xenadmin/XenAdmin/Dialogs/InputPromptDialog.cs

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/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
namespace XenAdmin.Dialogs
{
public partial class InputPromptDialog : XenDialogBase
{
public InputPromptDialog()
{
InitializeComponent();
EnableButtons();
}
public string OkButtonText
{
set { button1.Text = value; }
}
public string PromptText
{
set { promptLabel.Text = value; }
}
public string InputText
{
get { return textBox1.Text.Trim();}
set { textBox1.Text = value; }
}
private string helpID;
public string HelpID
{
set { helpID = value; }
}
internal override string HelpName
{
get { return helpID ?? base.HelpName; }
}
private void EnableButtons()
{
button1.Enabled = !string.IsNullOrEmpty(InputText);
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
EnableButtons();
}
}
}