialogHelpId, buttonYes, buttonNo, ConfirmationDialogText);
}
/// <summary>
/// Shows a confirmation dialog if required.
/// </summary>
/// <returns>True if the operation should proceed.</returns>
protected virtual bool Confirm()
{
return !ConfirmationRequired || ShowConfirmationDialog();
}
/// <summary>
/// Gets all of the reasons that items in the selection can't execute.
/// </summary>
/// <returns>A dictionary of reasons keyed by the item name.</returns>
public Dictionary<SelectedItem, string> GetCantExecuteReasons()
{
Dictionary<SelectedItem, string> cantExecuteReasons = new Dictionary<SelectedItem, string>();
foreach (SelectedItem item in GetSelection())
{
if (item == null || item.XenObject == null)
continue;
if (MainWindowCommandInterface != null && CanExecuteCore(new SelectedItemCollection(item)))
continue;
string reason = GetCantExecuteReasonCore(item);
if (reason != null)
cantExecuteReasons.Add(item, reason);
}
return cantExecuteReasons;
}
/// <summary>
/// Gets the reason that the specified item from the selection cant execute. This is displayed in the error dialog.
/// The default is "Unknown".
/// </summary>
protected virtual string GetCantExecuteReasonCore(SelectedItem item)
{
return Messages.UNKNOWN;
}
private CommandErrorDialog GetErrorDialog()
{
Dictionary<SelectedItem, string> cantExecuteReasons = GetCantExecuteReasons();
if (cantExecuteReasons.Count > 0)
{
return GetErrorDialogCore(cantExecuteReasons);
}
return null;
}
/// <summary>
/// Gets the error dialog to be displayed if one or more items in the selection couldn't be executed. Returns null by
/// default i.e. An error dialog isn't displayed by default.
/// </summary>
/// <param name="cantExecuteReasons">The reasons for why the items couldn't execute.</param>
protected virtual CommandErrorDialog GetErrorDialogCore(IDictionary<SelectedItem, string> cantExecuteReasons)
{
return null;
}
/// <summary>
/// Gets the main window to be used by the Command.
/// </summary>
public IMainWindow MainWindowCommandInterface
{
get { return _mainWindow; }
}
/// <summary>
/// Sets the parent for any dialogs. If not called, then the main window is used.
/// </summary>
/// <param name="parent">The parent.</param>
public void SetParent(Control parent)
{
_parent = parent;
}
/// <summary>
/// Gets the parent for any dialogs. If SetParent() hasn't been called then the MainWindow is returned.
/// </summary>
public Control Parent
{
get
{
return _parent ?? _mainWindow.Form;
}
}
/// <summary>
/// Runs the specified <see cref="AsyncAction"/>s such that they are synchronous per connection but asynchronous across connections.
/// </summary>
/// <param name="runActionsInParallel">Whether or not the actions should be executed symultaneously</param>
public void RunMultipleActions(IEnumerable<AsyncAction> actions, string title, string startDescription, string endDescription, bool runActionsInParallel)
{
MultipleActionLauncher launcher = new MultipleActionLauncher(actions, title, startDescription, endDescription, runActionsInParallel);
launcher.Run();
}
#region ICommand Members
/// <summary>
/// Sets the selection context for the Command. This is hidden as it is only for use by the Command framework.
/// </summary>
void ICommand.SetSelection(IEnumerable<SelectedItem> selection)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
/// <summary>
/// Sets the main window for the Command. This is hidden as it is only for use by the Command framework.
/// </summary>
/// <param name="mainWindow">The main window.</param>
void ICommand.SetMainWindow(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
#endregion
}
}