mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-25 03:39:52 +01:00
239 lines
8.3 KiB
C#
239 lines
8.3 KiB
C#
|
/* Copyright (c) Citrix Systems Inc.
|
|||
|
* All rights reserved.
|
|||
|
*
|
|||
|
* Redistribution and use in source and binary forms,
|
|||
|
* with or without modification, are permitted provided
|
|||
|
* that the following conditions are met:
|
|||
|
*
|
|||
|
* * Redistributions of source code must retain the above
|
|||
|
* copyright notice, this list of conditions and the
|
|||
|
* following disclaimer.
|
|||
|
* * Redistributions in binary form must reproduce the above
|
|||
|
* copyright notice, this list of conditions and the
|
|||
|
* following disclaimer in the documentation and/or other
|
|||
|
* materials provided with the distribution.
|
|||
|
*
|
|||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|||
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|||
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|||
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|||
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|||
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|||
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|||
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|||
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|||
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|||
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|||
|
* SUCH DAMAGE.
|
|||
|
*/
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Diagnostics;
|
|||
|
|
|||
|
namespace XenAdmin
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A class to throttle the updates to a particular class/component.
|
|||
|
///
|
|||
|
/// The purpose of the class is best described by example:
|
|||
|
/// It is used by <see cref="MainWindow"/> to control the refreshes to the TreeView.
|
|||
|
/// The refresh of the tree is slow and it is called all over the place.
|
|||
|
/// This class ensures there is always a small break between refreshes
|
|||
|
/// - the length of the break is calculated by <see cref="DelayCalculator"/>.
|
|||
|
///
|
|||
|
/// This class also allows consumers to specify a maximum time between updates.
|
|||
|
/// </summary>
|
|||
|
internal partial class UpdateManager : IDisposable
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Used to ensure the maximum time between updates. (ms)
|
|||
|
/// </summary>
|
|||
|
private readonly int _longInterval;
|
|||
|
|
|||
|
private bool _disposed;
|
|||
|
private Timer _shortIntervalTimer;
|
|||
|
private Timer _longIntervalTimer;
|
|||
|
private readonly DelayCalculator _delayCalculator = new DelayCalculator();
|
|||
|
private readonly object _lock = new object();
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// A Boolean indicating whether an update is currently taking place.
|
|||
|
/// The _lock variable should be used when reading and writing to this variable.
|
|||
|
/// </summary>
|
|||
|
private bool _doingUpdate;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// A Boolean indicating whether an update request was received while the current update is taking place.
|
|||
|
/// The _lock variable should be used when reading and writing to this variable.
|
|||
|
/// </summary>
|
|||
|
private bool _anotherUpdateRequestOccurredDuringUpdate;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes a new instance of the <see cref="UpdateManager"/> class.
|
|||
|
/// </summary>
|
|||
|
/// <param name="longInterval">The maximum time between updates (ms). Specify 0 for no maximum value.</param>
|
|||
|
public UpdateManager(int longInterval)
|
|||
|
{
|
|||
|
_longInterval = longInterval;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Initializes a new instance of the <see cref="UpdateManager"/> class. There is no maximum time between updates specified.
|
|||
|
/// </summary>
|
|||
|
public UpdateManager()
|
|||
|
: this(0)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Requests an update. The <see cref="Update"/> event occurs when an update should take place.
|
|||
|
/// </summary>
|
|||
|
public void RequestUpdate()
|
|||
|
{
|
|||
|
_delayCalculator.RegisterLatestUpdateRequest();
|
|||
|
RequestUpdate(null);
|
|||
|
}
|
|||
|
|
|||
|
private void RequestUpdate(object state)
|
|||
|
{
|
|||
|
if (TryBeginUpdate())
|
|||
|
{
|
|||
|
// ensure update occurs on a new thread. This frees the calling thread up to continue.
|
|||
|
|
|||
|
ThreadPool.QueueUserWorkItem(DoUpdate);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void DoUpdate(object state)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
// stop watch to time how long an update takes.
|
|||
|
Stopwatch sw = Stopwatch.StartNew();
|
|||
|
|
|||
|
OnUpdate(EventArgs.Empty);
|
|||
|
|
|||
|
_delayCalculator.RegisterLatestUpdate(sw.ElapsedMilliseconds);
|
|||
|
}
|
|||
|
finally
|
|||
|
{
|
|||
|
// allow another request only after _delayCalculator.GetDelay() has elapsed.
|
|||
|
_shortIntervalTimer = new Timer(EndUpdate, null, _delayCalculator.GetDelay(), Timeout.Infinite);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Tries to begin an Update.
|
|||
|
/// </summary>
|
|||
|
/// <returns>Returns false if an update is already underway.</returns>
|
|||
|
private bool TryBeginUpdate()
|
|||
|
{
|
|||
|
lock (_lock)
|
|||
|
{
|
|||
|
if (!_doingUpdate && !_disposed)
|
|||
|
{
|
|||
|
// now do an update so reset this variable.
|
|||
|
_anotherUpdateRequestOccurredDuringUpdate = false;
|
|||
|
|
|||
|
DisposeTimer(_longIntervalTimer);
|
|||
|
|
|||
|
_doingUpdate = true;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
// an update is taking place and another request has taken place.
|
|||
|
_anotherUpdateRequestOccurredDuringUpdate = true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void EndUpdate(object state)
|
|||
|
{
|
|||
|
lock (_lock)
|
|||
|
{
|
|||
|
_doingUpdate = false;
|
|||
|
DisposeTimer(_shortIntervalTimer);
|
|||
|
|
|||
|
if (!_disposed)
|
|||
|
{
|
|||
|
if (_longInterval > 0)
|
|||
|
{
|
|||
|
_longIntervalTimer = new Timer(RequestUpdate, null, _longInterval, _longInterval);
|
|||
|
}
|
|||
|
|
|||
|
if (_anotherUpdateRequestOccurredDuringUpdate)
|
|||
|
{
|
|||
|
// another update was requested during this update
|
|||
|
RequestUpdate();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Raises the <see cref="Update"/> event.
|
|||
|
/// </summary>
|
|||
|
/// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
|
|||
|
protected virtual void OnUpdate(EventArgs e)
|
|||
|
{
|
|||
|
EventHandler handler = Update;
|
|||
|
|
|||
|
if (handler != null)
|
|||
|
{
|
|||
|
handler(this, e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Releases unmanaged and - optionally - managed resources
|
|||
|
/// </summary>
|
|||
|
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
|
|||
|
protected virtual void Dispose(bool disposing)
|
|||
|
{
|
|||
|
if (disposing)
|
|||
|
{
|
|||
|
lock (_lock)
|
|||
|
{
|
|||
|
if (!_disposed)
|
|||
|
{
|
|||
|
_disposed = true;
|
|||
|
|
|||
|
DisposeTimer(_longIntervalTimer);
|
|||
|
DisposeTimer(_shortIntervalTimer);
|
|||
|
}
|
|||
|
}
|
|||
|
GC.SuppressFinalize(this);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private static void DisposeTimer(Timer timer)
|
|||
|
{
|
|||
|
if (timer != null)
|
|||
|
{
|
|||
|
timer.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Occurs when an update should take place.
|
|||
|
/// </summary>
|
|||
|
public event EventHandler Update;
|
|||
|
|
|||
|
#region IDisposable Members
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
|||
|
/// </summary>
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
Dispose(true);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|